Ideas for server population

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Re: Ideas for server population

Post by Battor »

[quote="Blackheart-X-";p="222340"]Greetings,

I read this with great interest.  Ages ago I posted that the void would need to change its ways or it will die.  200 people every night on Disco and 10 - 20 here is the sign of a dying server. Do you want this place to be like TT mod or Crossfire, which are brilliant but only 2 or 3 people play there.

Listen, I love this place and have helped out with ideas and donations  (I offered the idea of a rp only board which was put into place by Strail and I donated to buy our own server when my old friend Watchwolf asked us to chip in and help.)  I have gave loads of ideas to help the server but it always falls on deaf ears.  

The void has always been a PVP server and has always been very relaxed on rules.  Isnt it funny how the most popular server is stricly RP and very strict on rules?  I have said this about a year ago and nobody bothered their arse.  The void MUST change from being a PVP server to a RP server before its too late, it aint f***ing rocket science, but nobody pays attention.

FFs enforce strict rules, make people who are in clans, tag their traders bring back the 5 gates in Alex. Make Tohoku a ghreat trade route as it used to be 4 years ago.

Why does it take a player like me who only plays now and agian to point this out to admins.  

Everything I have said above has been posted by myself (in eithetr this char or one of my others) more than a year ago, and NOTHING has been done.

I absolutely love this mod and only post this sh** because I feel so deeply for it. TBH I don't play here because it isnt fun anymore, but FFS I wish it was.

PLEASE take action NOW before it really is too late.

Thanks, Alan. aka BLACKHEART, SAVAGE, VOODOO etc etc lol[/quote]

+1 nicely said
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Re: Ideas for server population

Post by BLAHA »

just one thing!!! wht sense make it like disco where u have 100 ppl and they trade the most time lol in several hours mayby 5 ppl die because of fights and this in BS with thousend msl LOL i cant understand this and it didnt make any fun so im also on other servers but as i arrived here and the ppl left coz of spaaam nothing else - it was the hell going on here it was great 20 ppl smack each other loved it

but mayby its not bad  - but a lot of work to make guns for ships for each factions...also the infocards could help to have some RP here
but the important thing is the the clans move around hunt each other and make traderoutes precariou and if we would have a navy they would have jobs too -- but it depends on a clan how they behave and wht they have to say in sys chat
so nvm disco -- left this one because it was damn borring with 100 pll LOL (and coz lastest arrived news about ;p)

there are also a lot of ppl out there loving original FL (and this servers like DFLS) because also of his minimal spaaam
to gain money on this RP servers is very hard so the ppl spend a lot of time (like me :(((( LOL) but this doesnt mean the server and the action is more fun...i hope that the reduction of spaaam will bring a lot ppl back and new ppl too  :D
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Re: Ideas for server population

Post by Vesko »

Well, I play on most of the mods mentioned here, so I might have something to say...

TT is an awesome mod, but not many people know about it. I blame bad advertising for that.

Crossfire. it's by far the biggest and coolest FL mod out there, advertised a LOT, has good RP, etc. But players just don't come there. Why? I have no idea.

Now about the Void. The Void has fairly good advertising, a toolbar, an FL community button etc. What the Void lacks is RP. A lot of people know about the Void and have played here in the past, but they just don't anymore because of the lack of an RP environment.
Now, let's get to the point. RP isn't that hard to establish, and contrary to popular belief... it does NOT mean no PvP anymore. Take TT for example. It tries very hard to have a good RP environment and it does to a certain degree. But on the other hand, we also have awesome PVPs there because the ships are incredibly nimble, and missile spamming is rare.

