Bug Reports : 2115v8 RC2

Any information regarding the void server goes here
Lt. Commander
Lt. Commander
Posts: 496
Joined: Wed Oct 11, 2006 11:00 pm
Location: Charlotte

Bug Reports : 2115v8 RC2

Post by Ryus »

Just thought i'd go ahead and start a bug report for certain things, try to help.

Nomad equipment other than the Fearbringer mine is not mountable on my Nomad Valkerie N1.  I have tried it with all the new nomad equipment i could find as well as the old ones too.
[img]http://img.photobucket.com/albums/v191/ryuszero/DWKsig.jpg[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img.photobucket.com/albums/v191/ryuszero/ryus-1.p
Flight Commander
Flight Commander
Posts: 983
Joined: Fri Dec 01, 2006 12:00 am
Location: I have no idea :)

Re: Bug Reports : 2115v8 RC2

Post by LIMAN »

Its not  a bug !
Nomad equipment is mountable only on pure nomad ships,such as nomad highbreed and nomad fighter.
Valkyrie N1 have human technology,therefore its not pure nomad ship.
Exceptions are nomad blasters,cannons and lasers which are nomad-human weapons.
[img]http://i168.photobucket.com/albums/u168/liman4S/admira11L.jpg[/img][img]http://i113.photobucket.com/albums/n224/sh007er/liman.png[/img]
[color=yellow][b]4S_SQUAD pilot since december 2
Sqdr. Commander
Sqdr. Commander
Posts: 1215
Joined: Mon Dec 01, 2008 12:00 am

Re: Bug Reports : 2115v8 RC2

Post by cmdrsaman »

Yeah, Liman's right. This can be a bit confusing (I was confused by it at first too :P), so allow me to elaborate.

The Valkyrie N1's not a Nomad ship: it's a ship the Nomads use that's based on the original Rheinland Valkyrie. Sure, they slapped their own engines on it, but an N1 is to a Highbred what an infested human is to a Nomad. Since those aren't "original" organic Nomad ships, their equipment can't be used on them.

Or think about it this way: the Nomads also have a human ship, so they can use human technology too :P
And the formula for determining what can be used on what is pretty simple: if it has the big red words of "Nomad Exclusive" in its infocard, it's for the Nomad LF and the Highbred. If it doesn't, it's for everything else.


That having been said, there're two known minor bugs:

- the new jumphole in Alex (not the EFZ jump) is invisible if viewed with a certain nebula behind it. It shows up on radar and works fine, so this is just a visual quirk.

- the Shilone's missing a small green light on one side. It is imbalanced :D
Signature REMOVED for violating public decency and mental hygiene
Lt. Commander
Lt. Commander
Posts: 496
Joined: Wed Oct 11, 2006 11:00 pm
Location: Charlotte

Re: Bug Reports : 2115v8 RC2

Post by Ryus »

Why is it the only ship available on some nomad bases that sell nothing but nomad equipment? Might be a good idea to make ships available on nomad bases that can actually use nomad tech.

Oh well, then I still caught a bug in that it IS capable of equiping the nomad mine dropper.
EDIT:  It can also equip the nomad chaff.
EDITEDIT:  Experimented with the nomad highbred, it cannot equip any nomad blasters other than the new one.

Which leads me to a question, by this new exclusive weapons logic will the stingray and scorpion be able to equip nomad technology since they ARE organic ships based off of nomad tech, giving you the chance of flying a human ship using nomad weapons?  (hope so, it makes sense :D)
[img]http://img.photobucket.com/albums/v191/ryuszero/DWKsig.jpg[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img.photobucket.com/albums/v191/ryuszero/ryus-1.p
Commander
Commander
Posts: 656
Joined: Tue Jun 26, 2007 11:00 pm
Location: laying drunk in some filthy hole

Re: Bug Reports : 2115v8 RC2

Post by Battor »

would be better then if only nomads can use only nomad EQ... :P  (some sorta RP rule :D )

cheers
[align=center][img]http://img188.imageshack.us/img188/5058/25776382155995851566535.jpg[/img]
[b][font=Century Gothic][size=84][color=blue]I was ancient when your ancestors
were n
Sqdr. Commander
Sqdr. Commander
Posts: 1215
Joined: Mon Dec 01, 2008 12:00 am

Re: Bug Reports : 2115v8 RC2

Post by cmdrsaman »

@ Ryus: hmm, making the Stingray / Claw a Nomad ship is a pretty good idea... It's not even used by any factions, and it is an organic ship. The Scorpion's a different cookie, and it's already tied to the pirates, their NPCs just don't use it :P Thanks for the suggestion! We'll talk about implementing it.

