lol, im not disgruntled, re-read my post.
i didnt really care about player numbers as the primary goal was to fix the mod before going to advertise it.
and whats wrong giving you an interesting subject even if im not participating the discussion myself?
anyway, please just lock the post, discussion ...
Search found 84 matches
- Fri Dec 10, 2010 3:30 pm
- Forum: Freelancer General Discussion
- Topic: Negative emotions boost users activ
- Replies: 15
- Views: 21108
- Fri Dec 10, 2010 2:45 pm
- Forum: Freelancer General Discussion
- Topic: Negative emotions boost users activ
- Replies: 15
- Views: 21108
Re: Negative emotions boost users activ
@burn, zeus:
you dont seem to understand this has nothing to do with mods, just studies about communities/forums i found interesting and worth sharing/discussing, after all this is a community/forum.
@burn:
cant just leave your lengthy post uncommented, you actually call playing a game "work ...
you dont seem to understand this has nothing to do with mods, just studies about communities/forums i found interesting and worth sharing/discussing, after all this is a community/forum.
@burn:
cant just leave your lengthy post uncommented, you actually call playing a game "work ...
- Fri Dec 10, 2010 1:17 am
- Forum: Freelancer General Discussion
- Topic: Negative emotions boost users activ
- Replies: 15
- Views: 21108
Negative emotions boost users activ
something to think about:
Negative emotions boost users activity at BBC Forum
Quantitative Analysis of Bloggers Collective Behavior Powered by Emotions
edit:
@admins, please delete this thread if all that comes are childish posts like zeus whose iq is like -1. #-o
Negative emotions boost users activity at BBC Forum
Quantitative Analysis of Bloggers Collective Behavior Powered by Emotions
edit:
@admins, please delete this thread if all that comes are childish posts like zeus whose iq is like -1. #-o
- Thu Nov 25, 2010 2:34 pm
- Forum: Latest Server News
- Topic: Site and Server changes planned
- Replies: 55
- Views: 70204
Re: Site and Server changes planned
everyone has his opinion what went wrong.
imo the mod just needed more time to get fixed, all in all it had great improvements and new features for all types of players. im sure in due time with some advertising the player numbers would have reflected that. not to forget with the support of server ...
imo the mod just needed more time to get fixed, all in all it had great improvements and new features for all types of players. im sure in due time with some advertising the player numbers would have reflected that. not to forget with the support of server ...
- Thu Nov 25, 2010 2:21 pm
- Forum: Latest Server News
- Topic: Site and Server changes planned
- Replies: 55
- Views: 70204
Re: Site and Server changes planned
just passing this message from cmdrsaman:
I wouldn't like to see any of my work on the previous Void mods included in any future versions either. That includes the few retextures I've made, and any text I've written or edited. Sorry, Strail, but if you've decided to paint the mod as the scapegoat ...
I wouldn't like to see any of my work on the previous Void mods included in any future versions either. That includes the few retextures I've made, and any text I've written or edited. Sorry, Strail, but if you've decided to paint the mod as the scapegoat ...
- Wed Nov 24, 2010 4:59 pm
- Forum: Latest Server News
- Topic: Site and Server changes planned
- Replies: 55
- Views: 70204
Re: Site and Server changes planned
at this time i dont want to see any of my work in another void mod. that includes things i've had my hands on like hardpointed ships etc. having plans for a different mod.
good luck with the void anyway, luke out.
good luck with the void anyway, luke out.
- Thu Nov 18, 2010 8:04 pm
- Forum: Latest Server News
- Topic: NEW MOD LIVE ON SERVER
- Replies: 34
- Views: 39477
Re: NEW MOD LIVE ON SERVER
since all have forgotten but you, can you explain what is the original idea of void exactly?
i could have the same fun now as back in the days but people have changed.
i could have the same fun now as back in the days but people have changed.
