Ideas for server population
-
- Lt. Colonel
- Posts: 2159
- Joined: Fri Oct 19, 2007 11:00 pm
Re: Ideas for server population
Shiver, once again, your post is just achieving my lols.
Stop trying to get your own personal benefits into the mod.
It's getting ridiculous.
Stop trying to get your own personal benefits into the mod.
It's getting ridiculous.
Remember Mick
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
-
- Sqdr. Commander
- Posts: 1097
- Joined: Sat Jan 19, 2008 12:00 am
- Location: :D
Re: Ideas for server population
Deleted.
Last edited by anoyingnomad on Mon Feb 01, 2010 9:52 pm, edited 1 time in total.
[img]http://media.tumblr.com/tumblr_lp6ap8PaVQ1qds3ld.gif[/img]
-
- Flight Captain
- Posts: 165
- Joined: Sat Mar 21, 2009 12:00 am
- Location: The Netherlands
Re: Ideas for server population
@zeus
[quote="[BLK_LGN][X]Zeus";p="222496"]Shiver, once again, your post is just achieving my lols.
Stop trying to get your own personal benefits into the mod.
It's getting ridiculous.[/quote]
/sigh...It doesnt proffit the -|Nomads|- only..It proffits all people from the server, -|Nomads|- just use it abit more then the average player. More players have nomad alts, they could like it too. Also the nomad faction has the most downsides of all if u play it logic. Hostile to all, having no spot to chill only the -|Nomads|- clan base if your a -|Nomads|- member. So people have to break their own fun of being hostile with all and get neutral with factions to play and chill. The reason the nomad faction is so fun to play is cause it has so much action and excitement! But if we get shot by 20 robots what insta kill u if u have red thruster, and normal people shooting you..It kills allot of fun. And lets count this:
*quote: Nomad hive: remove all jumpholes/gates there too as first: Then place the following nomadic gates around the nomad lair:
-Jumpgate to EFZ
-Jumpgate to Osiris
-Jumpgate to Sparta, in sparta is a jumpHOLE what leads to the nomad hive. Its secret for the order/monkey/robots though.
-Jumpgate to Dyson Sphere
-Jumpgate to Tohoku(the tegakis outpost has become nomad, they re-conquered it with forces they gathers in that nomad hideout)
Also make the nomad hive dockable once again since the nomads are busy for a counter attack!(the one in the nomad hive system), a few nomad patrols aruond the entire system. Remove ALL order/monkey/robot npcs/patrols from:
-Nomad 1
-UK1(all furthur defences are placed at the jumphole to Omicron Alpha, a osiris BS is there with serveral patrolls around it.)
-Dyson Sphere
-Tempest
-Nomad Hive
Why delete those patrols? Because ince the new ships(stingray and highbred) the order/monkey/robots are pushed VERY hard, they are now defending the borders to the borderworlds/house systems with all their power. (like this we also support the RP story, you dont got this on disco!)
And
And nomad ships, can just buy a cloaking device for 100mill from any nomad store(this cloakign device also NEVER gets dmged). This cloaking device is nomad exlusive and the duration is for allways until cancled. Further the cloaking device can only be used out of combat, cant shoot while cloaked, drains all your energy and when your uncloaked again u also need 2 seconds for your energy to start recharging again.
**Quote end**
Those are 2 things what could improve the nomads, but hey: Hostile to all? Some cloaking would be nice and the normal players have cloaking devices too then. And also How in EARTH would the nomads invaded the human citys that easy? Jumping through the big alexandria gate? Flying all the way through UK2, gamma, theta, hole way to NY?! Lol. Dude stay realistic, and this doesnt only benefit ME, there are more nomads then -|Nomads|-. Also: There isnt 1 nomad system besides our nomad base(whats dockable by others) what is NPCless for us. Oh yeah wait! BL is friendly with the navy!
So they wont have trouble, they just stay all day in sparta 
Also:
**Quote**Make the abandoned city perhaps a nomad defenders home base? A base where monkeys/robots/order all come together, the centre of all defence against the nomads. This system was used by the nomads in the first war to infiltrate into the houses.
Make all jumpgates alien-like and if they jumped they are in a nebula and in those systems u got no jumpgate, but jump hole! You enter the jumpgate, u leave the jumphole. Also place ALLOT of order/monkey/robot individual npcs and also patrols. Also let Osiris-Battleships spawn from time to time, flying around**end quote**
is improving the RP story of void.
and another thing: You like commenting what i did say about the nomad POSSIBLE proffits. But your forgetting that ive said ALLOT more where you didnt say ANYTHING about, nor you didnt even took the time of making a list or some adds. We are trying to help the server here mate, so dont start riots in this topic. U could have said it on a different way then: Its proffiting YOU, its getting redicioules. U could have said: "Hmm, this and this does give u abit proffit doesnt it? But the other ideas are pretty good1 Though the other things should be thought a second time about."
Make a few adds zeus
I dont want to riot in this topic, its getting good and we are placing lots of opinions and ideas the devs could use. We just need 1 clear list. So thats why i ask you guys: MAKE A FREAKIN LIST SO IN THE END WE GOT 1 LIST WITH ITEMS, BIG STORYS WHAT CAN BE SAID WITH 1 WORD WONT HELP MUCH, ONLY TAKES TIME
So zeus, think about the other points what i said and think about what i said. Dont comment harsh, comment helpfull and if u comment 1 thing bad, try to find a good comment too. Otherwise it isnt fair
Cause i did place a few nice ideas, but if u just look at the things what COULD work against you since u dont like the -|Nomads|- cause they kill your clannies and u dont like me for things in the past(i atleast think lol)..Set our issues aside for now: I am, cause we need to keep the server alive before we cant kill echother anymore.
