People are free to choose their role play. or decide to not. Tags indicate the role play status. like [X] pirats, may tax. Whiles [N] Navy hunt the outlaws. i wont say that pirates dont shoot eachother, or that navy dont ask money for the protection they provide, but it indicates what they stand for.
I understand your point. I to love to do role play and would love to see pirates just fly pirates ships and will never dock at House police bases.
But we life in a free space. People have no rules besides "The Void Rules" if a clan dicide to make rules for thier own clan and its members than thats up to the.
But nothing stops a navy pilot to take down a navy clan member. I understand why you bring it up and i support any decision made to improve role play. But not all players support our enthusiasm.
Just scream on and let the Nomad rp take its course by consuming all the other players.
RP-rules?
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- Sqdr. Commander
- Posts: 1190
- Joined: Wed Oct 18, 2006 11:00 pm
Re: RP-rules?
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- Sqdr. Commander
- Posts: 1220
- Joined: Fri Dec 19, 2008 12:00 am
Re: RP-rules?
simply do the following and you will have a fix for the "someone want RP and someone don't" problem:
1- Delete all NON-ORIGINAL RPs for clans on Void , this means no Corrupted ORDER , just ORDER or One of Evil RPs , also no EVIL , Just one of the EVIL RPs like rogue , pirate , outcast , outlaw , etc...
2- Clans should only apply RP , and Tagged [RP] Players , So no pirate clan member kill a freelancer , just kill clan members , attack opposite clans to your clan in diplomacy ONLY.
3- Everyone don't like RP and want play on free server , Create a NORMAL untagged Char..
Easy ?
Regards,
XENON
1- Delete all NON-ORIGINAL RPs for clans on Void , this means no Corrupted ORDER , just ORDER or One of Evil RPs , also no EVIL , Just one of the EVIL RPs like rogue , pirate , outcast , outlaw , etc...
2- Clans should only apply RP , and Tagged [RP] Players , So no pirate clan member kill a freelancer , just kill clan members , attack opposite clans to your clan in diplomacy ONLY.
3- Everyone don't like RP and want play on free server , Create a NORMAL untagged Char..
Easy ?
Regards,
XENON
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- Lt. Commander
- Posts: 437
- Joined: Sun Aug 28, 2005 11:00 pm
- Location: Bratislava, Slovakia
Re: RP-rules?
Void never was, and never wil be pure RP server. Just for your information. We like to see players from all over the world, which want have some fun. Someone want explore?, someone want to kill npc?, or someonw want to PvP? Yea, Welcome to the Void. Easy.
[n*o]-Salgado
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- Lt. Commander
- Posts: 377
- Joined: Wed Feb 13, 2008 12:00 am
- Location: In a grassy field munching on...well...grass.
Re: RP-rules?
[quote="=ESF=XENON";p="220272"]1- Delete all NON-ORIGINAL RPs for clans on Void , this means no Corrupted ORDER , just ORDER or One of Evil RPs[/quote]
I understand where you're coming from - forcing clans to adopt more straightforward RP's would definitely simplify overall roleplay on the Void, but it might also make things a little less interesting. An approach like the one you're suggesting would probably alienate clans that try to be more original in their RP. When a new RP idea comes along, an idea that's different from anything that people have seen before, it sparks interest, and has the potential to jumpstart roleplay on the server. I understand your point of view, but I think that what you're suggesting would lessen interest in RP in the long run.
[quote="=ESF=XENON";p="220272"]also no EVIL , Just one of the EVIL RPs like rogue , pirate , outcast , outlaw , etc...[/quote]
To be honest, I don't think that this is a problem. Every clan that seems to kill everything in sight has a legitimate RP reason for doing it. The Reavers are a bunch of half-insane (nah, totally insane) guys that like to eat people, the Black Legion is a murderous cult of demon-worshippers who want to pretty much take over the universe. Even the 4S has a legitimate reason for adopting an "evil" RP - according to their RP background, they're devoted to preserving "the Balance," and since the navy seems to outnumber the bad guys a lot, their recent RP change made total sense. Once again, I understand where you're coming from, but I think the "evil" clans are more than clear enough about what their RP is and why.
[quote="=ESF=XENON";p="220272"]2- Clans should only apply RP , and Tagged [RP] Players , So no pirate clan member kill a freelancer , just kill clan members , attack opposite clans to your clan in diplomacy ONLY.[/quote]
I definitely like the idea of an RP tag to distinguish whether or not a player wishes to engage in roleplay. I'm not sure it will catch on, but it's an idea.
