A Finshed new ship for your mod
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- Flight Commander
- Posts: 891
- Joined: Fri Mar 21, 2008 12:00 am
- Location: New Zealand
Re: A Finshed new ship for your mod
Yeah dude, this is sweet as! No need to replaxce the WA1 though mate, that's my favourite ship
with the right stats, this new one will be another one of my favourites. Put it in the Mod! 
[url=http://profile.xfire.com/mightybean][img]http://miniprofile.xfire.com/bg/sf/type/2/mightybean.png[/img][/url]
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- Sqdr. Commander
- Posts: 1250
- Joined: Fri Jul 18, 2008 11:00 pm
- Location: In my Ship , hunting U
Re: A Finshed new ship for your mod
Very nice work m8! =D>
[img]http://i508.photobucket.com/albums/s323/DaciaGodzilla/Dacia-Clan%20on%20Void/Lizardsig.jpg[/img]
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- 1st Lieutenant

- Posts: 43
- Joined: Thu Aug 18, 2005 11:00 pm
Re: A Finshed new ship for your mod
The mount extension was of expectation that it maybe needed in some near or far future concerning mods, the script being the sole changer as accords to the vessel. in other words say normal english it can be changed using the script commands, i.e removing the 2 engines and limiting the power supply values, and weapon balancing manipulation,
when you cut the first engine the rest kick in its a kind of warp speed, lol, totally pickedup by mistake.
I think theres somthing their not telling us unto why they havnt created another title, its calculations are excellent for aeronautics simulation. :-?
I also imagine havok physics of today has somthing to do with it, maybe we've all been duped :-SS
Anyways back on topic, yes the ship had some minor issues, however today i spent a good part working out the flaws, one being the thruster fuse direction which really pisses me off at times, but NO more i have realised after a while of thinking, that to get the right looking ship i must postion all hardpoints the way they should be, so i painstakingly went all out to repair the hardpoints using hardpointeditor, i swear down that guys or or those guys deserve an an unspeakable high valued reward, bless.
with their help i have totally resolved the issues i had with the limitations of milkshape, thanks guys. =D>
The weapons have all been sorted with regards to postioning and height to wing ratio, all extras{mountpoints} have been resolved, a new dark body skin using the template uv map, again im limited but this looks really nice no visiable blotches of nastyness.
So guys this baby is ready to fly, i havnt named her as such it was rather a codename,
Thanks again for patience and support, i really enjoy freelancer and its concept and im glad you guys are still up for it :D
I find myself only playing the voidonline server ever since i can remember, i still think it has the best enviroment and extremly nice people, thanks for the upkeep of your so treasured item and thank you fellows for your blessed touch, live long, learn much. =D>
im going to earn some virutal weaponry now so cu soon :x
In keeping with good faith i will finsh 2 more as i stated ships for us to play with if they are implimented in the next editions ;)
the engine flaw could be used for racing :x
****The ship is open and maybe edited. you may do with it as you see fit, peace, Leon Gordon****
I hope that seems fare :)
the sh03z signing out:
[url=http://www.theimagehosting.com][img]http://images5.theimagehosting.com/mytag2.1.jpg[/img][/url] sh03z @ Beyond.Reason.LTD@hotmail.co.uk Contents (c)Copyright 2005 by willytooshoes. ALL RIGHTS RESERVED....:)
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- 1st Lieutenant

- Posts: 43
- Joined: Thu Aug 18, 2005 11:00 pm
Re: A Finshed new ship for your mod
this last reply was a mistake>:P %-( :-?? :D :-SS how do i delete it?
[url=http://www.theimagehosting.com][img]http://images5.theimagehosting.com/mytag2.1.jpg[/img][/url] sh03z @ Beyond.Reason.LTD@hotmail.co.uk Contents (c)Copyright 2005 by willytooshoes. ALL RIGHTS RESERVED....:)
-
- 1st Lieutenant