@nomad
Hmm, your right about the gates being there in sparta all the time, But you said it yourself that ur bored of Unendless PvP in sparta, if we gave sparta a actual part in the Void RP? It might get interesting. Also all Jumpgates on 1 spot, thats the thing of the 5 alex gates right? But then its...well..5 sparta gates xD Its just a small change what could help. Also u havent placed a list or said anything about my other ideas mate ^^
@others, dont mind replying what i said @zeus, thats between him and me
If you reply please reply about all things i have said, and place a list of things you like for yourself then in the end we have 1 nice list for the devs. Cause with a milion ideas whats spread out u spend more timing organizing it then doing it. We need 1 good list for the devs.
Dac'Orash
[quote="[BLK_LGN][X]Zeus";p="222496"]Shiver, once again, your post is just achieving my lols.
Stop trying to get your own personal benefits into the mod.
It's getting ridiculous.[/quote]
/sigh...It doesnt proffit the -|Nomads|- only..It proffits all people from the server, -|Nomads|- just use it abit more then the average player. More players have nomad alts, they could like it too. Also the nomad faction has the most downsides of all if u play it logic. Hostile to all, having no spot to chill only the -|Nomads|- clan base if your a -|Nomads|- member. So people have to break their own fun of being hostile with all and get neutral with factions to play and chill. The reason the nomad faction is so fun to play is cause it has so much action and excitement! But if we get shot by 20 robots what insta kill u if u have red thruster, and normal people shooting you..It kills allot of fun. And lets count this:
*quote: Nomad hive: remove all jumpholes/gates there too as first: Then place the following nomadic gates around the nomad lair:
-Jumpgate to EFZ
-Jumpgate to Osiris
-Jumpgate to Sparta, in sparta is a jumpHOLE what leads to the nomad hive. Its secret for the order/monkey/robots though.
-Jumpgate to Dyson Sphere
-Jumpgate to Tohoku(the tegakis outpost has become nomad, they re-conquered it with forces they gathers in that nomad hideout)
Also make the nomad hive dockable once again since the nomads are busy for a counter attack!(the one in the nomad hive system), a few nomad patrols aruond the entire system. Remove ALL order/monkey/robot npcs/patrols from:
-Nomad 1
-UK1(all furthur defences are placed at the jumphole to Omicron Alpha, a osiris BS is there with serveral patrolls around it.)
-Dyson Sphere
-Tempest
-Nomad Hive
Why delete those patrols? Because ince the new ships(stingray and highbred) the order/monkey/robots are pushed VERY hard, they are now defending the borders to the borderworlds/house systems with all their power. (like this we also support the RP story, you dont got this on disco!)
And
And nomad ships, can just buy a cloaking device for 100mill from any nomad store(this cloakign device also NEVER gets dmged). This cloaking device is nomad exlusive and the duration is for allways until cancled. Further the cloaking device can only be used out of combat, cant shoot while cloaked, drains all your energy and when your uncloaked again u also need 2 seconds for your energy to start recharging again.
**Quote end**
Those are 2 things what could improve the nomads, but hey: Hostile to all? Some cloaking would be nice and the normal players have cloaking devices too then. And also How in EARTH would the nomads invaded the human citys that easy? Jumping through the big alexandria gate? Flying all the way through UK2, gamma, theta, hole way to NY?! Lol. Dude stay realistic, and this doesnt only benefit ME, there are more nomads then -|Nomads|-. Also: There isnt 1 nomad system besides our nomad base(whats dockable by others) what is NPCless for us. Oh yeah wait! BL is friendly with the navy!
Also:
**Quote**Make the abandoned city perhaps a nomad defenders home base? A base where monkeys/robots/order all come together, the centre of all defence against the nomads. This system was used by the nomads in the first war to infiltrate into the houses.
Make all jumpgates alien-like and if they jumped they are in a nebula and in those systems u got no jumpgate, but jump hole! You enter the jumpgate, u leave the jumphole. Also place ALLOT of order/monkey/robot individual npcs and also patrols. Also let Osiris-Battleships spawn from time to time, flying around**end quote**
is improving the RP story of void.
and another thing: You like commenting what i did say about the nomad POSSIBLE proffits. But your forgetting that ive said ALLOT more where you didnt say ANYTHING about, nor you didnt even took the time of making a list or some adds. We are trying to help the server here mate, so dont start riots in this topic. U could have said it on a different way then: Its proffiting YOU, its getting redicioules. U could have said: "Hmm, this and this does give u abit proffit doesnt it? But the other ideas are pretty good1 Though the other things should be thought a second time about."
Make a few adds zeus
So zeus, think about the other points what i said and think about what i said. Dont comment harsh, comment helpfull and if u comment 1 thing bad, try to find a good comment too. Otherwise it isnt fair
@nomad
Hmm, your right about the gates being there in sparta all the time, But you said it yourself that ur bored of Unendless PvP in sparta, if we gave sparta a actual part in the Void RP? It might get interesting. Also all Jumpgates on 1 spot, thats the thing of the 5 alex gates right? But then its...well..5 sparta gates xD Its just a small change what could help. Also u havent placed a list or said anything about my other ideas mate ^^
@others, dont mind replying what i said @zeus, thats between him and me
Dac'Orash
[img]http://thenomads.netai.net/pics/nomads_sig.jpg[/img]
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-
- Lt. Colonel
- Posts: 2159
- Joined: Fri Oct 19, 2007 11:00 pm
Re: Ideas for server population
I'd just mass quote and point out the many holes in your argument. But hey, I'll PM you instead to save everyone else the headache. When I can be bothered. Stop trying to be clever with the personal attacks, it doesn't suit you. Anybody who has played on this server more than a week cannot take your above post seriously. See you at my inbox.