Oh yeah, and about Nomad bases not selling human equipment: why would they manufacture them? :) If they'd want some human equipment, they'd have to loot them, or trade with humans who are crazy enough to deal with the aliens. (And actually, thanks to an oversight, there is one Nomad base that still sells human weapons... ouch.)


@ Battor: well, implementing that server-side would require the creation of a Nomad license, which would pretty much have to be handed out on a personal basis.

If, however, I'll see any Order RP pilots flying Nomad ships, I... I... I don't know what I'll do :D
Signature REMOVED for violating public decency and mental hygiene
Lt. Commander
Lt. Commander
Posts: 496
Joined: Wed Oct 11, 2006 11:00 pm
Location: Charlotte

Re: Bug Reports : 2115v8 RC2

Post by Ryus »

Oh I didn't mean that they should sell human equipment, just that a pure nomad ship should be available alongside the N1, since choosing to buy an N1 there means you are stuck without a shield, no availble armour etc.

Really it is a bigger deal that the highbred can't equip anything other than the chain guns atm.  A full load of nothing but them drains it's power way to fast to make it usable.  I'll check the LF later tonight as well.
[img]http://img.photobucket.com/albums/v191/ryuszero/DWKsig.jpg[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img.photobucket.com/albums/v191/ryuszero/ryus-1.p
Sqdr. Commander
Sqdr. Commander
Posts: 1215
Joined: Mon Dec 01, 2008 12:00 am

Re: Bug Reports : 2115v8 RC2

Post by cmdrsaman »

Yeah, Nomad ships not being able to mount Nomad energy guns and Nomad lasers is a bug and it'll be fixed in the next update. (Same as with the mine, tractor and scanner bugs.) You see, the problem with this part is that we couldn't test it offline, but hey, this is what a "testing" release is for, isn't it? :P

Did anyone find any other bugs so far? If so, then do please report them here!
Signature REMOVED for violating public decency and mental hygiene
Posts: 310
Joined: Mon Jan 07, 2008 12:00 am
Location: Auckland, New Zealand

Re: Bug Reports : 2115v8 RC2

Post by Comfort »

I'm not sure if this is a bug, but all the news stories meant to be missing? Just been in the bars, and they haven't been in any stations I've docked at.
[align=center][url=http://aofgc.org/index.php?topic=61.0][img]http://i273.photobucket.com/albums/jj217/Geromix/Demon1.jpg[/img][/url]
[url=http://profile.xfire.com/napsack][img]http://miniprofile.xfire.com/bg/sf
Flight Captain
Flight Captain
Posts: 165
Joined: Sat Mar 21, 2009 12:00 am
Location: The Netherlands

Re: Bug Reports : 2115v8 RC2

Post by Shiverblade »

Battleships and Cruisers still have the bug that it takes 5 mins to get their engine to 1. And also the BS atleast is still bounceable to a little starflier lol.

Maybe a idea to make the BS weapons have faster projectile speed, perhaps guns of 7k hull dmg and 4k shield dmg? Armor upgrades what are like 200% the cost of the BS self. Also stronger shields what also cost allot of cash. This way people know what to do with their money, and then a BS isnt ownable by a fighter who just flies to him shoots his energy, flies out of range then flies back to reshoot his energy lol. Also then boxers wont have the nerfe to box to evade the freakin shots lol.

Dont increase the Cruiser turrets power and speed. Just make them more manouvrable. Give Cruisers a thruster with no thruster drain, make them manouvrable like they should. (just like the cruisers in SP are manouvrable heh)

CheerZ
[img]http://thenomads.netai.net/pics/nomads_sig.jpg[/img]
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq

[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
Commander
Commander
Posts: 656
Joined: Tue Jun 26, 2007 11:00 pm
Location: laying drunk in some filthy hole

Re: Bug Reports : 2115v8 RC2

Post by Battor »

[quote="cmdrsaman";p="221973"]@ Battor: well, implementing that server-side would require the creation of a Nomad license, which would pretty much have to be handed out on a personal basis.[/quote]

Think there should be licenses for all factions like for example is on disco 24/7 RP.Also player whit a faction tag should use only EQ and ships from the faction he is and his allies,cos its just not right that rouge uses navy set up or...a blood dragon is flying order ships or monkey ships....etc,etc....