- Posts: 43
- Joined: Thu Aug 18, 2005 11:00 pm
Re: A Finshed new ship for your mod
Today i bring a finshed heavy cargo freighter, this ship was designed for the traders and freelancers of the server with its unique blacmite Os-i-ru-s skin/armour.
It doesnt matter to me tho who gets to fly it or them so feel free.
The ships weaponry, as before i offer more hardpoints per vessel, although they dont need to be taken advantage of. ther designed to customise certain aspects of roleplay, i.e giving admins better vessels with overwhelming firepower,
her capabilites are as follows:
class 5 to 10/ turrents x6,
angles of degree differs with regards to these hardpoints, taking into account the vessels diameters.
class 5 to 10/ guns x2,
front, with a shortend angle of degree.
x2 torpedoes, with adjusted angles of degree.
x2 mines, due to the lowering of armour too 11000 which makes it a mid range cargo vessel.
x2 counter measures, for extra safety capabilities whilst carring that payload.
x8 lights
x4 head lights
x1 Power supply hardpoint
class 5 to 10/ shields x2
body interia, body glass, and full hull glass alon sheets :0
x2 engines
x1 thruster
with regards to testing, if you dont mind, to save the hassel, in weaponry on any base disable the engine and then re-enable it, this will disable the secondry engine until you buy another vessel.
UV template skin is the best i could do within the short time space in which i have.
Please do so as you must tis a great ship. the front end reminds me of a mini :0
ive added both ships to the same city, use __Nostory__ mod to test
please delete thee other package thanks
all positioning has been finshed before upload.
It took a good 12 hrs to get this thing working without any flaws, ther is only one left, it is slight, cant be fixed and cant be seen, without really looking deep for it.
It is the back left side of the hull near to the corners edge, ther is a missing face which when noticed completely gutted me, lol.
I wasnt going to let the model get ruined so i edited it using milkshape ---- %%&*$%$--arrghhhhhh-grr -- oh my that was painful, lol.
i hope all is well,
with you sir, Mr strail, thankyou for your patience, thx for not going insane when i do this just pop out the yellow and spring on this sort of thing,
ive been thinking,
its rather cheeky of me isnt it, forgive, sometimes i dont think when stepping on toes. <<<<humbled>>>>
anyways thanks a bunch guys cu you again soon,
sh03z goes ghost.
Development
-----------




Game
----



download
http://www.fileuploading.net/505152
It doesnt matter to me tho who gets to fly it or them so feel free.
The ships weaponry, as before i offer more hardpoints per vessel, although they dont need to be taken advantage of. ther designed to customise certain aspects of roleplay, i.e giving admins better vessels with overwhelming firepower,
her capabilites are as follows:
class 5 to 10/ turrents x6,
angles of degree differs with regards to these hardpoints, taking into account the vessels diameters.
class 5 to 10/ guns x2,
front, with a shortend angle of degree.
x2 torpedoes, with adjusted angles of degree.
x2 mines, due to the lowering of armour too 11000 which makes it a mid range cargo vessel.
x2 counter measures, for extra safety capabilities whilst carring that payload.
x8 lights
x4 head lights
x1 Power supply hardpoint
class 5 to 10/ shields x2
body interia, body glass, and full hull glass alon sheets :0
x2 engines
x1 thruster
with regards to testing, if you dont mind, to save the hassel, in weaponry on any base disable the engine and then re-enable it, this will disable the secondry engine until you buy another vessel.
UV template skin is the best i could do within the short time space in which i have.
Please do so as you must tis a great ship. the front end reminds me of a mini :0
ive added both ships to the same city, use __Nostory__ mod to test
please delete thee other package thanks
all positioning has been finshed before upload.
It took a good 12 hrs to get this thing working without any flaws, ther is only one left, it is slight, cant be fixed and cant be seen, without really looking deep for it.
It is the back left side of the hull near to the corners edge, ther is a missing face which when noticed completely gutted me, lol.
I wasnt going to let the model get ruined so i edited it using milkshape ---- %%&*$%$--arrghhhhhh-grr -- oh my that was painful, lol.
i hope all is well,
with you sir, Mr strail, thankyou for your patience, thx for not going insane when i do this just pop out the yellow and spring on this sort of thing,
ive been thinking,
its rather cheeky of me isnt it, forgive, sometimes i dont think when stepping on toes. <<<<humbled>>>>
anyways thanks a bunch guys cu you again soon,
sh03z goes ghost.
Development
-----------




