Your thoughts about 2115v9 mod

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Re: Your thoughts about 2115v9 mod

Post by Burn »

[quote="Zsoca";p="231070"]
I don't think the act of acquiring credits quickly is going to increase boredom, considering that trading is the most repetitive "profession" on the Void. And if making money became harder, then all the people who prefer to spend their time PvPing / NPC Slaying (a very large percentage of the Void) would have to give up their playing time to try and scrounge up enough money to pay for their ships.
I totally agree. It earning credits become hard then the whole game become a work not a joy...And I came to void...or other mods to have fun, not to trade hours just to be able to buy basic stuff or try out the new ships.[/quote]

I'm not saying it should be harder nor easier to trade.
It should be balanced just like it was in the 2112 mod with the five aligned gates (which also encouraged player interaction) and the distance of 12 k to the main faction planets.This resulted in an average earning of 25--27 mill an hour unlike the 40 mill an hour of 2115v8 mod.

In 2112 you also had an alternative of high paying missions in Nomad1 or Unknown 2 which also gave you 20 mill average an hour but was more fun due to shooting down npc and tracktoring their loot which could be sold at good prices.
I dont know how things are in 2115v9 but i believe that somebody wrote that the npc loot drop hasn't been fixed.( i could be wrong)

Winnol wrote:
I strongly get the impression that some of em just want a single system (why make all these systems, why put time in their if their only goal is to pvp?), starting rank 90 and starting with 2 billion credits. Preferably 1 single base with all guns and ships and no npcs. Is this really what you want? To me that sounds rather boring...
I totally agree.And if that would be the case this server would be long dead.However,there is something similar going on as quite a large amount of players have a lot of credits stored in their bank accounts due to the 2115v8 trade run.
So basically for them there is not much to do besides of pvp once in a while. And why bother trading or doing missions when you already have 3 billions stored in a bank account(This is for me the main problem)

Adding this /bank command just allowed ppl to hide their credits and only encouraged lazyness and fatigue for players.The bank command should be got rid of as sson as possible.2 bills on one char is more than enough and transfering cash can be done online via the help of players or clanmemebers.
After seeing so many complaints and moaning etc etc this is really a question i haven't seen answered. Possibly one of the persons complaining a lot about the current mod could explain to me whether this is what they want, and if this is not it, than what they actually do want? I think the answer to this question is a lot more usefull to the Void makers than just simply complaining...
A good start would be to bring back the 2112 mod together with a much needed money wipe or at least a partial money wipe so that ppl actually have something to do online.
Of course some players will not like this idea but they need to understand that this small sacrifice needs to be done in the benefit of the server.

Second step would be a good 2145 mod with new systems for the new factions,new ships (mostly VHF made for pvp/missions and at least decent looking unlike Lego,with balanced stats towards the other existing ships)
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Re: Your thoughts about 2115v9 mod

Post by Zsoca »

Second step would be a good 2145 mod with new systems for the new factions,new ships (mostly VHF made for pvp/missions and at least decent looking unlike Lego,with balanced stats towards the other existing ships)
Oh gods allways this new ships, new systems...goto NSU where you have 800+ ships then (nothing against NSU, I like that mod). You don't have enough ships now? Lemme calculate...78 custom ships in Void currently...ain't enough?
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Re: Your thoughts about 2115v9 mod

Post by Ryus »

[quote="Zsoca";p="231074"]
Second step would be a good 2145 mod with new systems for the new factions,new ships (mostly VHF made for pvp/missions and at least decent looking unlike Lego,with balanced stats towards the other existing ships)
Oh gods allways this new ships, new systems...goto NSU where you have 800+ ships then (nothing against NSU, I like that mod). You don't have enough ships now? Lemme calculate...78 custom ships in Void currently...ain't enough?[/quote]
I love all the new ships, and most are balanced just great.  Of course you get a little repeating of ship types after awhile but everything at least feels a little different.  But, while I won't complain about the number of ships that we currently have, when it comes to ships and guns to try out there is only one thing I really feel deep down.
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Re: Your thoughts about 2115v9 mod

Post by cmdrsaman »

Just one thing to everyone who's complained about bugs: with one or two exceptions, I haven't read any bug reports from you. If you really want to help out, then could you do so? The information on how to do that is in the "How to Submit Bug Report" thread. Bear in mind that that system was set up because it's a lot easier to track and manage bugs and fixes that way instead of just messing around on the forums.
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Re: Your thoughts about 2115v9 mod

Post by TheLaughingMan »

2112 will bring back unballanced ships, some so fragile some so strong
2112 will bring back uberspammers with 4-5 rocket mounted which was a boredom and serious problem for years
2112 will bring the Alex gates back together and hel lot of lazy traders who wont go on alternative routes but they will moan if others kill them

my list is long why 2112 is not solution at all
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Re: Your thoughts about 2115v9 mod

Post by Zsoca »

I am a lazy trader  :D  :D Alex gates back together...I will like it  :D  :D
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Re: Your thoughts about 2115v9 mod

