New mod not catering for everyone?

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Re: New mod not catering for everyone?

Post by [BLK_LGN][X]Zeus »

[quote="Blazin_uk";p="224165"]I mean the missle slots (i think its great less spamming) but after you taken the choice of having loads of missiles, all the "spammers" dont play anymore since its mainly a guns only sort of mod. And tbh there was quite a few guys who used missiles and was great for the server cuz more ppl = more fights.[/quote]

"Spammers". Who? If you give a name then maybe I can tell you something.

[quote="Blazin_uk";p="224165"]Yes i know there was loads of us who moaned about the spamming and that, even i did, but it was part of the game and part of the server, i mean in the past its even been said the Void caters for everyones fighting style.... Not anymore it doesnt. But now since you sorted the missle slots even the moaners dont play anymore why is that?[/quote]

No. Spamming was ruining Void.

[quote="Blazin_uk";p="224165"]Im a PvPer, always have been so this next point is quite annoying i think, i know its more realistic to lose ammo when you die alongside everything else, tbh i dont wanna be trading just to pay for ammo i will lose alot, i mean i cant even do training with my clanmates cuz it will cost me a alot of credits.[/quote]

I can't say whether I love or hate this ammo drop. Really can't.

[quote="zyraxes";p="224166"]Not for quite a while,Void is dieing since when a corrupted and incompetent coalition destroyed Dacia clan,baning and accusing players,accusations which never have been prooved.[/quote]

Hi there. I don't have a problem with you, Zyraxes. But let me tell you something I've kept my mouth shut on for quite a long time.

http://www.voidserver.com/modules.php?n ... ic&t=20516
http://www.voidserver.com/modules.php?n ... ic&t=23134
http://www.voidserver.com/modules.php?n ... ic&t=22910

I know exactly why these bans were issued, and I know FOR A FACT that they are correct. Why? BECAUSE I PROVIDED THE EVIDENCE. The first one is Sherry, btw, who tried to return with the help of DKH.

So DON'T come here, posting all your bullshit that nobody ever cheated and your clan was full of saints, because it WASN'T. End of story mate. Kaos is bloody lucky he slipped through my fingers, as well.

And Aurel. Oh, I caught him speed modding alright, definitely, and I saw it with my own two eyes. Unfortunately, I wasn't able to prove it. And before you say it - what would I gain from lying? Aurel gave it a go, and it caught up with him. Deal with it. Meh, now it looks like a  "let's try and disgrace Dacia" post. Sorry, but it's not, I speak the truth and nothing else. I think this covers your post, there's no point me quoting further.

[quote="TheLaughingMan";p="224168"]1 more thing.

Only some clan stick to their RP on this server. Others just getting aliances with all possible similar RP's clans[/quote]

Damn straight. I've said it before, and I'll say it again: It's all well and good talking about how you're all enemies and fight for hours on end on the forum, but ingame, you'll all stop and team up if somebody else shows up.

lol @ blowing my own trumpet, but it's true...I think we all know who "somebody else" is.

[quote="TheLaughingMan";p="224168"]2'nd more...

Lagg is unacceptable, considering like a cheat some kind and if you see a ppl not getting the hits correctly.
Its rare opportunity to see a chat like this "sorry i have lagg, not fighting"
Black legion do
N*O do
SYNDYCATE do
wanna join to the list ?[/quote]

Another very good point. If you're lagging and you know it, why AT ALL, WHY do you fight anyway? Walking into warzones and saying "don't shoot me I'm lagging", then joining in!!!

And another mentality that needs to go. "I can't help it, so it's ok and I'll join in and ruin it for you anyway". No, it's not ok, and you need to jog on.



Can't be bothered with Draugr's text wall, too much effort. Besides, it seems ok. No offence lad. xD



[quote="Battor";p="224185"]This place is dead and empty like never before as i remember because "the headmasters of void" denie and don't want to change this place.This place needs a new beggining(im not speaking of a new mod,im speaking the way of playing) that will attract new population of players to visit this place.For a start they could make a e-mail comercial and send to all forum members to visit void cos theres a new mod,new ships,new weaps,lablabla etc...[/quote]

Can anybody come up with a good "new beginning"? No. Most of it is just nubs who don't know anything about how this server works waffling on with themselves. A very small minority speak sense here, these days. Very small.

VANSEN. <3

Someone who knows what they're on about.