Remember Mick
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
-
- Sqdr. Commander
- Posts: 1097
- Joined: Sat Jan 19, 2008 12:00 am
- Location: :D
Re: Ideas for server population
Deleted my previous post. PM-ed instead 
[img]http://media.tumblr.com/tumblr_lp6ap8PaVQ1qds3ld.gif[/img]
-
- Major
- Posts: 1977
- Joined: Mon Oct 09, 2006 11:00 pm
- Location: Away.
Re: Ideas for server population
About the money wipe,its been voted down by a big margin.
A 100% or near 100% money wipe is not acceptable. This was the topic-
Money Wipe-For 2145 mod
^^All the arguments for and against it are there.
Many alternative solutions have been proposed as well.
I have said earlier as well that a near 100% money wipe is a short term solution only as people would go back to Level 90 in a couple of months and we will be back to square one.
Personally speaking,i would support only a money wipe that is proportionate to the level of the player with a maximum cap of 50%.
For example,
Level 90 players would have 50% of their money wiped out-around 500million.
For lower levels,smaller percentages would be wiped,like say for Level 40 only 15% money would be wiped out.
This is reasonable and more people are likely to accept it.
But the real solution to the problem lies in a host of solutions along with a partial money wipe that i have mentioned above.
You have to do 2 things-
1.Make people spend money-
a)A continuous process where upkeep of your chars is a costly.Yes,when you increase prices new players might have problems.But that can be managed by making it easier for new players in the beginning with a better starting ships and more money for newbies.
b)Upkeep of clans should also be a costly affair. Have a 'clan base rent'.
What is the problem in this idea??
(I have proposed this idea for a long time now and so far absolutely nobody has come out with an argument against it.
This idea when implemented would help us know which clans are active or inactive and would also suck out millions of credits from many clan bank chars. Many old clans have many Lvl 90 chars and this should really reduce their numbers.)
2.Making it difficult to gain money-
Reduce the profits in trade routes.And helping piracy take root.
Implement the above two with a partial money wipe and things would turn out much better in Void.
-Geromix
A 100% or near 100% money wipe is not acceptable. This was the topic-
Money Wipe-For 2145 mod
^^All the arguments for and against it are there.
Many alternative solutions have been proposed as well.
I have said earlier as well that a near 100% money wipe is a short term solution only as people would go back to Level 90 in a couple of months and we will be back to square one.
Personally speaking,i would support only a money wipe that is proportionate to the level of the player with a maximum cap of 50%.
For example,
Level 90 players would have 50% of their money wiped out-around 500million.
For lower levels,smaller percentages would be wiped,like say for Level 40 only 15% money would be wiped out.
This is reasonable and more people are likely to accept it.
But the real solution to the problem lies in a host of solutions along with a partial money wipe that i have mentioned above.
You have to do 2 things-
1.Make people spend money-
a)A continuous process where upkeep of your chars is a costly.Yes,when you increase prices new players might have problems.But that can be managed by making it easier for new players in the beginning with a better starting ships and more money for newbies.
b)Upkeep of clans should also be a costly affair. Have a 'clan base rent'.
What is the problem in this idea??
(I have proposed this idea for a long time now and so far absolutely nobody has come out with an argument against it.
This idea when implemented would help us know which clans are active or inactive and would also suck out millions of credits from many clan bank chars. Many old clans have many Lvl 90 chars and this should really reduce their numbers.)
2.Making it difficult to gain money-
Reduce the profits in trade routes.And helping piracy take root.
Implement the above two with a partial money wipe and things would turn out much better in Void.
-Geromix
[align=center][i]
[b]Retired.[/b][/i][/align]
[align=center]
AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
[b]Retired.[/b][/i][/align]
[align=center]
AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
-
- Flight Captain
- Posts: 165
- Joined: Sat Mar 21, 2009 12:00 am
- Location: The Netherlands
Re: Ideas for server population
[quote="geromix";p="222524"]About the money wipe,its been voted down by a big margin.
A 100% or near 100% money wipe is not acceptable. This was the topic-
Money Wipe-For 2145 mod
^^All the arguments for and against it are there.
Many alternative solutions have been proposed as well.
I have said earlier as well that a near 100% money wipe is a short term solution only as people would go back to Level 90 in a couple of months and we will be back to square one.
Personally speaking,i would support only a money wipe that is proportionate to the level of the player with a maximum cap of 50%.
For example,
Level 90 players would have 50% of their money wiped out-around 500million.
For lower levels,smaller percentages would be wiped,like say for Level 40 only 15% money would be wiped out.
This is reasonable and more people are likely to accept it.
But the real solution to the problem lies in a host of solutions along with a partial money wipe that i have mentioned above.
You have to do 2 things-
1.Make people spend money-
a)A continuous process where upkeep of your chars is a costly.Yes,when you increase prices new players might have problems.But that can be managed by making it easier for new players in the beginning with a better starting ships and more money for newbies.
b)Upkeep of clans should also be a costly affair. Have a 'clan base rent'.