- Thu Nov 18, 2010 7:34 pm
- Forum: Latest Server News
- Topic: NEW MOD LIVE ON SERVER
- Replies: 34
- Views: 39477
Re: NEW MOD LIVE ON SERVER
[quote="Salgy";p="230966"] Ok people. Enough is enough. Just few words: This is not the Void I always knew. This "semi-product" called mod is something terrible. Millions patches and updates, still a lot of bugs, thousands new ships without any sense /include graphics and storyline/.. and so on ...
- Tue Nov 16, 2010 3:34 pm
- Forum: Latest Server News
- Topic: DOWNLOAD: Mod Update To Fix Bugs
- Replies: 54
- Views: 87230
Re: DOWNLOAD: Mod Update To Fix Bugs
just letting you know there will be one more update, which includes the formation fix finally. however after this the mod team will mostly go on a break and see if the mod is a success, so hopefully we can get more players and also staff online.
- Wed Nov 10, 2010 12:39 pm
- Forum: Latest Server News
- Topic: DOWNLOAD: Mod Update To Fix Bugs
- Replies: 54
- Views: 87230
Re: DOWNLOAD: Mod Update To Fix Bugs
[quote="Hunter_III";p="230810"]Hi!
Sorry, dont work fore me the new install, get file mode whits 83.343.326 byte and install after that i install the
Patch, install OK but after start the Freelancer i cant connect to the server, same color of the name, dark blue.
Pleace HELP!!![/quote]
RC3 mod and ...
Sorry, dont work fore me the new install, get file mode whits 83.343.326 byte and install after that i install the
Patch, install OK but after start the Freelancer i cant connect to the server, same color of the name, dark blue.
Pleace HELP!!![/quote]
RC3 mod and ...
- Tue Nov 09, 2010 4:16 pm
- Forum: Latest Server News
- Topic: DOWNLOAD: Mod Update To Fix Bugs
- Replies: 54
- Views: 87230
Re: DOWNLOAD: Mod Update To Fix Bugs
Please read the first post of this topic for important information.
- Tue Nov 02, 2010 11:22 pm
- Forum: Latest Server News
- Topic: Server Offline (Resolved)
- Replies: 42
- Views: 47658
Re: Server Offline (Resolved)
rebooting server box, all should be ok in few minutes.
- Sat Oct 23, 2010 8:32 pm
- Forum: Freelancer General Discussion
- Topic: Flat ships on increase
- Replies: 25
- Views: 19624
Re: Flat ships on increase
[quote="Richi";p="230449"]Well, personally I understand reasons to shot the old Conqueror away. As you can read above, the Anubis is still here and the Apophis is a new model. Both are pretty ships.
The new Conq is nice ship and I like her. But a change of the Conq is highly radical.[/quote]
you are ...
The new Conq is nice ship and I like her. But a change of the Conq is highly radical.[/quote]
you are ...
- Sat Oct 23, 2010 1:44 pm
- Forum: Freelancer General Discussion
- Topic: Flat ships on increase
- Replies: 25
- Views: 19624
Re: Flat ships on increase
the old conqueror was rubbish, ok the new model might be flat but its much better quality. send me a model that makes you all happy and it will be replaced, but the old is gone for good get over it.
@nomad:
waran is still there, mk2 now but still the same just a bit smoother.
@nomad:
waran is still there, mk2 now but still the same just a bit smoother.
- Sun Oct 17, 2010 9:01 pm
- Forum: Archived Freelancer Technical Issues
- Topic: unable to choose server from list
- Replies: 45
- Views: 572966
Re: unable to choose server from list
@fireaters:
are you on vista or win7?
anyway, there is one method that has to work:
1. create a backup of your freelancer directory.
2. remove the .flmod extension from the mod making it .zip
3. extract the archive to your freelancer directory replacing existing files.
are you on vista or win7?
anyway, there is one method that has to work:
1. create a backup of your freelancer directory.
2. remove the .flmod extension from the mod making it .zip
3. extract the archive to your freelancer directory replacing existing files.