This all means, you can have your cake and eat it too. You just need to WANT to do it.
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Re: Ideas for server population

Post by Zsoca »

Crossfire is a good mod, I played here for a month, 2 and then left. Why? I dunno lol...Tekagis...well no comment. Discovery has got tons od rules, RP limitations etc. but 150-200 players online everyday. It is a strange phenomen.
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Re: Ideas for server population

Post by Battor »

[quote="BLAHA";p="222357"]just one thing!!! wht sense make it like disco where u have 100 ppl and they trade the most time lol in several hours mayby 5 ppl die because of fights and this in BS with thousend msl LOL i cant understand this and it didnt make any fun so im also on other servers but as i arrived here and the ppl left coz of spaaam nothing else - it was the hell going on here it was great 20 ppl smack each other loved it
[/quote]

Players die on disco rare cos theres a rule if you die,you can't fly in the same system you died whit your character for 4 hours.
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Re: Ideas for server population

Post by BLAHA »

=)) well ok didnt know that and it didnt make my dicission to leave there any worser
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Re: Ideas for server population

Post by cmdrsaman »

Thanks for coming back out of lurking, BlackHeart, and offering your ideas :P Good to see you're still around. (Hint hint: all ships drop all cargo now. Also, several pirate ships have had their cargo hold increased.) And same to the others too. Let's see what we have here.

First off: the storyline will continue. We just need to discuss what direction(s) it'll take. (Shiver, please don't chime in right away that the Nomads should conquer half the galaxy :D) We're doing that atm, but I think you'll understand that the aim in the last two weeks was getting v8 out the door, and make it as stable and balanced as possible. (As for the recent server crashes... it was the same for a short time when v8 rc2 launched, and the same in v7, and so on. It's being worked on right now - but it's not easy.)

Second: we're discussing bringing the five gates back together. It would be good to hear everyone's opinions on this while we're doing so.

Third: about RP. What I don't like on RP servers is the usual strict time penalty for dying. What I don't like on the Void server is the complete lack of RP rules, save for the piracy rule. (Actually, I'd very much support making the [T] tag mandatory for freighters. Since the [X] is mandatory for pirates.) However, the main point is that you don't need to have rules about doing RP, and it doesn't have to be mandatory, to do RP. Apparently, there are plenty of people here who would like to do RP: well, then do it! :P Remember the war around New Berlin? That started from below, not from on top: traders flocked to NB, Reavers started attacking them regularly, then BL joined in too, the other other evil clans at the time moved in as well, Syndicate claimed Dresden for themselves, and the navy finally started to respond. Remember that at the peak of it, the server had seventy(-something) players on? (The biggest recorded gangbang in Void history :P) You just might find other people willing to roleplay if you'll do the same too.
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Re: Ideas for server population

Post by =ESF=XENON »

Give the People Something to Come for , And they Will Come.
Remove some Principles which Tie the Server Tight and it will make many come.
Make New Charges , Example : i will never be a Pirate Cause 200k is something i can get from selling Half a Gun lol . So RP is Fail , Enhance it and watch , So don't Complain until you enhance.

Actually it's easy for anyone to be an Advertiser for his/her best fav. Server (void) , as i Adv everywhere , on every website i can find , and in all directions that can bring players here , Now Do as me and as many faithful players here , And Start STOPPING here and Don't be a barricade with any shape to the Void Server Progress.


@ Admins : GET the New mod on lads , This will Do Magic , but only if not bugged , So best regards and best luck for you and best thanks for you too , For the hard work and Efforts Spent here so far.

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Re: Ideas for server population

Post by Shiverblade »

@sts, i dont think the BS bugs is the only reason people stay away lol.

@Zsoca: I dont know if it was different on other servers but in the original/vanilla/unmodded FL a few years ago it was like this: 3 clans, 1 ruling alpha, 1 ruling beta and 1 ruling gamma. Pirate clans, taxing people who were there. People in those days were trading, doing missions. PvPing, having wars and shooting others. U also had police-clans in the meanwhile who were in the house systems. Maybe its a idea to bring that back in the void-mod-style? Give some navy clans juristiction on liberty, others in rheinland, kusari, bretonia. Liek that Wars can excist etc. Maybe ALITTLE like discovery, without the hardcore RP?


@global: whatever the thing is: Change, must come: The server will NEVER be a RP server..But, we can organize things, make thing logic into the game. The server must maintain PvP, but we need a slight tint of RP to give people a reason to play, to make the gameplay interesting!

Ive talked with a clannie today and he said it would be nice to kill eachothers base, i said that would blow since people will just shoot eachothers bases when no one is online. Then he said that the base will only be dmgable when people of that clan are online! Maybe thats a idea? Make clan bases dmg-able if there is a minimun of 2 clan members online? (who are rep-tagged so the system knows they are online)

But any how: The server needs to give a better reason to the people to play here other then pvping all your life. We could discuss it here from now on if people agree, since we all agreed that the server needs a change.

