2115 V3 Bugfix

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2115 V3 Bugfix

Post by Strail »

In aprox. one hour there will be a test for the bug fix release of 2115. Everybody who wants to test it is welcome to download it and try it for the next 3 hrs or so.
If you get stressed by testing, want everything to be working when you log on, dont download it and dont waste our time with your flaming. Wait until later today.

During the test the server will be password protected and this will be = omicron

This bug fix covers the following issues only:

Nav Map fix
Setting waypoints between all the 110+ systems is fixed
All bases without commodity, trader, equipment dealers are fixed
Incorrect name tags of jumpgates/holes fixed
Omega 5 CTD fixed

IMPORTANT -
1. Some gates/jumps have been moved to accomodate the fix. Not running this mod and joining the server will be a dumb thing to do.
2. If its not in the list its not done yet.
3. Deactivate the present mod, activate the new mod in mod manager
4. Character files are backed up before the test is completed. These will be restored when the mod is good to go, this means that your existing characters will revert back to the backup if all goes well.

I will be in chat later for those who want to provide feedback, test and help with this release. I'll add the d/l to this post in a few mins.
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Re: 2115 V3 Bugfix

Post by KODIAK »

If I help wil you pick up my bar tab on Strail -  :D  :D  :D

Either way count me in.
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Re: 2115 V3 Bugfix

Post by Strail »

Mod test link is here : 2115 V3 TEST
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Re: 2115 V3 Bugfix

Post by 007m »

the omicron password is not working :| why?
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Re: 2115 V3 Bugfix

Post by KODIAK »

Be patient - plz
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Re: 2115 V3 Bugfix

Post by 007m »

there are no commodity on clan basses,like dacia,and i stil don't see Dyson Spehere's gates and basses on my nav map.
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Re: 2115 V3 Bugfix

Post by audon »

so do we keep V3? or go back to V2?
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Re: 2115 V3 Bugfix

Post by [BLK_LGN][X]Zeus »

V3 in use now m8 :)
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