How to do a MOD ?

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2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

I am at the beginning to how to do Weapons. It is good for now but I don't know how to do this:

ids_name = xxxxxxx  It is the name of the Weapon
ids_info = xxxxxxx   It is the info of the Weapon

Please say how to edit them  :-?

I don't know how  :( .

Why is the Sheld damage = 0 ?
If I edit it to 1000 will it do 500 damage ?


And Please give me the link to the Program "SUR Exporter v1.1" and  "SUR Splicing utility by Devast8or" ...
Flight Captain
Flight Captain
Posts: 176
Joined: Thu Mar 30, 2006 11:00 pm
Location: where does it itch you?

Re: How to do a MOD ?

Post by Annoying »

[quote="WepstanXT";p="160261"]
And Please give me the link to the Program "SUR Exporter v1.1" [/quote]
Lancersreactor is back on line, you will get it there  :)

[quote="WepstanXT";p="160261"]
and  "SUR Splicing utility by Devast8or"
[/quote]
No idea, where to get it  :(
[img]http://i126.photobucket.com/albums/p120/AnnoyingRogue/Annoying.jpg[/img]
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

I am now creating info for the new weapons that i created in XML files but I don't know how to bold them.

Like in the description of the weapons, tha name is in bold.

So please  tell my.
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

I want to do a Hard point on the ship for the Power Core.


In the shiparch.ini, I have to add a line like this:

hp_type = hp_elite_shield_generator, HpCloak01

I see it in Void Mod but I don't know haw to do it for Power core?

hp_type = hp_elite_powercore_generator, ....

something like that ?

Please help :(:(:(

Strail if you know Please tell...
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