See, now you all made me post some harsh truths. I think. Your own fault, though. And the thread's just turned into who can point their finger the most.
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Re: New mod not catering for everyone?

Post by cmdrsaman »

[quote="Vansen";p="224202"]Things to help new players -
Get rid of lootable ships
Get rid of rep based trading
Put a basic trade ship at Manhattan
[/quote]
Second suggestion: in the works. Third suggestion: already done for v9. First suggestion: could you elaborate on why do you think it hurts them? Loading up on sunslayers and cannonballs is not mandatory, and if a player is at that point, then they probably already have a top-of-the-line ship.

As for the others, I'm not in a position to say anything about them :)
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Re: New mod not catering for everyone?

Post by =ESF=XENON »

[quote="Vansen";p="224202"]Things to help new players -

Get rid of lootable ships
Get rid of rep based trading
Put a basic trade ship at Manhattan

Things to keep new players -

A more active Event team
A more active Admin / Void team
A more active FAQ team

Things to help the server -

A complete update and rewrite of the server rules
Tougher sanctions on rule breakers

I hope nobody finds the above offensive, this is my opinion only  :)[/quote]

Perfect General Advice
Any details ?

regards,
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Re: New mod not catering for everyone?

Post by BLAHA »

1. i want bases, a lot of them in alex... where u only can land with specific licenses
2. u can still mount 2 cannonballs or mix it with sunslayer ...how about when a ship has 2 slots 1 of them is only for CD?^^
rockets has autofocus and also can cause lags like autoselfmademinecarpets - a mod doenst mean to take a ballance out of a game -
3. fix the shilone lol
4. dont complain about admins decissions - i got also banned not here from an other server without reason for two weeks - BUT im glad that there are ppl
who try to hold servers clean from cheaters

http://www.youtube.com/watch?v=_Qt3vhbv52E

priceless ;P

EDIT: ya look at the viper and shilone same size but worlds apart from pwr, slots, shields,...
Last edited by BLAHA on Sun Mar 21, 2010 2:39 pm, edited 1 time in total.
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Re: New mod not catering for everyone?

Post by cmdrsaman »

Yeesh... apparently, there's a lot of hate simmering between some players against each other. You know what? I ask you to go ahead, play the blame game, and flame away. At least once it's all out, everyone will know where exactly they stand with each other, and though I don't expect any headway will be made by that, at least you'll vent your steam. (Which was exactly why I suggested making a flame section on the forums several months earlier :P) Once this thread gets locked, I'll just post another solely for the suggestions, in the Reavers section if need be. In the meantime, if anyone wants to post suggestions like Blazin, Vansen and in a sense, Battor and VirtuaL have (kudos to them, by the way), well, they can post them anywhere they want :P As it has been said in the previous such thread, while not every post might be replied to, generally they all get read and considered. (Some unrealistic ones fly out the window pretty fast, though :P)


Oh, and a bit of history about the missile change: there was a general consensus on the dev team that they needed to be changed. However, basically everyone wanted them to be nerfed in a different kind of way (sometimes more harsh, like in Zeus' and my case) - there wasn't really common ground until Luke posted this method, and we all compromised on that. It's not like missiles are useless now :)

As for dropping ammo... To counteract some complaints about that, we considered lowering ammo prices in the EFZ, but in the end, we dropped that because it could be abused by players to gain money fast. Sorry, but we can't trust the player base not to do that. If we find a way for a better solution regarding ammo (by the way, let me repeat myself for the 1024th time: suggestions plix plox :P), it will be done. But I think we can all agree that the looting part brought some real change :P


Update: I just noticed Seth's suggestions, so here're some comments.

1) Unfortunately, that can't be done yet. Only faction reps can dis/allow players to land at bases - like on clan bases :P
2) Yep, some VHFs do have 2 x CD/Msl/T slots. Some, however, have 1 x CD/Msl/T and 1 x CD/T only. Like the Viper. They were designed this way. Since CDs, missiles, torpedoes and mines are all tracking weapons, they mean the same kind of load for the server. Replacing a cannonball with a hornet wouldn't change that at all.
3) Fix what on it?
Last edited by cmdrsaman on Sun Mar 21, 2010 2:32 pm, edited 1 time in total.
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Re: New mod not catering for everyone?

Post by Zsoca »

Yea fix the poor Shilone  :D it needs a second small green light from the right engine  :D  :D
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Re: New mod not catering for everyone?

