changing clan bases
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- Lt. Commander
- Posts: 437
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- Location: Bratislava, Slovakia
Re: changing existing clan bases
Hi all, here is update for n*o:
- new name for our base: [n*o] Clan Base - Delthora
- new coordinates: still Tohoku system, but at -45777,1211,9287
- new base`s look: base type like West Point in New York system
- infocard: later
Thanks.
- new name for our base: [n*o] Clan Base - Delthora
- new coordinates: still Tohoku system, but at -45777,1211,9287
- new base`s look: base type like West Point in New York system
- infocard: later
Thanks.
[n*o]-Salgado
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- Sqdr. Commander
- Posts: 1215
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Re: changing existing clan bases
Okay, deadline's over - submissions are still accepted, but from here on they might not make it into v8.
That having been said, I took some screenies to show those of you who posted here publicly what your future bases are gonna look like:
[align=center]
AoF:[spoil]
[/spoil]
Black Legion:[spoil]
[/spoil]
ESF:
[spoil]

Also, since I was the one who had to choose the ESF base's exact new location, here's a navmap shot showing it:

Your HQ is outside the debris field, Xenon, so it's outside Nomad territory as well: there's no need for you to do missions for them any longer :P[/spoil]
n*o:
[spoil]
[/spoil]
Reavers:
[spoil]
[/spoil]
4S Squad:
[spoil]
[/spoil]
[/align]
That having been said, I took some screenies to show those of you who posted here publicly what your future bases are gonna look like:
[align=center]
AoF:[spoil]
[/spoil]Black Legion:[spoil]
[/spoil]ESF:
[spoil]

Also, since I was the one who had to choose the ESF base's exact new location, here's a navmap shot showing it:

Your HQ is outside the debris field, Xenon, so it's outside Nomad territory as well: there's no need for you to do missions for them any longer :P[/spoil]
n*o:
[spoil]
[/spoil]Reavers:
[spoil]
[/spoil]4S Squad:
[spoil]
[/spoil][/align]
Last edited by cmdrsaman on Fri Jan 15, 2010 3:01 pm, edited 1 time in total.
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- Flight Commander
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Re: changing existing clan bases
Ops,it took us too long to decide,i hope its not too late.
Base name : Delta Fortress
Location : the same as before
Look of base :

Infocard : later
Base name : Delta Fortress
Location : the same as before
Look of base :