What is the problem in this idea??
(I have proposed this idea for a long time now and so far absolutely nobody has come out with an argument against it.
This idea when implemented would help us know which clans are active or inactive and would also suck out millions of credits from many clan bank chars. Many old clans have many Lvl 90 chars and this should really reduce their numbers.)
2.Making it difficult to gain money-
Reduce the profits in trade routes.And helping piracy take root.
Implement the above two with a partial money wipe and things would turn out much better in Void.
-Geromix[/quote]
100% agreed, also:
-Ammunition prices abit higher, since it are strong. And also delete the die=dropping loot thing.
Ok of recent events i created a updated list of what everyone wants:
--Clans--
Reps: *my idea with alittlebit thinking of other peoples needs*
I think many people would agree that if your a pirate, u shouldnt be able to be friendly with navy. Cause that makes people to go to 1 spot and pvp unendless like in sparta. I think a solution for this would be that enemy and allied reps of clans should be solid. But atleast: Clans should mark their zone of influence around serius, and stay within them and if they leave it its as a war act
Bases: *my idea*
The bases should have stronger guns, and 1 patrol of 4 fighters with their clan ships(and if they arent there yet, the patrols are diff ships what fit their RP) Also maybe a second clan base? A dockable BS whats placed somewhere else. With same equipment and stuff. And this BS has even heavier guns then the base and also it has 2/3 clan patrols of 3 ships!! Why? Because this BS is destroyable And has a respawn timer of 2 hours.
Clan IDs: *my idea*
Lets make clan IDs what u cannot trade or beam! If someone just joined the -|Nomads|- for example they can get of a void a teleport to the clan base, there he can buy the clan ID and a ship of the clan(syntax, phantom, anubis, whatever the clans rep is. What fits the RP) This thing can only be bought once, and cant be unmounted anymore only by a void/admin. The ID gives you solid reps of certaint allieds/hostiles. Like this clans also want to make alliances to be able to use new ships and stuff
Base tax: *idea of others*
Your clan base(the main base, not BS) now requires a certaint amount of money. Lets say 10 mill a week? That money goes to the personal, ships parts, etc. Supports RP and trading.
--Trading--*idea of others with my touch*
The commodities shouldnt be that proffitable in the same system or a radius of 2 system jumps. Make more trade ships, with more cargo and armor and weapon power. Let them be able to use armor upgrades. And decrease the commodition prices much since there are bigger cargo spaces
--Systems--
-Make the hell systems more attractice to visit, let them sell good stuff or ships there.
-Bring back the 5 gates in alex
--Some global things--
Ships with missles: *idea of others with a touch of my creativity
*
I think EVERY HF/VHF should have 1 CD slot, 1 CD/Torp slot, 2 gun/missle slots and all other slots just guns. Like this we wont have a spam of missles, and still have the people who like missles satisfied
RolePlay team: *my idea*
Maybe a idea to have a RolePlay team, a team who discuss in a hidden forum about the RP of void. Devs have hard time making stuff, then they have to figure out how it fits in RP. Maybe this is a nice idea to have a RP-Team who are talking about how the RP story in the void is developing, growing, changing etc! This team also send the newsletter to all people of the void forums once every 6 months with clan updates, some RP news, server news out of RP and about mod info. Keeps people interested
**This team will also send the first newsletter to all people atm who arent playing but are registered on forums! We MUST send the mail to all those people, if just 1% of all those people would come back it would be GREAT **
Cloaking devices:*My idea*
Whatabout cloaking devices? Ive been wondering about that and i think i came up with a idea to make nice, special, balanced cloaking devices!
Make a certaint spawn of VERY hard npcs, with VERY hard i realy mean: VERY hard! Its agroup of 4 npcs, theres a 40% chance that a npc has: A cloaking device he doesnt use. If u kill him u can beam up the cloaking device and the cloaking device must still be repaired! Reparation costs are HUGE, like 50mill for the full 100% repairation. So it would be like 1% dmg=500k repair costs. Afcourse cause the repairation costs are so high: The cloaking device NEVER gets dmged once u got it mounted and the cloaking device only works when its fully repaired! The cloaking device lasts 1 minute, and it has to recharge what takes 2 minutes! U can only use it when your OUT of combat, and when your cloaked you CANT shoot. Just like your in cruise. Also the cloaking device takes away ALL your energy, so when u uncloak it takes 2 secs for your energy to start recovering again! This cloak is available to mount on all ships and the npc spawns in Hell 1. Then theres some nice action there too
Pirates, Bounty Hunters and Escorters: *idea of others with alittle touch of me*
Lets make 3 official tags u can get by having full green rep of the faction and then buying a ID for 5 mill! (the 5 mill is conpensation for the house u get within that faction, solicitation, and support to the faction)
Pirates: ID bought at Cutlass, rep gained by doing pirate missions or killing any house faction.
Bounty Hunters: Hired by the society to kill pirates
Escorters: People you can hire to protect you from pirates
Pirate: [X](of pirate)
Bounty hunters: [H](of hunter)
Escorters: [S](of support)
Polices of the house systems should be played by clans like dacia etc. Clans should take the role of house polices/militaries who take the responsibility for those houses. But they are PvP, they fight PvP but their ways are RP
Money whipe:
Make a 50% money whipe. Everyones money gets just halved, the banks money as for the peoples money.