Post by BLAHA »

one must be enough for this little vacuum cleaner  :D
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Re: New mod not catering for everyone?

Post by Koumori »

One idea springs to mind: make missions a viable alternative to trading right at the start. At present it simply isn't- new characters have enough money to buy a Patriot and kit it out with marginally better weapons, but dispatching a squad of regenning bloodhounds from a mission with a difficulty level of 1 with such a setup takes far too much time and patience to be worth the reward.

So what options are available to new players who, for whatever reason, don't wish to trade? Join a clan that gives handouts to its new recruits or leave, insofar as I can see.
Mods should always offer ways for new players to advance without any outside help, and Void is classified as a shooter server, so I'd expect a number of arrivals to come with the intent of blowing things up. Being forced to trade their way up the ladder would surely water the enthusiasm of such people.

To remedy this, I'd suggest increasing the yield of missions in a few bases around New York without increasing their difficulty, and reducing the number of regens low-level NPCs can perform (generally they can restore their shields and hull by around 85% something like two or three times each, which high level NPCs don't seem to be able to do even once).
Oh, and reduce the price of the Junker bribe at Rochester to something sensible for new characters (last I checked it was something like 500k) so that it's possible to get started by completing Junker and Rogue missions instead of being limited to lawful factions' ones.

I'm not sure which of the above suggestions are actually possible, but if they are I think implementing at least one of them would help with the mission statement here- if you want to cater to everyone, people who want to advance via missions should count.
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Re: New mod not catering for everyone?

Post by =ESF=XENON »

@ Zeus - DKH didnt help sherry to come back as you say , stop creating BULLSH1T
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Re: New mod not catering for everyone?

Post by Burn »

One of the most radical suggestion i thought of is the reintroduction of the Eagle ship with it's innitial turn speed rate.
You will most definately get yourself most (AND NEW)players using this ship with some quite exquisite brawler and sniper setups.
I remember Eagles with ARMageddons and NOmad Laster setups (or anihilaytt and tizommnia(...it was always entertaingn for the best pvp'ers around here to be able to use such a vast equipent
The bad thing is that the Viper,Anubis,Concq and other moded ships will be less popular but hard times require hard measurements.(my appologies to the modedrs)

Fixing the old Spartan would also liften some spireits around here,.
Fix that Robot bugged ship if possible Tit crusher or whatever it's called.

My second suggestion,and you're probbaly all sick and tired of hearing it is to get rid of the [R] tag as it is a anti-piracy,anti-clan,anti-RP,anti-Void etc etc   Tag which has caused nothing but harm and was only abused by players to get excuses for mass killing rampages which by them harmed the shot down and

Just take a closer look at it's definition:

All rogues will be tagged [R]
Rogues may not be in a clan and may not tax
Rogues by their nature and activity should be deemed KOS (kill on sight) by other players.

It's killed the spirit of the Void in my opinion.

Another suggestion is to get rid of the colored nicknames as they are a symbol of unequality on the forums for me.
When i first came here on the VOid forums there was no such thing as a colorfull nickname and everybody was treated fairly.
Sadly things have changed since then...
just disgusting and unneeded in my opinion.

If it would be possible to restore the website into a similar look as it was 4 years ago it would probably please a lot of registered users around here.(including me)
If not then please get rid of this registered users window:Image

It;s just to small and doesn't give an overall view of the online members
Why to scroll down to see USer 1,2,3,4, etc
AN overall view (and you can take again the Voidwebsite as it was 4 years ago) is needed aroudn here.

Fixing the websites screen gallery would be another sugestion.
No more Battleship/Cruiser due to lag from what i've understood
No 3 D sysytems.
Perhaps get rid of the "exotic" and unfloewn ships Toahaews,Cobra etc or rebalance them if possible.


For the 2145 mod you could take the 2112 mod as an example which in my opinion was the  bsst of the Void:
It contained a perfect combination:
New Systems with New Factions which sell new Ships +new Commodituyis
The possiblyty to do missions for these new Factions in Babyloia or Tartarus was a nice feature waseell

Another sugegstion :,make it moew  harder for people to earn cash
It currently takes one 1 hour to get 30 mills

Bang a money whipe for the next mod and make people work for their money as currently they are probbaly bored anyway with so much cash
Missions with max 230 k payout and longer Traderoutes.