Infocard : later
[img]http://i168.photobucket.com/albums/u168/liman4S/admira11L.jpg[/img][img]http://i113.photobucket.com/albums/n224/sh007er/liman.png[/img]
[color=yellow][b]4S_SQUAD pilot since december 2
[color=yellow][b]4S_SQUAD pilot since december 2
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- Sqdr. Commander
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Re: changing existing clan bases
@ Liman: actually, Quasar contacted me privately about this before the deadline, so it was done in time :) I just didn't post the image because he sent a PM, and not posted here. So, previous post updated.
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- Flight Commander
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Re: changing existing clan bases
Ah.
Ok m8.
Silly me #-o
Ok m8.
Silly me #-o
[img]http://i168.photobucket.com/albums/u168/liman4S/admira11L.jpg[/img][img]http://i113.photobucket.com/albums/n224/sh007er/liman.png[/img]
[color=yellow][b]4S_SQUAD pilot since december 2
[color=yellow][b]4S_SQUAD pilot since december 2
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- Major
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Re: changing existing clan bases
@cmdrsaman-
I wanted to ask a question.
Would all the bases of inactive clans be deleted as well?
-Geromix
I wanted to ask a question.
Would all the bases of inactive clans be deleted as well?
-Geromix
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- Lt. Colonel
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Re: changing existing clan bases
Inactive clanbases are currently still in the mod, there's been talks on what to do with them.
Remember Mick
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
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- Sqdr. Commander
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Re: changing existing clan bases
Yeah, for starters: when is a clan considered inactive? :P Disbanded clans are a clear-cut case, but inactive ones are not. If you have suggestions, feel free to post them, but do it in a separate thread please :)
Regardless, no changes have been made to any clan bases that haven't been requested by their leaders.
Regardless, no changes have been made to any clan bases that haven't been requested by their leaders.
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- Sqdr. Commander
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Re: changing clan bases
An update for this thread: now that rc2 is out, and it appears that there are active official clans who still need a base of their own (at least, one is :)), they can post about what they'd like too. Read the first post for info, the stuff there applies the same to new bases also. (So no, dockable bases only, the Nomad hive's out.) As before, drop a post here, or if you'd prefer to do in private, send me a PM.
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- Flight Commander
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Re: changing clan bases
Marauders are not extinct.
Just struggling now with some personal problems.
We maintain our request of having the base "Behemoth" i northern part of Babylonia.
As a backup we proffer any other Zoners controled areas.
We are still here - we just fell asleep a little.
See ya soon.
Just struggling now with some personal problems.
We maintain our request of having the base "Behemoth" i northern part of Babylonia.
As a backup we proffer any other Zoners controled areas.
We are still here - we just fell asleep a little.
See ya soon.
[img]http://i133.photobucket.com/albums/q63/die_volker/Signature/dv224.gif[/img]
Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- Sqdr. Commander
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Re: changing clan bases
@ völker: Okay, if that's final, then I'll create your base. However, since there's no Marauders faction, I'd like to know what diplomacy you'd like to have. Would a Zoner template be okay, and for player clans, what's on your current diplomacy list?
To everyone: Rim had a pretty good idea, and it's easy to implement, so it'll be done. Anyone who wishes to name their NPCs onboard their base can do so. Drop me the names and which npcs you'd like them to use. Oh, and whether they're male or female :P
(NPCs available: bartender, bar patrons, commodity/ship/equipment dealer)
To everyone: Rim had a pretty good idea, and it's easy to implement, so it'll be done. Anyone who wishes to name their NPCs onboard their base can do so. Drop me the names and which npcs you'd like them to use. Oh, and whether they're male or female :P
(NPCs available: bartender, bar patrons, commodity/ship/equipment dealer)
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- Sqdr. Commander
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Re: changing clan bases
I dare 2 speak in the name of Dacia...If the base wil remain in the same location, it wil be ok...
If Admins decide another location, it wil be good 2, but plz dont delete it, cz we want 2 resurect the clan on Void...
If Admins decide another location, it wil be good 2, but plz dont delete it, cz we want 2 resurect the clan on Void...
[img]http://i508.photobucket.com/albums/s323/DaciaGodzilla/Dacia-Clan%20on%20Void/Lizardsig.jpg[/img]
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- Major
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Re: changing clan bases
[quote="cmdrsaman";p="221947"]@ völker: Okay, if that's final, then I'll create your base. However, since there's no Marauders faction, I'd like to know what diplomacy you'd like to have. Would a Zoner template be okay, and for player clans, what's on your current diplomacy list?
To everyone: Rim had a pretty good idea, and it's easy to implement, so it'll be done. Anyone who wishes to name their NPCs onboard their base can do so. Drop me the names and which npcs you'd like them to use. Oh, and whether they're male or female
(NPCs available: bartender, bar patrons, commodity/ship/equipment dealer)[/quote]
How many bar patrons are available,i mean how many can we name?
And there is 1 ship dealer,1 commodity dealer, and 1 equipment dealer i.e. is there any choice to differentiate them and name them separately or they are all just one?
-Geromix
To everyone: Rim had a pretty good idea, and it's easy to implement, so it'll be done. Anyone who wishes to name their NPCs onboard their base can do so. Drop me the names and which npcs you'd like them to use. Oh, and whether they're male or female
(NPCs available: bartender, bar patrons, commodity/ship/equipment dealer)[/quote]
How many bar patrons are available,i mean how many can we name?
And there is 1 ship dealer,1 commodity dealer, and 1 equipment dealer i.e. is there any choice to differentiate them and name them separately or they are all just one?
-Geromix
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AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
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- Sqdr. Commander
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Re: changing clan bases
@ Geromix,
The look of the base inside is based on current ones. Like that Manhattan = Liberty_Base_01 or something. You'll get the inside of the base looking like that of manhattan ( including the city you launch from. lol)
But abit of modding should be able to make a new one. I think.
The look of the base inside is based on current ones. Like that Manhattan = Liberty_Base_01 or something. You'll get the inside of the base looking like that of manhattan ( including the city you launch from. lol)
But abit of modding should be able to make a new one. I think.
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- Sqdr. Commander
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- Joined: Mon Dec 01, 2008 12:00 am
Re: changing clan bases
@ geromix: the dealers are separate, so you can give them different names. (You could give the same, too, but that'd be confusing :P) As for the bar patrons... I dunno if there's a hard-coded limit to how many there can be inside one base. The only limit I know of is how much will appear at one time. (Since there's only so much room inside the bar :D)
@ Endymion: yeah, making the inside of the base look different is possible, it just requires a healthy amount of fiddling. It'll have to be done anyway when the time comes to start selling ships on clan bases. (Don't ask me when that'll be, though, I can't give you a definite date.)
@ Gr8-Lizard: sure, nobody's been talking about this. If you want to change your base, or have it moved, then request it here :P
@ Endymion: yeah, making the inside of the base look different is possible, it just requires a healthy amount of fiddling. It'll have to be done anyway when the time comes to start selling ships on clan bases. (Don't ask me when that'll be, though, I can't give you a definite date.)
@ Gr8-Lizard: sure, nobody's been talking about this. If you want to change your base, or have it moved, then request it here :P
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