ROGUE and [R] tags

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Re: ROGUE and [R] tags

Post by Strail »

Lets work together !!!!  :x  
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Re: ROGUE and [R] tags

Post by Vansen »

I guess lots of people are now happy with the loss of the Rogue tag.  >:P

I feel sorry for all the genuine Rogues out there that never abused the tag or used it to pick on the weaker players.  :(
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Re: ROGUE and [R] tags

Post by Burn »

Nomad wrote:
and people who have proven to behave normal in an [R] tagg in the past could get a nomad char
I dissagree.This will create a similar situation to the R tag.You basically replace R with Nomad.

I do however agree that it should be possible to create a group of nomad members (clan) with hostile rep to all (just like the Eclipse clan in the past)

Rogues were not allowed to create/join clans,Nomads on the other hand are.

To sum up:I am against a separation of players and for the creation of groups/clans based on a factions role play. (good or evil alike)
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Re: ROGUE and [R] tags

Post by Darth_Vader »

[quote="Burn";p="225886"]Nomad wrote:
and people who have proven to behave normal in an [R] tagg in the past could get a nomad char
I dissagree.This will create a similar situation to the R tag.You basically replace R with Nomad.
[/quote]

yes, it would just replace it, but notice the bold part...
anyway it's done, i'm against the removal when the population is back up.
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Re: ROGUE and [R] tags

Post by anoyingnomad »

But nomads cant dock everywhere. They had to pick targets and be strategic if they dont want to end up flying a hell lot.
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Re: ROGUE and [R] tags

Post by =ESF=XENON »

A BRILLIANT DECISION !! although there is still some invented RP Called " EVIL " which in my view is totally and completely resemble the [R] RP but hey , that's a progress , i wonder how would some newbies play here on void when they get killed 5 to 10 times per minute !!! by more skilled Rogue and evil players ... well i don't think the newbies will stay ofc. but they will leave , so this decision is the best i've heard from a while

also there was no need to forbid the rogue clans here and then keep them in singles and lone fighters , i think if you gonna allow rogue tags then you should allow rogue clans , just like other servers , but that's much better now , no rogue singles , no rogue clans :) -- very cool strail.

Keep up the ROOT changes on void , we need some changes to better mate
PS: I agree with annoyingnomad and for first time with zeus lol about strengthen the nomads and replace the rogues by them.. in way or another.

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Re: ROGUE and [R] tags

Post by anoyingnomad »

Well banning the EVIL RP means void dies at an instant. Im sure you meant something else. But we need someone to be the bad guys :P
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Re: ROGUE and [R] tags

Post by Gr8-Lizard »

If the [R] atacks without warning is yr concerne, make a rule: Anyone could atack any rogue without reason(warning), could be overkilled, outnumbered, etc & [R]s could atack only as a respond if they R atacked ;)
I wil really miss my Wa[R]Dog... :(
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Re: ROGUE and [R] tags

Post by Darth_Vader »

[quote="=ESF=XENON";p="225890"]A BRILLIANT DECISION !! although there is still some invented RP Called " EVIL " which in my view is totally and completely resemble the [R] RP but hey , that's a progress , i wonder how would some newbies play here on void when they get killed 5 to 10 times per minute !!! by more skilled Rogue and evil players ... well i don't think the newbies will stay ofc. but they will leave , so this decision is the best i've heard from a while

regards,
XENON[/quote]

so we should all be the good navy and take care of freelancers killing... hmmm... what would everyone be killing then? :-/ can anyone answer that?
well, then we would become a pure pvp server and we could wipe all tags out, since there would be no RP whatsoever.