But still if this idea would work fine, the server would still lack a background RP story. 1 of the reason other people like discovery(maybe) is cause the server is growing in RP! The RP story lives on there, time is moving there. Void time is frozen sortof.
What you guys think of my updated list? Please add, say what u like and what u dislike.
Dac'Orash
PS.
Some people might think i want to ruin great work, im not: The way im doing this is strange but good. I just suggest ALLOT of possible things, and then someoen says i like that, but i dont like that. Well then the devs know that
I asked a friend what he wants to become and he said i dont know. I asked u want to be a priest? He said no. Then i said: Well then we know that for certaint 
If we all just suggest ALLOT of things, no matter if its bad or good just suggest something: Then we can judge if those are good ideas, bad ideas and/or maybe the bad ideas grow into something great? See how im doing it? ^^
A 100% or near 100% money wipe is not acceptable. This was the topic-
Money Wipe-For 2145 mod
^^All the arguments for and against it are there.
Many alternative solutions have been proposed as well.
I have said earlier as well that a near 100% money wipe is a short term solution only as people would go back to Level 90 in a couple of months and we will be back to square one.
Personally speaking,i would support only a money wipe that is proportionate to the level of the player with a maximum cap of 50%.
For example,
Level 90 players would have 50% of their money wiped out-around 500million.
For lower levels,smaller percentages would be wiped,like say for Level 40 only 15% money would be wiped out.
This is reasonable and more people are likely to accept it.
But the real solution to the problem lies in a host of solutions along with a partial money wipe that i have mentioned above.
You have to do 2 things-
1.Make people spend money-
a)A continuous process where upkeep of your chars is a costly.Yes,when you increase prices new players might have problems.But that can be managed by making it easier for new players in the beginning with a better starting ships and more money for newbies.
b)Upkeep of clans should also be a costly affair. Have a 'clan base rent'.
What is the problem in this idea??
(I have proposed this idea for a long time now and so far absolutely nobody has come out with an argument against it.
This idea when implemented would help us know which clans are active or inactive and would also suck out millions of credits from many clan bank chars. Many old clans have many Lvl 90 chars and this should really reduce their numbers.)
2.Making it difficult to gain money-
Reduce the profits in trade routes.And helping piracy take root.
Implement the above two with a partial money wipe and things would turn out much better in Void.
-Geromix[/quote]
100% agreed, also:
-Ammunition prices abit higher, since it are strong. And also delete the die=dropping loot thing.
Ok of recent events i created a updated list of what everyone wants:
--Clans--
Reps: *my idea with alittlebit thinking of other peoples needs*
I think many people would agree that if your a pirate, u shouldnt be able to be friendly with navy. Cause that makes people to go to 1 spot and pvp unendless like in sparta. I think a solution for this would be that enemy and allied reps of clans should be solid. But atleast: Clans should mark their zone of influence around serius, and stay within them and if they leave it its as a war act
Bases: *my idea*
The bases should have stronger guns, and 1 patrol of 4 fighters with their clan ships(and if they arent there yet, the patrols are diff ships what fit their RP) Also maybe a second clan base? A dockable BS whats placed somewhere else. With same equipment and stuff. And this BS has even heavier guns then the base and also it has 2/3 clan patrols of 3 ships!! Why? Because this BS is destroyable And has a respawn timer of 2 hours.
Clan IDs: *my idea*
Lets make clan IDs what u cannot trade or beam! If someone just joined the -|Nomads|- for example they can get of a void a teleport to the clan base, there he can buy the clan ID and a ship of the clan(syntax, phantom, anubis, whatever the clans rep is. What fits the RP) This thing can only be bought once, and cant be unmounted anymore only by a void/admin. The ID gives you solid reps of certaint allieds/hostiles. Like this clans also want to make alliances to be able to use new ships and stuff
Base tax: *idea of others*
Your clan base(the main base, not BS) now requires a certaint amount of money. Lets say 10 mill a week? That money goes to the personal, ships parts, etc. Supports RP and trading.
--Trading--*idea of others with my touch*
The commodities shouldnt be that proffitable in the same system or a radius of 2 system jumps. Make more trade ships, with more cargo and armor and weapon power. Let them be able to use armor upgrades. And decrease the commodition prices much since there are bigger cargo spaces
--Systems--
-Make the hell systems more attractice to visit, let them sell good stuff or ships there.
-Bring back the 5 gates in alex
--Some global things--
Ships with missles: *idea of others with a touch of my creativity
I think EVERY HF/VHF should have 1 CD slot, 1 CD/Torp slot, 2 gun/missle slots and all other slots just guns. Like this we wont have a spam of missles, and still have the people who like missles satisfied
RolePlay team: *my idea*
Maybe a idea to have a RolePlay team, a team who discuss in a hidden forum about the RP of void. Devs have hard time making stuff, then they have to figure out how it fits in RP. Maybe this is a nice idea to have a RP-Team who are talking about how the RP story in the void is developing, growing, changing etc! This team also send the newsletter to all people of the void forums once every 6 months with clan updates, some RP news, server news out of RP and about mod info. Keeps people interested
**This team will also send the first newsletter to all people atm who arent playing but are registered on forums! We MUST send the mail to all those people, if just 1% of all those people would come back it would be GREAT **
Cloaking devices:*My idea*
Whatabout cloaking devices? Ive been wondering about that and i think i came up with a idea to make nice, special, balanced cloaking devices!