Game
----



download
http://www.fileuploading.net/505152
[url=http://www.theimagehosting.com][img]http://images5.theimagehosting.com/mytag2.1.jpg[/img][/url] sh03z @ Beyond.Reason.LTD@hotmail.co.uk Contents (c)Copyright 2005 by willytooshoes. ALL RIGHTS RESERVED....:)
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- Major
- Posts: 1780
- Joined: Wed Aug 17, 2005 11:00 pm
- Location: Back and beyond of nowhere
Re: A Finshed new ship for your mod
Looks nice, i'll look forward to giving it a try when I get home.
[img]http://i5.photobucket.com/albums/y164/Verminard/Sigs/VoidTHC01-1.gif[/img]
[img]http://i5.photobucket.com/albums/y164/Verminard/Sigs/Voidbargif.gif[/img]
[img]http://i5.photobucket.com/albums/y16
[img]http://i5.photobucket.com/albums/y164/Verminard/Sigs/Voidbargif.gif[/img]
[img]http://i5.photobucket.com/albums/y16
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- 1st Lieutenant

- Posts: 75
- Joined: Wed Aug 06, 2008 11:00 pm
- Location: AoF's Secret Leader room
Re: A Finshed new ship for your mod
how do you kick them out so fast... they look really kool
[img]http://i273.photobucket.com/albums/jj217/Geromix/Jetfighter2-1.png[/img]
[img]http://www.siglaunch.com/sigs/any/2/8/5/4/3/528543tBSwB.png[/img]
[url=http://aofgc.org/][img]http://i273.photobucket
[img]http://www.siglaunch.com/sigs/any/2/8/5/4/3/528543tBSwB.png[/img]
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- Flight Captain
- Posts: 309
- Joined: Fri Jan 30, 2009 12:00 am
- Location: Kings Norton, Birmingham
Re: A Finshed new ship for your mod
I dunno about a mini... reminds me more of the Metro from the late '80s :P
[align=center][img]http://i133.photobucket.com/albums/q63/die_volker/Signature/G_A23-1.gif[/img]
[color=cyan][size=75]Marauders-[G_A][/size][/color]
[img]http://i133.ph
[color=cyan][size=75]Marauders-[G_A][/size][/color]
[img]http://i133.ph
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- Commander
- Posts: 656
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Re: A Finshed new ship for your mod
Briliant!Dude you got some skills! =D> =D> =D>
[align=center][img]http://img188.imageshack.us/img188/5058/25776382155995851566535.jpg[/img]
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- Sqdr. Commander
- Posts: 1021
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- Location: Slovakia
Re: A Finshed new ship for your mod
Awesome. I really like it. I wich i can create ships like yours or like other modellers around.
Linktree | https://linktr.ee/zsocasan
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- 1st Lieutenant