Post by [BLK_LGN][X]Zeus »

The Alex Gates made The Void.
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Re: Your thoughts about 2115v9 mod

Post by QUASAR »

Yay!   :x
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Re: Your thoughts about 2115v9 mod

Post by TheLaughingMan »

DTA clan made the Void lol
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Re: Your thoughts about 2115v9 mod

Post by Richi »

Not DTA's RP but DTA's unfair and gutless behaviour pissed off the Void.
Don´t mixing true with lies.
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Re: Your thoughts about 2115v9 mod

Post by TheLaughingMan »

@richi
you are the liar not me
lets play kindergarden style lol
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Re: Your thoughts about 2115v9 mod

Post by Richi »

No mate, I´m not.
They don´t fought honorably, they fled from the battle when they were not outnumbered and returning only the odds.
When current situation on the Void was unfavourable for them, they took another freelancer char.
They were often regeners, outnumbered were regeners and unfair too.

I never said that you never fought with honor, that you was regener etc. Maybe you were one of the few good fighters and if you (DTA) go a different route, why not.

But again, DTA clan was the only one in history of the Void which has been from the Void banned twice.
It is not about you or me, It is simply true. You can do or write anything but you can not hide it.
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Re: Your thoughts about 2115v9 mod

Post by Kosmiker »

I couldn't care less about DTA, dead and buried on my books. What I want to know is, is there anything that will stay from new mod? Or is just a back to the past? As for the char wipe out... if there is one easy enough, "thank you for the express ticket for another game/server".

Anyway, because I might be hot-headed right now I'm willing to see, try and take my personal decision after. Until then I'll just look at it with doubt.
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Re: Your thoughts about 2115v9 mod

Post by TheLaughingMan »

Ok mates
I wasnt DTA. I got killed by them hell lot of times. They was good challenge. They done lot of harsh thing i know ...

Secondly my point was to bring them back coz why not? maybe they will bring back the Void to the former glory. I think the chances are the same as to rewert back everything to 2112.
My short history on the mod has started in the summer of 2006 and they was here. Lot of times you had to wait until a free slot coz the server was full at every afternoon. Then coz personal suff i had to leave a server in 2007 february. After that i came back around 2008 october. The actual population that time were 40 ppl cca. DTA was banned from the server. Then suddenly more n more ppl dissapeard...
Im not saying there is any relation between these 2 things at all. I just saying its nonsense to think is there anything to do with the mod to bring back peoples.
Its about the community we actualy have. Ok i know i have lot of overreacting topic n reply. Also i know im not the perfect choice to announce any suggestions or changes...
I would like to see some old members here aswell but as far as i know they have to dela with RL stuff. Some of them moved to another games

what if we setup a poll system before including any new features or for remove some stuff ?
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Re: Your thoughts about 2115v9 mod

Post by HunterKiller »

I think it's a great mod even tough I haven't been on it all that much, I lost track of the v2112 many years ago when I found out how to run my own server and I run it for almost 3 years 24/7/365. I run the Discovery mods and had a fairly decent player base then, the main Disco server was getting hacked by more than likely, many that were getting banned from there. They started showing up on my server reeking havoc and cussing me out all the time and I had to ban them from playing on it, Well, shortly after that, my server started getting hacked too so in the ed, I just shut it down to keep from dealing with it and run a different mod that I put together. Results, no more hacking. I had to make move to a new place and the Internet service was taking like forever to get installed. My forum started dropping in members and by the time I got the server back up,everyone had went their own way. I left it up for a while but, it wasn't worth it for only me and a few friends to keep it running 24/7 and eventually I closed it. I've left my forum up and as of today, I posted a Global Announcement that the forum will officially close on 12-01-2010. I went to a few servers to try out their mods but the pings were so high, I just couldn't keep from getting logged out. I've been on the Underverse for quiet some time now but, a bunch of  Disco/DiscoUSA/PTC rejects have joined the server and created a problem with me and now, just because I got into it with them, I get banned from the forum and a threat to be banned from the server if it happens again. I've been there for three years and have promoted that server every since and this is the thanks I got in return. They've only been there, maybe a month. Now, that clan is sitting back and laughing at the whole thing. I still can play on the server but am banned form the forums. What a friggin joke that is. I'll go back off and on and destroy every one of them, one at a time. They are known everywhere they go for unfair game play and RP. They will stay there until they get run off then search for another server to do the same thing again. They were just spanked real bad on the SW:WT server just before they hopped on the UV server. Idk, I kind of wish that my server was still up and or, I may just leave Freelancer altogether. I've come back here to play for a while and much has changed and I noticed that DTA was gone too. I had the chance a few weeks ago to run wild with a couple of them on the server I just left, It was fun to be back around them and have some good times together.

Maybe bringing the v2112 back will bring many of those that enjoyed it then, better than they enjoy it now, idk? I did find the mod but, I doubt it will work this time around? I still have it though. :)
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