Game
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Developments
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Archimedes
Arrow mk2
I managed to finsh two ships, one thrown in and one expected addition, the expected finshed addition is thee arrow, its wing to body ratio is a tiny bit over balanced, yet if i where to chose one of the four ships i would chose this or the rupac freighter.
All the hardpoints have been adjusted accordingly on all four ships using hardpoint editor.
The skin job on the archimedes is the best i can do iam afraid i just dont have the time to texture amazing quality textures its to much of a pain in the head, also i lost the uv map using milkshape, i give credit to all you skinners whom prevail through the tiresome stresses of the programing of certain apps, thumbs up.
This Test-Run-Mod is the final for now, its rather standard it has no WARP speed, thee additional thruster capabilities must remain though, other-wise the ships would look unequal.
The ships as follows:
Arrow - can be found at liberty 01 - base 1
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bretonia cockpit - identity
Heavy Fighter
x6 lvl 10 guns
x2 lvl 10 shield - One in this script
x2 lvl 10 turrents
x2 counter measures
x1 mines
x1 torpedo
x2 thruster
hold size - 44
bat/shds - 65/55
armour - 8800
1x power hardpoint
2 contrails
2 engines - One in this script
Archimedes - can be found at liberty 01 - base 1
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Kusari cockpit - identity
Heavy Fighter
x4 lvl 7 guns
x2 lvl 10 shield - One in this script
x2 lvl 7 turrents
x1 counter measures
x1 mines
x1 torpedo
x2 thruster
hold size - 35
bat/shds - 45/55
armour - 7700
3 contrails
2 engines - One in this script
Rupac - can be found at liberty 01 - base 1
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Borderworlds cockpit - identity
Heavy Freighter
x2 lvl 4 to 10 guns
x2 lvl 10 shield - One in this script though
x6 lvl 5 to 10 turrents
x2 counter measures
x2 mines
x2 torpedo
x1 thruster
hold size - 290
bat/shds - 190/125
armour - 11000
1x power hardpoint
2 engines - One in this script
Tomahawk - can be found at liberty 01 - base 2
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Borderworlds cockpit - identity
{Extreme} Very Heavy Fighter
x6 lvl 10 guns
x2 lvl 5 to 10 shield - One in this script
x3 lvl 7 turrents
x2 counter measures
x2 mines
x2 torpedo
x1 thruster
hold size - 90
bat/shds - 90/75
armour - 15500
1x power hardpoint
3 engines - One in this script
I tryed to balance it for testing purposes. all the ships work flawlessly. all mounts are correct.
Guns remain for sale, thuster too.
I would keep your saved ship under another save if your playing the actual game with the Tomahawk. ----have fun----
Maybe with these changes you really can feel the differences, i completely understand your issues regards to it not being balanced properly.
The weapons and other bits where made when testing years back, the old mod from 2006 had some things i used to start again, hence the reasons for me uploading this stuff,
i can honestly say now i completed a small pecentage of what i started trying to do, modding for this game has been a pleasure, a headache at times but now i hang up the gauntlets on the modding of this game, for me i intend to have a blast for a while before i make my next movesin life.
Thanks for accepting me, my work and my rudeness at times.{no pms, not doing stuff i said i would or just being plain into other things :0,not being regular on the forums or even flight time}
I wont promise flight time you never know what will happen today, tomorow or the next.besides iam stuck trading in hel1

lolz
Thanks for all the support on the forums, the posts the suggestions, and the funny stuff you put in yourcomments when i go through the forum posts, livelong learn much, peace Ld Elon-is-Sh03z
Download
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http://www.filefactory.com/file/af31947 ... _zip_flmod