- Posts: 43
- Joined: Thu Aug 18, 2005 11:00 pm
Re: A Finshed new ship for your mod
FINAL EDITION TIME YAY. <):) %-(
Ok so im back again with another long post hehe, serious i gotta give this stuff up working you know, i shouldnever work jsut have fun
=P~
Before i start il say 3 things, "i learnt alot"
On that note, you can create ships, its a matter of patience with trial and error. serious even now ther stuff i do isnt worthy, maybe of all the models i create the ones that mean most are the ones that are never used as them, say making a model for a 2d picture, adding shading to the picture using the models lighting, it brilliant in somways, you know you can do it just give it a try
heres the hardpoint codes
Hp|Fixed|HpEngine01
Hp|Fixed|HpEngine02
Hp|Fixed|HpThruster01
Hp|Fixed|HpThruster02
Hp|Fixed|HpTractor_Source
Hp|Fixed|HpShield01
Hp|Fixed|HpShield02
Hp|Fixed|HpMount
Hp|Fixed|HpConTrail01
Hp|Fixed|HpConTrail01
Hp|Fixed|HpCM0
Hp|Fixed|HpMine0
Hp|Fixed|HpRunningLight
Hp|Fixed|HpPilot
Hp|Fixed|HpScanner01
Hp|Fixed|HpHeadLight01
Hp|Fixed|HpDockLight01
Hp|Revolute|HpTorpedo01
Hp|Revolute|HpTurret01
Hp|Revolute|HpWeapon01
use milkshape download milkshape .cmp plugins. where you want you weapons on your ship add a sphere give it a texture, then use these codes above to where they refer, copy paste ther you go save as .cmp, ask someone or look at a script to create your own, like i said its trial and error, dont texture your model using tga, it will give a rpa crash use dds.
if im around il give you a hand.
Ok so im back again with another long post hehe, serious i gotta give this stuff up working you know, i shouldnever work jsut have fun
=P~
Before i start il say 3 things, "i learnt alot"
On that note, you can create ships, its a matter of patience with trial and error. serious even now ther stuff i do isnt worthy, maybe of all the models i create the ones that mean most are the ones that are never used as them, say making a model for a 2d picture, adding shading to the picture using the models lighting, it brilliant in somways, you know you can do it just give it a try
heres the hardpoint codes
Hp|Fixed|HpEngine01
Hp|Fixed|HpEngine02
Hp|Fixed|HpThruster01
Hp|Fixed|HpThruster02
Hp|Fixed|HpTractor_Source
Hp|Fixed|HpShield01
Hp|Fixed|HpShield02
Hp|Fixed|HpMount
Hp|Fixed|HpConTrail01
Hp|Fixed|HpConTrail01
Hp|Fixed|HpCM0
Hp|Fixed|HpMine0
Hp|Fixed|HpRunningLight
Hp|Fixed|HpPilot
Hp|Fixed|HpScanner01
Hp|Fixed|HpHeadLight01
Hp|Fixed|HpDockLight01
Hp|Revolute|HpTorpedo01
Hp|Revolute|HpTurret01
Hp|Revolute|HpWeapon01
use milkshape download milkshape .cmp plugins. where you want you weapons on your ship add a sphere give it a texture, then use these codes above to where they refer, copy paste ther you go save as .cmp, ask someone or look at a script to create your own, like i said its trial and error, dont texture your model using tga, it will give a rpa crash use dds.
if im around il give you a hand.
Last edited by sh03z on Wed Mar 04, 2009 11:46 am, edited 1 time in total.
[url=http://www.theimagehosting.com][img]http://images5.theimagehosting.com/mytag2.1.jpg[/img][/url] sh03z @ Beyond.Reason.LTD@hotmail.co.uk Contents (c)Copyright 2005 by willytooshoes. ALL RIGHTS RESERVED....:)
-
- 1st Lieutenant

- Posts: 43
- Joined: Thu Aug 18, 2005 11:00 pm
Re: A Finshed new ship for your mod
Game
----






Developments
------------
Archimedes


Arrow mk2