Make a certaint spawn of VERY hard npcs, with VERY hard i realy mean: VERY hard! Its agroup of 4 npcs, theres a 40% chance that a npc has: A cloaking device he doesnt use. If u kill him u can beam up the cloaking device and the cloaking device must still be repaired! Reparation costs are HUGE, like 50mill for the full 100% repairation. So it would be like 1% dmg=500k repair costs. Afcourse cause the repairation costs are so high: The cloaking device NEVER gets dmged once u got it mounted and the cloaking device only works when its fully repaired! The cloaking device lasts 1 minute, and it has to recharge what takes 2 minutes! U can only use it when your OUT of combat, and when your cloaked you CANT shoot. Just like your in cruise. Also the cloaking device takes away ALL your energy, so when u uncloak it takes 2 secs for your energy to start recovering again! This cloak is available to mount on all ships and the npc spawns in Hell 1. Then theres some nice action there too
Pirates, Bounty Hunters and Escorters: *idea of others with alittle touch of me*
Lets make 3 official tags u can get by having full green rep of the faction and then buying a ID for 5 mill! (the 5 mill is conpensation for the house u get within that faction, solicitation, and support to the faction)
Pirates: ID bought at Cutlass, rep gained by doing pirate missions or killing any house faction.
Bounty Hunters: Hired by the society to kill pirates
Escorters: People you can hire to protect you from pirates
Pirate: [X](of pirate)
Bounty hunters: [H](of hunter)
Escorters: [S](of support)
Polices of the house systems should be played by clans like dacia etc. Clans should take the role of house polices/militaries who take the responsibility for those houses. But they are PvP, they fight PvP but their ways are RP
Money whipe:
Make a 50% money whipe. Everyones money gets just halved, the banks money as for the peoples money.
But still if this idea would work fine, the server would still lack a background RP story. 1 of the reason other people like discovery(maybe) is cause the server is growing in RP! The RP story lives on there, time is moving there. Void time is frozen sortof.
What you guys think of my updated list? Please add, say what u like and what u dislike.
Dac'Orash
PS.
Some people might think i want to ruin great work, im not: The way im doing this is strange but good. I just suggest ALLOT of possible things, and then someoen says i like that, but i dont like that. Well then the devs know that
If we all just suggest ALLOT of things, no matter if its bad or good just suggest something: Then we can judge if those are good ideas, bad ideas and/or maybe the bad ideas grow into something great? See how im doing it? ^^
[img]http://thenomads.netai.net/pics/nomads_sig.jpg[/img]
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-
- Sqdr. Commander
- Posts: 1097
- Joined: Sat Jan 19, 2008 12:00 am
- Location: :D
Re: Ideas for server population
Read CmdrSaman's Rp topic. I conclude it is for the story line
I think its being worked on.
[img]http://media.tumblr.com/tumblr_lp6ap8PaVQ1qds3ld.gif[/img]
-
- Flight Captain
- Posts: 165
- Joined: Sat Mar 21, 2009 12:00 am
- Location: The Netherlands
Re: Ideas for server population
But isnt it easier for him to have a seperate team to do it? Saves time/work for him. Also please comment the other things too please
[img]http://thenomads.netai.net/pics/nomads_sig.jpg[/img]
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-
- Lt. Colonel
- Posts: 2352
- Joined: Sun Jan 15, 2006 12:00 am
- Location: In NY Watching You....
Re: Ideas for server population
I would just like to point out that these
New York JG
New Berlin JG
New Tokyo JG
New London JG
Sparta JG
are still in Alex and
New Berlin JG
New Tokyo JG
New London JG
Have only been moved 1-2 mins (if even that) flying distance away from the New York JG.
New York JG
New Berlin JG
New Tokyo JG
New London JG
Sparta JG
are still in Alex and
New Berlin JG
New Tokyo JG
New London JG
Have only been moved 1-2 mins (if even that) flying distance away from the New York JG.
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/Userbars/UsreAdmin03.gif[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/TheDream_03takagis.gif[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/TheDream_03takagis.gif[/img]
-
- Flight Captain
- Posts: 177
- Joined: Sun Jul 06, 2008 11:00 pm
Re: Ideas for server population
I know ill get shouted at but everyone is entitled to their own opinion!
[H] tag IS NOT a Bounty Hunter tag. My old clan [RAF] used the Hunter tag but we never hunted a bounty for cash! We kept Traders safe, we hunted Pirates and Rogues and we attacked anyone that stood in the way of free trade...had some amazing fights with Black Legion and Dacia at the Omicron Alpha blockade because of this :)
Sorry Shiver but it seems to me that most of what you would like to see put in place here would benifit your clan. Ive had a good read of what you propose and you have a few good ideas but most of it is aimed at making you stronger. I cant see it ever happening but the day they give you a cloaking device like you have stated above is the day i say goodbye to this server! Your pilots feel no shame in attacking a solo fighter with an Armada of Battleships, to see those same Battleships with the ability to cloak...no thankyou.
Im sorry im just posting and not showing a list as you have demanded above but you are niether Admin or Void and as such, will never tell me what and how i post on these forums...no offence intended.
Im sorry if this sounds like an angry post but it realy gets my back up when someone that decided to bugger off elsewhere, comes back and wants everything their own way at the expense of us players that have stayed loyal to this server!
