New Modded Ships. Admin/players read plz.

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Re: New Modded Ships. Admin/players read plz.

Post by Kosmiker »

[quote="Recca-dono";p="174247"]Faction ships...

Navy ONLY ships should be nice

Pirate ONLY ships, I dunno how to make other factions unable to buy pirate ship/Navy ships ,but there might be a way..

This is an old idea but I am still hoping for it ^^

also ships shouldnt be identical at all they should be totally different..yet strong enough to fight eachother[/quote]


Here's an idea to make some ships buyable only by some factions, the engines of the ships starts to have a limited life time like those commodities that are gone after some time, to keep your ship you need to redock in those faction bases (you'll need the rep) to buy a new engine. The problem here is.. if the engines expires how does he go back to the base? Well, maybe the engines keeps in the ship but with its velocity reduced to half or something.. well it's just an idea that could be worked on.


This could also bring some more reality to the game, making ships need somekind of fuel to work.. ?
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Re: New Modded Ships. Admin/players read plz.

Post by [BLK_LGN][X]Zeus »

Kosmiker's idea is possible to be done with thrusters too.
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Lt. Commander
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Re: New Modded Ships. Admin/players read plz.

Post by BabaRoga »

I may bother you, but I'll repeat how delightful I was when I heard for possibility of giving players a chance to contribute and improve the playing facilities by making new clan ship skins, clan base skins and other stuff. It was mentioned 4-5 months ago, many players/clans  have sent their works and I really wonder what it was what stopped the implementation of that idea. [or, at least, why should we wait for that pleasure so long?]

I think, and strongly believe, that that kind of Void community "interaction" is more real, [comparing the possibility of bringing new ships into the game] more interesting, which will keep us playing this game here with more passion and joy then ever. Fighting with your own war colors, flying your ships in new 3d skins design which can even change the origin shape is a great refresh for what we may look for.

I hope we can get any update from A team according to this post I already wrote.
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Re: New Modded Ships. Admin/players read plz.

Post by SeLzAm »

Like stated above, the balancing is the Key for a good ship...i think the best would be some conversions of original ships, bcuz they are already balnced,but i dunno if and how that is possible.but theres other things..some here remeber the Spartan...and the Horus... most of the bugs a ship like that can have u only see at pvp's, so testing is very time cosnuming i guess
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Re: New Modded Ships. Admin/players read plz.

Post by Ripper »

Since i pretty much know the basics of 3ds max, I might do some ships in the near future.

If you got any ideas Savage, send a PM and I'll see what I can think of. ;)
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Re: New Modded Ships. Admin/players read plz.

Post by NuclearWinter »

I tried almost all of the ships here, i use the toth now so it tells everything.
New ships would be gr8. Would be really fun to fly with a ship from babylon 5.

P.S.: Some weps would be gr8 aswell ^^
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Re: New Modded Ships. Admin/players read plz.

Post by Mad_Mikey »

nice idea , but as you say there may be a way to do it but it will be hard,  and it will take up time and effort, no doubt it will be worth it but Pirate only ships wuld have to be better ythan navy ships or vise versa otherwise there will be no chance of a fair fight between either side
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Re: New Modded Ships. Admin/players read plz.

Post by SeLzAm »

what i would love to see are some boosted Original ships!

My favourite Ship would be a Hammerhead MK2

Hammerhead MK2

Guns/Turrets           6/1
Armor                      10500 (decrease turning speed a bit)
Cargo                       80
Nanos/Bats              69/69
Optimal wepclass    8
Max. Wepclass        10
add equip                 m,cm, 2xcd/T

with 2 lvl 9 and 4 lvl 10 gunslots or 6 lvl 10 gunslots and two forwarded Turrets lvl 9 (if im not wrong Hammerhead has only a backwarded turret, like the eagle)
you could simply add a different  skin and thats it...a new ship is born :)

another ship i would love to see would be a Red Dragon MK2

Red Dragon MK2

Guns/Turrets            6/0
Armor                       8000
Cargo                       60
Nanos/bots              60/60
optimal Wepcalss    8
Max Wepclass        10
add. equip.              m/cm/ 2xcd/T

with 2 lvl 9 and 4 lvl 10 gunslots

would be a crazy little vipersniper overtopper lol  :P
simply paint it black and call it black dragon
thats it


what also would be cool is a boosted Thooth...give it a 500 cargo hold plz...would be a really great ship for pirates...3 pirates could share one AT-hold...no taxing needed anymore  @-) =P~

just some suggestions...

im not a programmer and dont know how far u can go on a original ship and so on...but i know its better to have more original-ship-based-ships bcuz of the damage model...mod ships build up from scratch dont have a such model...but as i said, i just scratched at the surface of Programming ships and stuff...correct me if im wrong

Greetings
SeLz
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