I managed to finsh two ships, one thrown in and one expected addition, the expected finshed addition is thee arrow, its wing to body ratio is a tiny bit over balanced, yet if i where to chose one of the four ships i would chose this or the rupac freighter.
All the hardpoints have been adjusted accordingly on all four ships using hardpoint editor.
The skin job on the archimedes is the best i can do iam afraid i just dont have the time to texture amazing quality textures its to much of a pain in the head, also i lost the uv map using milkshape, i give credit to all you skinners whom prevail through the tiresome stresses of the programing of certain apps, thumbs up.
This Test-Run-Mod is the final for now, its rather standard it has no WARP speed, thee additional thruster capabilities must remain though, other-wise the ships would look unequal.
The ships as follows:
Arrow - can be found at liberty 01 - base 1
-----
bretonia cockpit - identity
Heavy Fighter
x6 lvl 10 guns
x2 lvl 10 shield - One in this script
x2 lvl 10 turrents
x2 counter measures
x1 mines
x1 torpedo
x2 thruster
hold size - 44
bat/shds - 65/55
armour - 8800
1x power hardpoint
2 contrails
2 engines - One in this script
Archimedes - can be found at liberty 01 - base 1
----------
Kusari cockpit - identity
Heavy Fighter
x4 lvl 7 guns
x2 lvl 10 shield - One in this script
x2 lvl 7 turrents
x1 counter measures
x1 mines
x1 torpedo
x2 thruster
hold size - 35
bat/shds - 45/55
armour - 7700
3 contrails
2 engines - One in this script
Rupac - can be found at liberty 01 - base 1
-----
Borderworlds cockpit - identity
Heavy Freighter
x2 lvl 4 to 10 guns
x2 lvl 10 shield - One in this script though
x6 lvl 5 to 10 turrents
x2 counter measures
x2 mines
x2 torpedo
x1 thruster
hold size - 290
bat/shds - 190/125
armour - 11000
1x power hardpoint
2 engines - One in this script
Tomahawk - can be found at liberty 01 - base 2
--------
Borderworlds cockpit - identity
{Extreme} Very Heavy Fighter
x6 lvl 10 guns
x2 lvl 5 to 10 shield - One in this script
x3 lvl 7 turrents
x2 counter measures
x2 mines
x2 torpedo
x1 thruster
hold size - 90
bat/shds - 90/75
armour - 15500
1x power hardpoint
3 engines - One in this script
I tryed to balance it for testing purposes. all the ships work flawlessly. all mounts are correct.
Guns remain for sale, thuster too.
I would keep your saved ship under another save if your playing the actual game with the Tomahawk. ----have fun----
Maybe with these changes you really can feel the differences, i completely understand your issues regards to it not being balanced properly.
The weapons and other bits where made when testing years back, the old mod from 2006 had some things i used to start again, hence the reasons for me uploading this stuff,
i can honestly say now i completed a small pecentage of what i started trying to do, modding for this game has been a pleasure, a headache at times but now i hang up the gauntlets on the modding of this game, for me i intend to have a blast for a while before i make my next movesin life.
Thanks for accepting me, my work and my rudeness at times.{no pms, not doing stuff i said i would or just being plain into other things :0,not being regular on the forums or even flight time}
I wont promise flight time you never know what will happen today, tomorow or the next.besides iam stuck trading in hel1
lolz
Thanks for all the support on the forums, the posts the suggestions, and the funny stuff you put in yourcomments when i go through the forum posts, livelong learn much, peace Ld Elon-is-Sh03z
Download
--------
http://www.filefactory.com/file/af31947 ... _zip_flmod
----