[quote="Gr8-Lizard";p="225899"]If the [R] atacks without warning is yr concerne, make a rule: Anyone could atack any rogue without reason(warning), could be overkilled, outnumbered, etc & [R]s could atack only as a respond if they R atacked ;)
I wil really miss my Wa[R]Dog... :([/quote]

hmmmm so you're saying a rogue would have to come to another player, park next to him and beg him to shoot, so he could attack back?  :-/
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Re: ROGUE and [R] tags

Post by cmdrsaman »

@ Xenon:
[quote="=ESF=XENON";p="225890"] i wonder how would some newbies play here on void when they get killed 5 to 10 times per minute by more skilled Rogue and evil players[/quote]
Though I doubt that any of us "evil players" can kill someone every twelve or six seconds, your saying so is very flattering, so thank you :D
(You seem to forget that all the evil clans do have an in-character reason to kill players, though. Also, the clan's role might be evil, but I can assure you, their players are not :P)


To be honest, I see no problems with unlawful clans attacking freelancers, as it is what many of the npc unlawful factions also do. Why should players not be allowed to do that then? :P Everyone should know what to expect when certain groups show up on the radar, though. I also see no problems with clans coming up with roleplays of their own, though I think that their relations with the existing factions should be defined clearer than they are now: for example, who would be friendly with them? Why are they allowed to stay inside the system where they have their clan base? And so on. But they should have at least one faction who’d "sponsor" them, and they’d have to choose a role that’s in agreement of that faction’s goals. That way, people wouldn’t be restricted to assuming the exact roles of existing npc factions, but their chosen role in Sirius would make sense :P

However, all this raises a point that’s very important in my opinion: if clans are to play their role, then they should be checked if they play it well, or if they (repeatedly) play against it.
For example, we have had members of navy and evil clans sitting peacefully next to each other in Sparta. Is that good RP? No. Imagine what a new player would think when they see that. We have also had Order players do missions for the Nomads, so that they wouldn’t have to fight them, which is what the Order was founded for. We Reavers have had a base in a location that hardly made sense at all. Hell, I've even seen a T tagged player fly a Kusari battleship, carrying an assassin license! The list could go on, but it’s important to note that none of this was literally against the rules at the time. The point, however, is that clans are allowed to play in ways that conflict with their own chosen RP, and as such, there is not a single thing done to discourage doing poor RP and playing against your role. When that happens, it sours playing, even for players who don't want to do roleplaying otherwise. (Mind you, probably not enough to make them leave the server, but it certainly wouldn't encourage them to stay.)

This, in my opinion, was what lead to this whole R tag business. It was a controversial role, probably right from the start, true. But does it mean it could not have been played in a good way? We have seen examples (like a certain Markus): that role could also be played well, and by good players. Why do you think almost nobody is demanding that the various current evil clans be removed as well? :) Because they at least did some "quality enforcement" on their own. (I'm not saying that lawful clans didn't, but that nothing of the sort was done for R players.)

I’m also not saying that RP should be mandatory for everyone on the server. But when it comes to tagged players and especially official clans, should “anything goes” really be the policy?
Last edited by cmdrsaman on Sun May 02, 2010 1:46 am, edited 2 times in total.
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Re: ROGUE and [R] tags

Post by Dynasty »

Draugr, trying to get your post count up are we? :))  :P
np sorted it out lol

and to add to the record, im happy about the R removal
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Re: ROGUE and [R] tags

Post by =ESF=XENON »

@ Darth Vader , No no no no mate , i didn't mean you all go Navy lol , ofc not , but i meant the evil rp resemble the rogue rp , becuase both kill with no taxing or benifit from killing except killing itself , and this don't mean that they go all navy , but there is other factions in game that can kill , like nomads ^^ , they kill everybody and they are evil.
Some other factions kill some factions but not everybody and in the same time they still evil , like Corsairs , outcasts and more - so my words didn't mean you all go navy at all

@ Cmdrsman , i'm sorry but YES , newbies when attacked by a skilled rogue can get killed more than 5 times per minute when the attacker camp outside a planet dock ring and a victim launch and get killed then launch and get killed like 5 times trying to escape and it have no ability to fight.