That's all for now if anything else pospost into mind i'll posty.

another one would be less RP stories on the website and more inputt from the Admins/Voids as information and guidilens etc
You have to understand that most players come here to enjoy the game and not read stories
They just want to have fun as the average age around here is probbaly 21

Toodles for now,
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Re: New mod not catering for everyone?

Post by Verminard »

[quote="zyraxes";p="224166"][quote="Blazin_uk";p="224165"]
For quite a while now i have noticed the low population of the server.[/quote]

Not for quite a while,Void is dieing since when a corrupted and incompetent coalition destroyed Dacia clan,baning and accusing players,accusations which never have been prooved.Never.Except some spammers Dacia did nothing wrong.One example: we have a 45 year old player who doesn't know anything about computers.In last 3 years he just pressed "power" and Freelancer shortcut.3 Years just playing FL when he's son is not at pc.Some admin banned him for cheating.He was frustrated and moved on another server.After 2 months or something,admins found the glitch(it was a graphic glitch) and send as apologies.But the damage was done.A lot of players after this started to accuse us in game.Our image,already damaged by corrupted coalition,by moaners etc,was damaged again unfair.This was only the last unfair judgment that we tooked.We were tired for this sh** and we left server.The corrupted coalition is happy now.Ooops.but what will they do now? Just waiting other players to accuse...or anything else but not playing.Until they will start accusing and baning themselves cause there are no players left.
And it's not only Dacia,there are a lot of new players who comed here,and left after few days.Why? Because some guys here did nothing else but accusing and moaning good fighters: "you lagg,you cheat,you spamm,you etc".On other servers you will never see this dialog.Instead of looking for a good anticheat program(like other populated servers did) just to clarify the situation,you preffered to accuse in vain.And baning for "suspected" cheating(lol i will never forget this one-its like a judge will send all suspects to death punishment,just because they are "suspects".
In last year,Void had fights only in forums,but in game nothing but accusations and moans.No rp,no fights,false accusations,hilarious bans with no prooves etc.The 6-8 players at peak time it's only because of this.The 60-200 players every evening and day on other servers it's just because fair play,role play,good anticheat(no one is accusing no one because no one can cheat),mature atitude.The fights and the role play are in game,not only in forums.[/quote]

Hmm can't let this one go can ya?

yes the player in question was banned for cheating, I saw what was happening with my own eyes at the time having been notified. At the time on the server there were a lot of accusation of cheating and even more cheats on the server, players had been warned of a zero tolerance attitude towards this. I banned the player based on what i had seen, and on other guards and modders advice. As soon as it was established that this was a bug, which took time cus it was not common at all, I made a Private and Public appology and lifted the ban on this player.

Now before this have I ever banned a Dacia player? No.
Had I ever accused a Dacia player publically of cheating? No. (may have been discused in private, but thats my job, if accusations are made im obliged to check it out and consult with my peers)
Have you brought this up constantly since? Yes
Do you have a delusion that there is a conspiracy against your clan? Yes

All we have done and tried to do is to rout out cheaters and nothing less, and that is all we try to do. Some times we get it wrong, sometimes we get it right, alot of the time we upset people in the process, but if you know of a better way to do things then please tell me, cus I don't know of 1. Would you prefere it if we sat back and did nothing, it would certainly make my life easier?

May be you should be asking, "why is my clan constantly being accused of cheating?" and looking into what you as clan leader can do to help this situation, instead of trying to blame others for the actions of your clan members, and thinking that there is a conspiracy against your clan on the server. Why on Earth would we want to loose good players that don't cheat, and obey the rules?

If you wish to discuse this at all then PM me as I have said before, and let this thred be productive.
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Re: New mod not catering for everyone?

Post by Cursed_One »

could maybe also do a forum cleanup to get rid of all the useless topics and boards that only creates confusion when browsing them. and then I mean complete clean up, remove every topic.

then again, it might be a bad idea, I dunno. (also it has nothing to do with the mod)
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Re: New mod not catering for everyone?