Developments
------------
Archimedes


Arrow mk2


I managed to finsh two ships, one thrown in and one expected addition, the expected finshed addition is thee arrow, its wing to body ratio is a tiny bit over balanced, yet if i where to chose one of the four ships i would chose this or the rupac freighter.
All the hardpoints have been adjusted accordingly on all four ships using hardpoint editor.
The skin job on the archimedes is the best i can do iam afraid i just dont have the time to texture amazing quality textures its to much of a pain in the head, also i lost the uv map using milkshape, i give credit to all you skinners whom prevail through the tiresome stresses of the programing of certain apps, thumbs up.
This Test-Run-Mod is the final for now, its rather standard it has no WARP speed, thee additional thruster capabilities must remain though, other-wise the ships would look unequal.
The ships as follows:
Arrow - can be found at liberty 01 - base 1
-----
bretonia cockpit - identity
Heavy Fighter
x6 lvl 10 guns
x2 lvl 10 shield - One in this script
x2 lvl 10 turrents
x2 counter measures
x1 mines
x1 torpedo
x2 thruster
hold size - 44
bat/shds - 65/55
armour - 8800
1x power hardpoint
2 contrails
2 engines - One in this script
Archimedes - can be found at liberty 01 - base 1
----------
Kusari cockpit - identity
Heavy Fighter
x4 lvl 7 guns
x2 lvl 10 shield - One in this script
x2 lvl 7 turrents
x1 counter measures
x1 mines
x1 torpedo
x2 thruster
hold size - 35
bat/shds - 45/55
armour - 7700
3 contrails
2 engines - One in this script
Rupac - can be found at liberty 01 - base 1
-----
Borderworlds cockpit - identity
Heavy Freighter
x2 lvl 4 to 10 guns
x2 lvl 10 shield - One in this script though
x6 lvl 5 to 10 turrents
x2 counter measures
x2 mines
x2 torpedo
x1 thruster
hold size - 290
bat/shds - 190/125
armour - 11000
1x power hardpoint
2 engines - One in this script
Tomahawk - can be found at liberty 01 - base 2
--------
Borderworlds cockpit - identity
{Extreme} Very Heavy Fighter
x6 lvl 10 guns
x2 lvl 5 to 10 shield - One in this script
x3 lvl 7 turrents
x2 counter measures
x2 mines
x2 torpedo
x1 thruster
hold size - 90
bat/shds - 90/75
armour - 15500
1x power hardpoint
3 engines - One in this script
I tryed to balance it for testing purposes. all the ships work flawlessly. all mounts are correct.
Guns remain for sale, thuster too.
I would keep your saved ship under another save if your playing the actual game with the Tomahawk. ----have fun----
Maybe with these changes you really can feel the differences, i completely understand your issues regards to it not being balanced properly.
The weapons and other bits where made when testing years back, the old mod from 2006 had some things i used to start again, hence the reasons for me uploading this stuff,
i can honestly say now i completed a small pecentage of what i started trying to do, modding for this game has been a pleasure, a headache at times but now i hang up the gauntlets on the modding of this game, for me i intend to have a blast for a while before i make my next movesin life.
Thanks for accepting me, my work and my rudeness at times.{no pms, not doing stuff i said i would or just being plain into other things :0,not being regular on the forums or even flight time}
I wont promise flight time you never know what will happen today, tomorow or the next.besides iam stuck trading in hel1
lolz
Thanks for all the support on the forums, the posts the suggestions, and the funny stuff you put in yourcomments when i go through the forum posts, livelong learn much, peace Ld Elon-is-Sh03z
Download
--------
http://www.filefactory.com/file/af31947 ... _zip_flmod
[url=http://www.theimagehosting.com][img]http://images5.theimagehosting.com/mytag2.1.jpg[/img][/url] sh03z @ Beyond.Reason.LTD@hotmail.co.uk Contents (c)Copyright 2005 by willytooshoes. ALL RIGHTS RESERVED....:)
-
- Posts: 1160
- Joined: Sun Sep 02, 2007 11:00 pm
- Location: Barcelona, Spain
Re: A Finshed new ship for your mod
Here you are!
Very nice works sh03z, bravo. Truely pro designs =D>
I agree the others, your fighter is too much for the Void!, but as you said, just ignore a few slots and it'll be balanced.
As I told you, I'm learning to model too and today I've flown for the first time one of my ships. Dude! what an experience! After so long time working it flies!! :x
I like simple models (1000-1200 triangles). It helps server and, mainly, my slow PC.
This is the "Yerom", a light fighter. Something between the X-304 and the Discoverer.
It's a quite normal ship with 4Guns+2Turrets. It doesn't have its own SUR file (still don't know how to do it) and needs more work, but I'm getting closer. :D
[align=center]
[/align]
I have to add that posting new ships is a bad idea (I know I've just did it...), because everybody wants to build his own ship and Strail surely won't like it.
I still don't know if he even wants to add new ships in new mod...
Btw sh03z, I'll pm you later (or another day). I have 1000 questions to ask you.. :P
Very nice works sh03z, bravo. Truely pro designs =D>
I agree the others, your fighter is too much for the Void!, but as you said, just ignore a few slots and it'll be balanced.
As I told you, I'm learning to model too and today I've flown for the first time one of my ships. Dude! what an experience! After so long time working it flies!! :x
I like simple models (1000-1200 triangles). It helps server and, mainly, my slow PC.
This is the "Yerom", a light fighter. Something between the X-304 and the Discoverer.
It's a quite normal ship with 4Guns+2Turrets. It doesn't have its own SUR file (still don't know how to do it) and needs more work, but I'm getting closer. :D
[align=center]
[/align]I have to add that posting new ships is a bad idea (I know I've just did it...), because everybody wants to build his own ship and Strail surely won't like it.
I still don't know if he even wants to add new ships in new mod...
Btw sh03z, I'll pm you later (or another day). I have 1000 questions to ask you.. :P
-
- Flight Commander
- Posts: 753
- Joined: Fri Sep 08, 2006 11:00 pm
- Location: Hangin With Chuck Norris
Re: A Finshed new ship for your mod
its yummy what flavors does it come in bacon grease i want 4 of them im in :x
nice ship m8 good detail looks vicious cheers
would love to fly one ^^
gan
nice ship m8 good detail looks vicious cheers
would love to fly one ^^
gan
[img]http://i113.photobucket.com/albums/n236/tiods/SigGannon.gif[/img]
-
- Flight Commander
- Posts: 753
- Joined: Fri Sep 08, 2006 11:00 pm
- Location: Hangin With Chuck Norris
Re: A Finshed new ship for your mod
nice rottie mick hes huge what you feeding him outcasts heh heh 
[img]http://i113.photobucket.com/albums/n236/tiods/SigGannon.gif[/img]