[H] tag IS NOT a Bounty Hunter tag. My old clan [RAF] used the Hunter tag but we never hunted a bounty for cash! We kept Traders safe, we hunted Pirates and Rogues and we attacked anyone that stood in the way of free trade...had some amazing fights with Black Legion and Dacia at the Omicron Alpha blockade because of this :)
Sorry Shiver but it seems to me that most of what you would like to see put in place here would benifit your clan. Ive had a good read of what you propose and you have a few good ideas but most of it is aimed at making you stronger. I cant see it ever happening but the day they give you a cloaking device like you have stated above is the day i say goodbye to this server! Your pilots feel no shame in attacking a solo fighter with an Armada of Battleships, to see those same Battleships with the ability to cloak...no thankyou.
Im sorry im just posting and not showing a list as you have demanded above but you are niether Admin or Void and as such, will never tell me what and how i post on these forums...no offence intended.
Im sorry if this sounds like an angry post but it realy gets my back up when someone that decided to bugger off elsewhere, comes back and wants everything their own way at the expense of us players that have stayed loyal to this server!
-
- Sqdr. Commander
- Posts: 1215
- Joined: Mon Dec 01, 2008 12:00 am
Re: Ideas for server population
@ Shiverblade: this is just my personal opinion, but I believe you shouldn't post any more suggestions related to the Nomads. No offense, but you've already posted more than enough on this matter.
Every faction has its enemies inside their own systems: for example, Liberty Rogues right in the heart on New York. Besides, the Nomad systems are a warzone, so of course the Order & Crew will be there to fight - where else would they? :P
Also, no cloaking devices. For anyone. Eurgh.
@ Vansen: yeah, Bounty Hunters should be tagged BH, or maybe BHG, after their npc faction. The [H] tag and its license are, as far as I know, completely open to the players' interpretation :)
About suggestions for clan bases, and other clan-related stuff: we do have a bunch of new ideas to implement, but before those are done, I don't think there's any sense in discussing a monthly tax for clan bases. Only when they will be finished will it be time to talk about the rent, as then clans will know what they're paying for :P
Also, I would appreciate some help in writing, as there's plenty of stuff that needs to be rewritten, or is missing entirely. I'll discuss this with Rim later, but in the meantime, if any of you would be interested in helping out, it might be a good idea to write up a description text for any in-game stuff (ships, commodities, planets - anything that you feel needs more work) as an example of what you'd be capable of.
Every faction has its enemies inside their own systems: for example, Liberty Rogues right in the heart on New York. Besides, the Nomad systems are a warzone, so of course the Order & Crew will be there to fight - where else would they? :P
Also, no cloaking devices. For anyone. Eurgh.
@ Vansen: yeah, Bounty Hunters should be tagged BH, or maybe BHG, after their npc faction. The [H] tag and its license are, as far as I know, completely open to the players' interpretation :)
About suggestions for clan bases, and other clan-related stuff: we do have a bunch of new ideas to implement, but before those are done, I don't think there's any sense in discussing a monthly tax for clan bases. Only when they will be finished will it be time to talk about the rent, as then clans will know what they're paying for :P
Also, I would appreciate some help in writing, as there's plenty of stuff that needs to be rewritten, or is missing entirely. I'll discuss this with Rim later, but in the meantime, if any of you would be interested in helping out, it might be a good idea to write up a description text for any in-game stuff (ships, commodities, planets - anything that you feel needs more work) as an example of what you'd be capable of.
Signature REMOVED for violating public decency and mental hygiene
-
- Captain

- Posts: 129
- Joined: Sat Mar 15, 2008 12:00 am
Re: Ideas for server population
Hey guys lets keep this constructive and beneficial to the void.
I see arguments for and against most suggestions here but now is not the time to get involved in arguments.
IMO the players here who want to pvp 100% need to be more understanding and try to fit some sort of rp into their game, for the benefit of the whole community and server.
Somebody needs to take action and start either an official or even an unofficial clan/organisation of Hunters/Police and start patrolling home systems and neighbouring systems and engage the "evil" players and helping the traders. Or maybe even an existing "good" clan could provide this service. But if it is going to work then it needs to be done 100% properly and not just when they can be bothered.
This point might be a bit hard for some to take but, as the numbers arent that great anymore, maybe we should look to drastically reduce the amount of clans here and allow only a set number to exist. Maybe 4 or 5 clans only. This would make the numbers of clan members go up and would also hopefully create better rp battles. I know it sounds a bit harsh but for the sake of server it might be a something to look at. Do we really need loads of clans with 1 or 2 members who pop in and out of the server every now and then?
I enjoy a great pvp but I love RP. Surely we can bring the 2 together to get the best of both.
Cheers.
I see arguments for and against most suggestions here but now is not the time to get involved in arguments.
IMO the players here who want to pvp 100% need to be more understanding and try to fit some sort of rp into their game, for the benefit of the whole community and server.
Somebody needs to take action and start either an official or even an unofficial clan/organisation of Hunters/Police and start patrolling home systems and neighbouring systems and engage the "evil" players and helping the traders. Or maybe even an existing "good" clan could provide this service. But if it is going to work then it needs to be done 100% properly and not just when they can be bothered.
This point might be a bit hard for some to take but, as the numbers arent that great anymore, maybe we should look to drastically reduce the amount of clans here and allow only a set number to exist. Maybe 4 or 5 clans only. This would make the numbers of clan members go up and would also hopefully create better rp battles. I know it sounds a bit harsh but for the sake of server it might be a something to look at. Do we really need loads of clans with 1 or 2 members who pop in and out of the server every now and then?
I enjoy a great pvp but I love RP. Surely we can bring the 2 together to get the best of both.
