How to do a MOD ?

Any information regarding the void server goes here
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

"with milkshape 3d you can export it, the sur.file i mean just download the SUR.file exporter"

For what it is SUR.file exporter, make bases skins? And where I can finde it ?

Still no one said how can be created and added upgrades like the armor upgrade or to create a new (skin) ship and his states ...

Please tell me :)
Captain
Captain
Posts: 134
Joined: Thu Dec 21, 2006 12:00 am
Location: Croatia

Re: How to do a MOD ?

Post by FallenMaris »

well the sur file exported didnt work, atleast for me

but gl with trying
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

Can somebody tell me how to do new Weapons ?
Major
Major
Posts: 1818
Joined: Sat Dec 30, 2006 12:00 am
Location: Northern Ireland, UK

Re: How to do a MOD ?

Post by Headhunter »

Give Clavat a shout for information about making weapons.  He is good at them and i am sure he will not mind explaining some turtorials to you.

All the best,

HH.
[img]http://img442.imageshack.us/img442/9902/terminatorhhyw9.png[/img]
[img]http://i203.photobucket.com/albums/aa316/Dynasty_047/THEALLIANCE.png[/img]
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

"Give Clavat a shout for information about making weapons.  He is good at them and i am sure he will not mind explaining some turtorials to you. "

Thanks, and where I can find him ?

I want to ask is Omega 6 Void system or is it old freelancer system ?
Also I copy the Omega 6 system from Void and add this in universe.ini

I see that the jump holl did not appear in the game, why not ?
And I next see that it must be added something (a lot)  in this files "shortest_illegal_path.ini" and "shortest_legal_path.ini"

And I want to ask is it a easy way and is it that only ?

------
[Base]
nickname = Bw11_01_Base
system = Bw11
file = Universe\Systems\Bw11\Bases\Bw11_01_Base.ini
strid_name = 261938
BGCS_base_run_by = W02bF41
[system]
nickname = Bw11
file = systems\Bw11\Bw11.ini
pos = 6, 16
visit = 128
strid_name = 261940
ids_info = 66954
NavMapScale = 3
msg_id_prefix = gcs_refer_system_BW11
----
Major
Major
Posts: 1818
Joined: Sat Dec 30, 2006 12:00 am
Location: Northern Ireland, UK

Re: How to do a MOD ?

Post by Headhunter »

Contact Clavat by PM on forums.

Don't copy any systems or anything from the VOID mod!  Ask Strail's permission first!

You'd be better to ask a modder about the rest of your questions, as i have got no clue  ;)

Good luck,

HH.
[img]http://img442.imageshack.us/img442/9902/terminatorhhyw9.png[/img]
[img]http://i203.photobucket.com/albums/aa316/Dynasty_047/THEALLIANCE.png[/img]
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

I want to ask Ask Strail but he dont replay ?...   Probably he is busy .

I think that Omega 6 is old freelancer system but it did not apear in the "FreelancerExplorer" program.

Thats way I added it. But it don't wotk anyway ... :(

Next thing I want to ask haw to do new shelds ?

I found in the Void mod this file "sys.ini" and in this file --- MAX_PLAYER_AMMO = 120.
I want to ask is it posible to add max ammo to every ammo like Torpedos - 30, rockets - 145, countermesur - 300 ...
Commander
Commander
Posts: 563
Joined: Fri Nov 24, 2006 12:00 am
Location: Italy

Re: How to do a MOD ?

Post by Osiris »

[quote="Kahless_uk";p="159620"]www.lancersreactor.com

Although the site is currently being rebuilt there are forums and a wiki site containing useful information you are going to need as well as the attention of people who have been modding the game since it's release.[/quote]


here you can really to found all thet you need m8
[url=http://img535.imageshack.us/i/osiridesigmz5pt5.jpg/][img]http://img535.imageshack.us/img535/487/osiridesigmz5pt5.jpg[/img][/url]
Commander
Commander
Posts: 563
Joined: Fri Nov 24, 2006 12:00 am
Location: Italy

Re: How to do a MOD ?

Post by Osiris »

[quote="FallenMaris";p="159706"]well the sur file exported didnt work, atleast for me

but gl with trying[/quote]

in really for the model of the Orion Home Station Base i was use the sur file importer for load in milkshape a original base of the game, last i was work on it and when i was finish the model i was export it withCMP file exporter. I was found the CMP importer too but .... i dont know it dont work in my milkshape :(
[url=http://img535.imageshack.us/i/osiridesigmz5pt5.jpg/][img]http://img535.imageshack.us/img535/487/osiridesigmz5pt5.jpg[/img][/url]
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

I add 1 new system and add to it asteroid field but the picture is not concur with the feld.

The field is some Lava field but it appear on the map like some metal fragments, what to do I to appear correctly ?

Please tell my, I tried but with no luck  :(:(:(

Please tell my how to do it.
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

Ieeeeeeeeeeee ...

I was able to do it :):):)
Commander
Commander
Posts: 749
Joined: Sun Sep 04, 2005 11:00 pm
Location: World Wild Web

Re: How to do a MOD ?

Post by LuckyLuke »

[quote="Osiris";p="159781"][quote="FallenMaris";p="159706"]well the sur file exported didnt work, atleast for me

but gl with trying[/quote]

in really for the model of the Orion Home Station Base i was use the sur file importer for load in milkshape a original base of the game, last i was work on it and when i was finish the model i was export it withCMP file exporter. I was found the CMP importer too but .... i dont know it dont work in my milkshape :([/quote]
hi,
to make working SUR files is not easy,
let me give you some hints..

1. only SUR Exporter v1.1 is to be used
2. dont ever use directx mesh reduction from the SUR Exporter settings
3. SUR Splicing utility by Devast8or is needed
4. read the readme of SUR Splicing utility carefully
5. a lot of patience will be good

you might wana take a look at these images if you dont know the difference of concave and convex shapes:
http://www.rustycode.com/tutorials/conv ... nvex2d.jpg
http://www.rustycode.com/tutorials/conv ... nvex3d.jpg

good luck
[size=200]BANG! BANG![/size]

[size=59]The Admin Formerly Known As RimShot[/size]
Major
Major
Posts: 1977
Joined: Mon Oct 09, 2006 11:00 pm
Location: Away.

Re: How to do a MOD ?

Post by geromix »

Thanks a lot for all the info guys,i will need it. :)
[align=center][i]
[b]Retired.[/b][/i][/align]
[align=center]
AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

Yes, thanks a lot, now I will do custom bases  :D

But no one sayd how to do Weapons, Ships, Upgrades and .......
2nd Lieutenant
2nd Lieutenant
Posts: 16
Joined: Sun Dec 09, 2007 12:00 am

Re: How to do a MOD ?

Post by WepstanXT »

It will be good if some one give me a link to the program SUR Exporter v1.1 and the other one.
Post Reply