Page 3 of 4
Re: We miss frags...
Posted: Sat Mar 21, 2009 1:14 am
by Gr8-Lizard
Im not interested about frags.
Re: We miss frags...
Posted: Sat Mar 21, 2009 3:23 pm
by Live-Evil
Kosmiker, that's a great idea. The only way I can see it really being abused is by someone letting their friend kill them a bunch of times to rank up, or someone exclusively targetting new players.
Re: We miss frags...
Posted: Sat Mar 21, 2009 5:21 pm
by Berserker
I simply voted ''I don't want them'', just because many players were playing and fighting more for frag stats than for having fun and increasing their skills in combat. Like some lads already said here..you can get lots of frags sure, but may be from overkilling or killing some noobs.. you can dock and repair and then continue so I don't see any point in bringing back these stats again. They just ruined that what we were playing for.
On the other hand, may be it would be good to see godlike etc. messages again, I liked it when we had this on Void and I think it's better option than frag stats.
Re: We miss frags...
Posted: Sat Mar 21, 2009 5:26 pm
by Zebulon
Please dont misunderstand me - This is definately a shooter server - however that does not give you the right to misbehave. "on a rampage" works for me - whether you should be able to see if another player is "shark food" or not Im not so sure about. Then again, anything over level 20 is a target providing you dont go down the overkill line.
I do like the idea that your /frag will show you a "status" message rather than actual figures.
Re: We miss frags...
Posted: Sat Mar 21, 2009 10:37 pm
by -Wolfie-
now THATS a nice idea

Re: We miss frags...
Posted: Sun Mar 22, 2009 9:20 am
by McViper
yeah agree with Zeb !
Regards
Cpt.McViper
Re: We miss frags...
Posted: Sun Mar 22, 2009 5:14 pm
by Symbol
Too many people used their frags to define their skill (which was usuall false).
So no, i don't think they should be brought back.
Re: We miss frags...
Posted: Sun Mar 22, 2009 6:18 pm
by =ESF=XENON
Voted " i never Cared about them "
Vote option says it all , i never got interested to see that my frags and bigger than someone's frags , i believe better in province capturing as a measure for battles , so if some group can run other group off the system running amok , then that;s a measure from many others better than frags.
you know in GTA San andreas when you capture a province and get it under your gang's control ... this can be much better if in any way the void systems can be classified and arranged into small pieces of influence , and if a battle happens on any sector then the sector flashes a counter and count the kills of both sides in interval time of "10 mins" or whatever , then who wins more frags get influence in this sector , and it's signed on map by the group name.
maybe i couldnt reach the idea good , my english always not helping but someone will understand im sure.
Regards,
XENON
Re: We miss frags...
Posted: Mon Mar 23, 2009 7:51 am
by NoMaadd
No we dont miss them
Make Rampage messages and so on

Godlike would be good ehehhe
Re: We miss frags...
Posted: Mon Mar 23, 2009 12:23 pm
by Ripper
[quote="shonensan";p="202374"]Rampage, runs amok and godlike...that's all i want, not frags that will be resetted after a week.
Pimms[/quote]
Agreed completely.
You're not epically elite in PVP if you got 10k frags, what's the big deal with killing someone and running away?
Now godlikes, those are harder to get since you gotta stay in the fight for a longer period of time and actually put some effort into the achievement.
EDIT: Another cool thing to have would be negatives, for instance if you died 5 times in a row without killing someone, you'd be "Cannon Fodder" or something along the lines of that.
Re: We miss frags...
Posted: Mon Mar 23, 2009 12:41 pm
by McViper
i disagree Rippa coz if we do negative frags , and if u r in Sparta when u have this negative...all ppl will call u : Nub nub u died 5 times without killuing no1 ROFL
then it will happen that false soprtmanship : killing newbies to increase frags...
Godlike and Rampage i'm saying i agree completely , but the negative fras no i disagree
Regards
Cpt.McViper
Re: We miss frags...
Posted: Mon Mar 23, 2009 1:05 pm
by Ripper
Not negative frags but negative titles. <.<
If you get to have a big GODLIKE title across the screen why shouldn't you have the exact opposite.
People call eachother noobs now so it wouldn't make a difference. There's a load of muppets running around now and I think a title wouldn't change that one bit.
Plus, A player killing "Cannon fodder" over and over to get a godlike = people see who he is and to the same to him.
Re: We miss frags...
Posted: Wed Mar 25, 2009 8:58 am
by Symbol
Getting godlike in a legit groupfight is sooooo hard, cause the second you get a rampage everyone prioritizes you over the other fighters and once you get an amok you basically have the entire enemy force bearing down upon you.
Re: We miss frags...
Posted: Wed Mar 25, 2009 1:28 pm
by Verminard
I agree with Shonensan, and the others that have supported him, Frags did nothing but create bad attitudes, gameplay and atmosphere on the server, and they really are not needed in FL (maybe thats why they aren't in the original game), but I also agree with and liked the Rampage etc messages, these seamed to work reallly well on the server and got good players noticed (and targeted) by the server.
If there was some way top implement them through FLAC, I'd be all in favour.
Re: We miss frags...
Posted: Wed Mar 25, 2009 7:10 pm
by Greaver
Yeah, I remember the days of the god like messages etc. They were the days everyone worked really hard to get them and a lot of the time it would spark good RP and team work to get them. It would be hard to get them and it required skill and patience. I felt frags just implemented negative things like. OMG planet dive!!!!!!!!!!!!!!! among other things that have been and gone.
I do feel that some kind of recognition is needed to keep people PvP'ing. It will keep the general interest and abilities high :)
Greaver.