Post by Gabriel_Angelos »

Hi all, seems like I've been away forever!! Good to see some of the old faces are still knocking around. :D

You know it's interesting reading this thread and some of the ideas that have been given, since all this stuff was going around and being discussed 12 months ago (look at me I'm talking like I'm a long time Veteran to the server LOL!) before even Strail had stepped down.
Having said that there are a couple of points I agree with, but the one that stuck out is the mission system, as anyone that remembers me will know, I absolutely hated trading! But I stuck with it long enough to get the ship I wanted with the weps that (I thought) were good. I used missiles butnot to the point that I could be accused of spamming, instead of 1 or 3 every pass, I'd use 1 whenever I thought I could successfully get it around your cd's.  Anyway, I'd trade until I got what I wanted as a Char and then scoot off to do some missions, the problem being that they were either:

Far too easy and I spent more time flying to the mission than actually doing it...

Was too hard for just one person to do on there own, so you'd get frustrated with the fact you were being raped by 30 Nomad Lasers at once...

Or they just wern't lucrative enough, I remember finding a set of missions that fit my skill level (just about) yet once I'd factored in the selling of loot and the pay, then offset that against the cost to repair my ship/parts and replace any Torps, CD's or Missiles I'd used, which may have been no more than 5 for each at most, and it'd turn out that I was losing money!!

So talk that "money is too easy to make" and that "30 Mil can be made in one hour" isn't really a valid argument, because some of us need to find an hour of our time to PLAY the game sometimes and couple that with the amount that weps and ammo cost in some cases (especially now that ammo is lootable off of players) then it's not surprising that some new players only stick around for a week or so before going away cos they can't see the point.


Then there's the subject of "what can we do to make this server as great and well populated as before?".

Simple answer, and it's a tough one to take, short of scrapping the mod as is and completly starting from scratch, there is NOTHING we can do.  It's a sad truth but it's one that all longtime FL players accept, the game is six years old.  If it was a hamster it'd be pushing up daisies by now.
The only thing we can do is try and improve the quality of the Voids life and make it comfortable until the light is finally snuffed out.  
One thing I would like to see done though, which cmdrsaman mentioned (hi mate! long time no speak! :) ), is to see all the unfinished things that Strail never got around to, to be fully realised.  That way in years to come if we all met up for beers we'd all be able to agree that, yes the Void may not have been to everybodys taste and yes we all had differences of opinion even to the point of genuine hate, but one thing the Void was, a complete and definitive Freelancer Mod.

So first post back and as always it's turning into an essay, now I'm gonna go cut my teeth on 2115v8  :P

See you out there, Scream On! and most importantly...

Peace.
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Re: New mod not catering for everyone?

Post by Outlaw »

I will tell you what is wrong here.

Too many people take this game/mod/server far too seriously.  Its a pvp server and its built around competion to be the best pvper. Some players take this too personally.  Remember when it was all for fun?

The core of the server community is rotten. I feel i don't need to name names as anybody who has been here for some time and reads these forums will know the players I speak of. They should have left a long time ago but are still here causing argument in the forums. Just leave, like you should have a while ago.

Not enough admin/staff are in game or are seen to be involved.  Hardly any communication/feedback from admin either. Admin need to improve.

Draugr, you are an exception to this and seem to offer information and be open to discussion.
Why is it only you?


The rules need changing, and tightened up.   Deal with players who are out of line. Grow some balls and deal with them, for good of the whole community.

If players can make the effort to start clans, why ffs can,t they make the effort to stick to the rp that they came up with.  If players want to be all friends then ditch the clan tagged chars and be freelancers.

End of rant.

BTW - What happened to the following guys. (apologies if this is something i should know.)

Kahless
Ellessar

edit - can mods be merged? ie If 2 or more dying mods came together could they be made compatible with each other?

it would mean more players, more staff, new stuff to see, more ships to fly etc etc.
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Re: New mod not catering for everyone?

Post by Burn »

BTW - What happened to the following guys. (apologies if this is something i should know.)

Kahless
Ellessar
I would like to add the following:

Gannon
Ruggs
Clavat
Polish_Earth
Nephalim
DarkKnight-Guide
Alphawolf
data001
Kosmiker
Watchwolf (only returning to ask for donations?) i guess when it comes to money...
hopefully it's being spent on the right things.


SO what happened to these guys?Did they just left without letting the COmmunity know or careing about the community?
This just prooves my theory about the colored forum nicknames and their attitudes.
You are hiding behing your Void/Admin lounges and your "awesome" colored nicknames instead of contributing and participating on the Void forums with some healthy and constructive ideas.
It's such a shame...

And why did Blazin had to open this topic?Why didn't an Admin or Void do it?
Questions after questions...

Ending my rant aswell.
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