Also think that Shilone turns way to fast and it's to small for a VHF.It's like a new Phantom in previous mod update :-w

cheers
[align=center][img]http://img188.imageshack.us/img188/5058/25776382155995851566535.jpg[/img]
[b][font=Century Gothic][size=84][color=blue]I was ancient when your ancestors
were n
Flight Captain
Flight Captain
Posts: 165
Joined: Sat Mar 21, 2009 12:00 am
Location: The Netherlands

Re: Bug Reports : 2115v8 RC2

Post by Shiverblade »

[quote="Battor";p="222027"][quote="cmdrsaman";p="221973"]@ Battor: well, implementing that server-side would require the creation of a Nomad license, which would pretty much have to be handed out on a personal basis.[/quote]

Think there should be licenses for all factions like for example is on disco 24/7 RP.Also player whit a faction tag should use only EQ and ships from the faction he is and his allies,cos its just not right that rouge uses navy set up or...a blood dragon is flying order ships or monkey ships....etc,etc....


Also think that Shilone turns way to fast and it's to small for a VHF.It's like a new Phantom in previous mod update :-w

cheers[/quote]

Amen to that :P But still, if we would do that, allways will be people who will ignore those rules since its void. Ignoring will result in ban/kick then evantualy the people leave and then instead of 10 people on the server we get 5 people on the server, and i dont think we want that. Discovery can affort banning since they have 100 players for some reason.

Maybe try getting more people to the server first :)


But anyways ive tested the BS, i think the BS flies easier to a nebula field now? I think you guys improved the capital ship straving. Nice job guys :)

But the starflier bouncing cap bug is still there /cry, just tested it. Thoug hit is reduced! First it was a small hit and boom hes the other side of the map, you guys did reduce it alittle, now reduce it compleetly and its perfect :D

Also i was like huh? I was in cruise speed with my BS, i turned and i was like huh? I was engine killing..in cruise mode with my bs lol

I was flying 100 speed sideways xD Maybe it helps with fixing the stering? Heh Good luck guys, lets hope you fix moar bugs then you allready did :D
[img]http://thenomads.netai.net/pics/nomads_sig.jpg[/img]
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq

[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
Sqdr. Commander
Sqdr. Commander
Posts: 1215
Joined: Mon Dec 01, 2008 12:00 am

Re: Bug Reports : 2115v8 RC2

Post by cmdrsaman »

@ Battor: the Deimos has a bit more armor, and better turning than the Shilone. The latter is somewhat smaller, and has a bit better guns. So, in my opinion, it's not overpowered. However, if we start seeing people who've used Eagles and Phantom start using Shilones now, then I might be proven wrong :P We shall see.

@ Comfort: nope, news should still be there as nobody modified them at all. Then again, in FL that doesn't mean they can't up and get broken :D Thanks!

Oh yeah, one more thing: the capships are being worked on, and the Nomad equipment stuff has been mostly solved. Please don't repeat these issues, as we know of them and fixes are coming. Be like Comfort please, and drop us bugs related to other stuff :P
Signature REMOVED for violating public decency and mental hygiene
Commander
Commander
Posts: 656
Joined: Tue Jun 26, 2007 11:00 pm
Location: laying drunk in some filthy hole

Re: Bug Reports : 2115v8 RC2

Post by Battor »

[quote="Shiverblade";p="222029"]
Amen to that :P But still, if we would do that, allways will be people who will ignore those rules since its void. Ignoring will result in ban/kick then evantualy the people leave and then instead of 10 people on the server we get 5 people on the server, and i dont think we want that. Discovery can affort banning since they have 100 players for some reason.

Maybe try getting more people to the server first :)

[/quote]

It wont have more people if nothing changes and there wouldnt be players that ignore the rules if A team doesnt react strict to the the players who brake them
[align=center][img]http://img188.imageshack.us/img188/5058/25776382155995851566535.jpg[/img]
[b][font=Century Gothic][size=84][color=blue]I was ancient when your ancestors
were n
Commander
Commander
Posts: 656
Joined: Tue Jun 26, 2007 11:00 pm
Location: laying drunk in some filthy hole

Re: Bug Reports : 2115v8 RC2

Post by Battor »

[quote="cmdrsaman";p="222032"]@ Battor: the Deimos has a bit more armor, and better turning than the Shilone. The latter is somewhat smaller, and has a bit better guns. So, in my opinion, it's not overpowered. However, if we start seeing people who've used Eagles and Phantom start using Shilones now, then I might be proven wrong :P We shall see.[/quote]

Deimos got 4 guns class 10 and 2 turrets class 8,Shilone gots 6 guns class 10 if im not wrong.....
[align=center][img]http://img188.imageshack.us/img188/5058/25776382155995851566535.jpg[/img]
[b][font=Century Gothic][size=84][color=blue]I was ancient when your ancestors
were n
Post Reply