PS.
Make ships/ship parts more expensive. Earning money is a true piece of cake on void so why not make abit more expensive ships? :) Ships are highly advanced so why they cost so low?! :O Or perhaps lower the commodities prices ALLOT? Dunno.

PSS.
If someone replies please place in a PS msg what you think of this: I said something about commodities prices, what if: It gets reduced allot, and the money of EVERYONE gets reduced to a max of 20mill? So if someone has for example 13.543.442 Then it stays like that, but if someone has 90.000.000 then it gets reduced to 20mill. Maybe a idea to make the money-earning thing abit nicer, afcourse some people would hate it(if i would have milions and milions i would compleetly hate it) but perhaps its good for the best of the server? As i said, just reply what you think and dont flame xD Just speaking my mind so that accidently something usefull comes out :P
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Re: Ideas for server population

Post by anoyingnomad »

First off, Great that the community isn't fighting this time but trying to save the server =D>

Second, HC has destroyable clan bases aye. But no one is stupid enough to attack one when theres no clanmembers online of that base. Why? Simple. The base alone would gun him down. Those bases are strong.. Ask Zeus, Madz, and some other BL players ;)

@cmdrsaman, as i said many times, I say bring the Gates back. It is really needid i think.

And send a mail to those 8000 registered people, it surely brings 200 back!!!
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Re: Ideas for server population

Post by Ryus »

Disco rules on this server will be the final nail in the coffin.  Why you might ask?  We aren't Disco.  They are THE rp server.  And the people who want that strict RP are playing there.  The people who aren't are playing elsewhere, including here.  I have tried Disco in the past, and I HATE it.  Making the server more like disco will only eliminate the niche we fill and drive away the remaining players, sending the ones who want RP to disco and the ones who don't to servers like Hamburg.  I do agree that certain small things for RP, some of which are being done, can and will be good for the server.  But thinking that instantly imposing disco like RP rules will instantly make us get half their players in ludicrous.  Freelancer isn't gaining new players (maybe one or two in a blue moon.)  So the ones that are here pretty much like what they like.  People are on Disco because they like it.  People are here because they like it.  Suddenly jumping up and saying "Oh hey, we are like disco too!"  Will just make people think "Well, that server has been RP all along, they must do it better."  It won't save us, it will KILL us.
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Re: Ideas for server population

Post by BasCelik »

I agree that we need change. I see as solution RP. End I don't think that RP will kill PvP because in RP you also have pvp.Good balance of trade,pirate,evil and good should be our goal.
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Re: Ideas for server population

Post by Shiverblade »

I have a idea, lets all place points with ideas for example:

Ideas:
-blablabla
-blablabla
-blablabla

And then like this, the admins/devs know what we as community would think will help the server
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Re: Ideas for server population

Post by McViper »

Sorry for not knowing that, but what's the Five Gates in Alexandria you are talking about?
We should do some Rp thingys, we are in the good way : We begin to eliminate spam, and we begin to do weapons - related - to - factions , Like that Nomad guns are only in nomad ships etc... We are in the right way I'm pretty sure.

Well first off i think we need to do more events, and stop fighting in forums, that's useless.
And we should put something in Sparta that make it not the lone system that is loved....i dunno, maybe Npc's or something?

P.S : I don't think it's a good idea, increasing weapons and ships *2 or *3 is better.

And send a mail to those 8000 registered people, it surely brings 200 back!!!
+8000 !!
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Re: Ideas for server population

Post by Shiverblade »

Maybe sounds harsh, but eliminating the abandoned city and making sparta the go-through system would be perhaps a good one? Lets put the 5 gates thing in Sparta. 1 gate to rheinland, to liberty, to kusari, to bretonia, to dyson sphere, to osiris and a gate to EFZ. And get rid of the abandoned city. Sounds harsh but maybe it helps, makes people go to other places instead. Also make navy-factions solid-red in the clan reps who are evil. Then they wont dock there, they will dock on the outcast base in alexandria to hunt for navys there.
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