I disagree with you a little on the issue of pirates (and other evil clans) though. Pirates aren't really out to fight the navy in my opinion - I feel like they're out to make money, so will go after traders and freelancers (the easier targets) first, and only fight the navy when they have no other choice. Forcing them to go after only navy clans would go against the pirate RP, in my opinion. As for the REALLY evil clans like the Reavers and Black Legion, I think they should just be allowed to kill anything they see. The Void IS a shooter server after all. Space is a dangerous place...if you die, just respawn, and fly around in your cartoon spaceship some more.
[quote="=ESF=XENON";p="220272"]3- Everyone don't like RP and want play on free server , Create a NORMAL untagged Char..[/quote]
This would be a good idea if you wanted to keep pirates off your back, but since the Void was a shooter server last time I checked, I don't think something like this should be able protect you from [R] tagged players and clans like the Reavers and Black Legion. If you over-regulate RP combat on the server, you run the risk of taking out the excitement from both RP and gameplay on the server as a whole. Personally, I find it more fun to worry about gettin attacked while trading or flying around - it makes the game more fun, in my opinion.
I understand where you're coming from - forcing clans to adopt more straightforward RP's would definitely simplify overall roleplay on the Void, but it might also make things a little less interesting. An approach like the one you're suggesting would probably alienate clans that try to be more original in their RP. When a new RP idea comes along, an idea that's different from anything that people have seen before, it sparks interest, and has the potential to jumpstart roleplay on the server. I understand your point of view, but I think that what you're suggesting would lessen interest in RP in the long run.
[quote="=ESF=XENON";p="220272"]also no EVIL , Just one of the EVIL RPs like rogue , pirate , outcast , outlaw , etc...[/quote]
To be honest, I don't think that this is a problem. Every clan that seems to kill everything in sight has a legitimate RP reason for doing it. The Reavers are a bunch of half-insane (nah, totally insane) guys that like to eat people, the Black Legion is a murderous cult of demon-worshippers who want to pretty much take over the universe. Even the 4S has a legitimate reason for adopting an "evil" RP - according to their RP background, they're devoted to preserving "the Balance," and since the navy seems to outnumber the bad guys a lot, their recent RP change made total sense. Once again, I understand where you're coming from, but I think the "evil" clans are more than clear enough about what their RP is and why.
[quote="=ESF=XENON";p="220272"]2- Clans should only apply RP , and Tagged [RP] Players , So no pirate clan member kill a freelancer , just kill clan members , attack opposite clans to your clan in diplomacy ONLY.[/quote]
I definitely like the idea of an RP tag to distinguish whether or not a player wishes to engage in roleplay. I'm not sure it will catch on, but it's an idea.
I disagree with you a little on the issue of pirates (and other evil clans) though. Pirates aren't really out to fight the navy in my opinion - I feel like they're out to make money, so will go after traders and freelancers (the easier targets) first, and only fight the navy when they have no other choice. Forcing them to go after only navy clans would go against the pirate RP, in my opinion. As for the REALLY evil clans like the Reavers and Black Legion, I think they should just be allowed to kill anything they see. The Void IS a shooter server after all. Space is a dangerous place...if you die, just respawn, and fly around in your cartoon spaceship some more.
[quote="=ESF=XENON";p="220272"]3- Everyone don't like RP and want play on free server , Create a NORMAL untagged Char..[/quote]
This would be a good idea if you wanted to keep pirates off your back, but since the Void was a shooter server last time I checked, I don't think something like this should be able protect you from [R] tagged players and clans like the Reavers and Black Legion. If you over-regulate RP combat on the server, you run the risk of taking out the excitement from both RP and gameplay on the server as a whole. Personally, I find it more fun to worry about gettin attacked while trading or flying around - it makes the game more fun, in my opinion.
We're making a list.
We're checking it twice.
We're gonna find out who's naughty or nice.
The I.S.B. is coming...to town.
(The I.S.B. is an RP clan dedicated to battling organized crime. ?If you're interested in joining, just click [url=http://void-isb.f
We're checking it twice.
We're gonna find out who's naughty or nice.
The I.S.B. is coming...to town.
(The I.S.B. is an RP clan dedicated to battling organized crime. ?If you're interested in joining, just click [url=http://void-isb.f