Remember , not all your victims fights like you nor defend themselves like you ,, when i started here on void , in my very early times , i died like 5 times from DTA for example in a minute so it happens mate and PS: i didn't refer that to all the evil players , but few wrong ones.

i don't have any problem with the clan RP but it makes no sense when as you said a clan choose a RP like order and do missions for nomads , but it also don't make sense when i COPY a RP from the game like rogue and name it " Evil " .... - that's the core of it actually.
i think it will be great if the official clans are enforced to follow a RP from the original RPs of the game , maybe allow modifying the RP and adding spices to it but in the same time , can't resemble other RP otherwise what's the point , why 2 names for same RP ?

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Re: ROGUE and [R] tags

Post by Asano »

... well m not posting often, but now i have to make my poit...

I fought rouges many times, and i really enjoyed it. Even if i got killed very often. Most of them are more skilled then me. But i would still fight them any time, because .....THIS IS A SHOOTING GAME.... for godsake. Its about kiling for fun. There are roules for owerkilling, but someone should watch if the roule is obeyed.

If you want to protect beginers there are other wais for that: give them money to have an easy start, make more safe sistem (there are planty of them unused) ... but remuving the R tag for that ... lol.

For me this is the same category with the "loosing amo" stuff,...and m a gunner from the day i started to play this game 4 years ago.  

And if should be any restriction to this tag, i tottaly agree with Zeus.

  Peace
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Re: ROGUE and [R] tags

Post by Strail »

Its good to see that people have opinions and are still interested enough to post about the change.

The change to Missiles and Torps I wasnt aware of and i have posted about this on the admins section.

The issue of [R] tagged players has to be changed, whether you play it correct or not it has been abused. The roleplay of [R] has, in the main been ignored by a minority which has had an affect on other players.

Void existed very succesfully without the [R] tag, players did do their own thing,they killed other players and they went on a rampage, they also killed other players on sight (all without an [R] tag) however, they were not encouraged to act selfishly, and this is what the [R] tag does.
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Re: ROGUE and [R] tags

Post by Darth_Vader »

@Xenon clans have their own RPs, and if they stick to it, they are just another faction in space. like we had  clans flying for a specific faction (NS is the first that came to my mind), we have those that started their own "faction" and with the introduction of clan patrols, that's enforced even further.

[quote="Asano";p="225922"]THIS IS A SHOOTING GAME[/quote]

THANK YOU! i really don't know why this has to be pointed out over and over and over again.
If you want to protect beginers there are other wais for that: give them money to have an easy start, make more safe sistem (there are planty of them unused) ... but remuving the R tag for that ... lol.
now this is the part i don't agree with. there are certainly people who enjoy fighting their way through, doing missions/trading and actually progressing through the game. also, if they play for the first time, they pick up some skill along way. imagine someone who just started playing FL. he's got a whole bunch of credits, asks around, buys a shiny, good ship, arms it and starts pvp-ing. i'm pretty sure he wouldn't even scratch the hull of anyone who plays longer than a month. that's pretty frustrating.

[quote="Strail";p="225925"]The issue of [R] tagged players has to be changed, whether you play it correct or not it has been abused.[/quote]

do we not have a rule about that, a rule saying something like this:
Any player, by there actions; forcing a fellow player to leave the server because of multiple killing, abuse, or harassment will be banned. Players with this selfish attitude are not wanted on this server. Players facing this abuse are to send a PM with unaltered screen shots to an Admin here on the web site, or speak in game to Server staff.
or maybe another rule:
Players under level 20 should be allowed to play the game without the threat of being killed by other players, unless they wish to. Exceptions to this are when the lower ranked player is inviting a PvP or undertaking an activity that he knows will result in being fired upon. Please leave these players to enjoy the game and the server unmolested.
don't you think that would be the server staff problem then, NOT players? so, why should a good RP and players who do it well suffer because of someone else?
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