Cheers.
[img]http://i33.tinypic.com/28iuahd.gif[/img]
[img]http://f.imagehost.org/0558/piratexl1.jpg[/img] [img]http://f.imagehost.org/0944/jolly_roger2.gif[/img]
[img]http://g.imagehos
[img]http://f.imagehost.org/0558/piratexl1.jpg[/img] [img]http://f.imagehost.org/0944/jolly_roger2.gif[/img]
[img]http://g.imagehos
-
- Flight Captain
- Posts: 174
- Joined: Fri Jun 27, 2008 11:00 pm
Re: Ideas for server population
Firstly Shiver: Your posts are epic fail, please stop now.
Secondly:
Guys, the server is losing players compared to other servers because they have found a purpose and stuck with it. Void needs to do the same, Hamburg is the gun/rape server and Disco is the RP server and most people want one of those two options so naturally those two are popular.
Void needs to stop playing catch up with the other servers and do something DIFFERENT that makes people think "what the hell?". If you don't know what I mean please research the FLCE mod, when it was running it became VERY popular, even though it was an event based server.
Why not create a server that TRULY supports clans, gives clans something appealing, a reason for them to switch server. If you give people something NEW I can promise you they will come to void like a bee to honey.
Secondly:
Guys, the server is losing players compared to other servers because they have found a purpose and stuck with it. Void needs to do the same, Hamburg is the gun/rape server and Disco is the RP server and most people want one of those two options so naturally those two are popular.
Void needs to stop playing catch up with the other servers and do something DIFFERENT that makes people think "what the hell?". If you don't know what I mean please research the FLCE mod, when it was running it became VERY popular, even though it was an event based server.
Why not create a server that TRULY supports clans, gives clans something appealing, a reason for them to switch server. If you give people something NEW I can promise you they will come to void like a bee to honey.
[img]http://img11.imageshack.us/img11/8753/pand0rsigsmall.png[/img]
-
- Flight Captain
- Posts: 165
- Joined: Sat Mar 21, 2009 12:00 am
- Location: The Netherlands
Re: Ideas for server population
I like the idea of just a few clans, but the problem is: Many clans on void are inactive or have a few active members, but all other members are inactive. And i couldnt bare the toughts of my clan being disbanded like that so i dont think it would be a good idea.
But today there were like 20 to 40 people online so i think that if the server would have to start with SOMETHING then it COULD be with this:
-Send the Newsletter to the 8000 members(i know it has been said a milion times before but i want a list xD)
-Make 2 FL-Tags: [X] for pirates and [BH] for Bounty Hunters, who also escort traders if they pay well!
-Organize organizations: Organize systems, make other systems attractive to come too. Enforce rules. Maybe make Zones of Influences for clans? Just a idea. But the base is just: The organization.
-The void-storyline has to continue(a idea for that is the RP team who discusses about the void rp storyline in a hidden forum)
The thing what would fit best with void would be a PvP-Style/comminity with RP actions. With that i mean for "example": A clan playing a police clan, and just chatting very normal but if someone with contraband comes they can say: Hey blit gief us your cargo or we keel yoo. Things like that u know, they act normal but their "Actions" are RP-wise.
Also i love the idea what darkpandor said, a server whats focused on clans. For example things like clan systems, zones of influences where the clans realy control/dominate. Clans with their own designed ships, or just for example a rheinland battleship with a different skin. NPC bases what are controlled by clans etc. But that would be something to look forward to in the future, and also something we would have to vote about cause a change like that is realy major.
The 4 things i listed above would be a start i think. Would allready bring lots of people back
Because hey, once a voidian allways a voidian! Thats just a FACT!
Who can resist such a beutifull server hehe ^^
CheersZ
PS.
If im correct i didnt placed anything above what buffs specificly the nomads faction :<, if i did: I didnt do it intentionaly. Ive been thinking here through the community, and what other ppl suggested in previous replys
But today there were like 20 to 40 people online so i think that if the server would have to start with SOMETHING then it COULD be with this:
-Send the Newsletter to the 8000 members(i know it has been said a milion times before but i want a list xD)
-Make 2 FL-Tags: [X] for pirates and [BH] for Bounty Hunters, who also escort traders if they pay well!
-Organize organizations: Organize systems, make other systems attractive to come too. Enforce rules. Maybe make Zones of Influences for clans? Just a idea. But the base is just: The organization.
-The void-storyline has to continue(a idea for that is the RP team who discusses about the void rp storyline in a hidden forum)
The thing what would fit best with void would be a PvP-Style/comminity with RP actions. With that i mean for "example": A clan playing a police clan, and just chatting very normal but if someone with contraband comes they can say: Hey blit gief us your cargo or we keel yoo. Things like that u know, they act normal but their "Actions" are RP-wise.
Also i love the idea what darkpandor said, a server whats focused on clans. For example things like clan systems, zones of influences where the clans realy control/dominate. Clans with their own designed ships, or just for example a rheinland battleship with a different skin. NPC bases what are controlled by clans etc. But that would be something to look forward to in the future, and also something we would have to vote about cause a change like that is realy major.
The 4 things i listed above would be a start i think. Would allready bring lots of people back
CheersZ
PS.
If im correct i didnt placed anything above what buffs specificly the nomads faction :<, if i did: I didnt do it intentionaly. Ive been thinking here through the community, and what other ppl suggested in previous replys
[img]http://thenomads.netai.net/pics/nomads_sig.jpg[/img]
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW