[quote="geromix";p="222524"]About the money wipe,its been voted down by a big margin.
A
100% or near 100% money wipe is not acceptable. This was the topic-
Money Wipe-For 2145 mod
^^All the arguments for and against it are there.
Many alternative solutions have been proposed as well.
I have said earlier as well that a near 100% money wipe is a short term solution only as people would go back to Level 90 in a couple of months and we will be back to square one.
Personally speaking,i would support only a money wipe that is proportionate to the level of the player with a maximum cap of 50%.
For example,
Level 90 players would have 50% of their money wiped out-around 500million.
For lower levels,smaller percentages would be wiped,like say for Level 40 only 15% money would be wiped out.
This is reasonable and more people are likely to accept it.
But the real solution to the problem lies in a
host of solutions along with a partial money wipe that i have mentioned above.
You have to do 2 things-
1.
Make people spend money-
a)A continuous process where upkeep of your chars is a costly.Yes,when you increase prices new players might have problems.But that can be managed by making it easier for new players in the beginning with a better starting ships and more money for newbies.
b)Upkeep of clans should also be a costly affair. Have a 'clan base rent'.
What is the problem in this idea??
(I have proposed this idea for a long time now and so far absolutely nobody has come out with an argument against it.
This idea when implemented would help us know which clans are active or inactive and would also suck out millions of credits from many clan bank chars. Many old clans have many Lvl 90 chars and this should really reduce their numbers.)
2.
Making it difficult to gain money-
Reduce the profits in trade routes.And helping piracy take root.
Implement the above two with a
partial money wipe and things would turn out much better in Void.
-Geromix[/quote]
100% agreed, also:
-Ammunition prices abit higher, since it are strong. And also delete the die=dropping loot thing.
Ok of recent events i created a updated list of what everyone wants:
--Clans--
Reps: *my idea with alittlebit thinking of other peoples needs*
I think many people would agree that if your a pirate, u shouldnt be able to be friendly with navy. Cause that makes people to go to 1 spot and pvp unendless like in sparta. I think a solution for this would be that enemy and allied reps of clans should be solid. But atleast: Clans should mark their zone of influence around serius, and stay within them and if they leave it its as a war act
Bases: *my idea*
The bases should have stronger guns, and 1 patrol of 4 fighters with their clan ships(and if they arent there yet, the patrols are diff ships what fit their RP) Also maybe a second clan base? A dockable BS whats placed somewhere else. With same equipment and stuff. And this BS has even heavier guns then the base and also it has 2/3 clan patrols of 3 ships!! Why? Because this BS is destroyable And has a respawn timer of 2 hours.
Clan IDs: *my idea*
Lets make clan IDs what u cannot trade or beam! If someone just joined the -|Nomads|- for example they can get of a void a teleport to the clan base, there he can buy the clan ID and a ship of the clan(syntax, phantom, anubis, whatever the clans rep is. What fits the RP) This thing can only be bought once, and cant be unmounted anymore only by a void/admin. The ID gives you solid reps of certaint allieds/hostiles. Like this clans also want to make alliances to be able to use new ships and stuff
Base tax: *idea of others*
Your clan base(the main base, not BS) now requires a certaint amount of money. Lets say 10 mill a week? That money goes to the personal, ships parts, etc. Supports RP and trading.
--Trading--*idea of others with my touch*
The commodities shouldnt be that proffitable in the same system or a radius of 2 system jumps. Make more trade ships, with more cargo and armor and weapon power. Let them be able to use armor upgrades. And decrease the commodition prices much since there are bigger cargo spaces
--Systems--
-Make the hell systems more attractice to visit, let them sell good stuff or ships there.

-Bring back the 5 gates in alex
--Some global things--
Ships with missles: *idea of others with a touch of my creativity

*
I think EVERY HF/VHF should have 1 CD slot, 1 CD/Torp slot, 2 gun/missle slots and all other slots just guns. Like this we wont have a spam of missles, and still have the people who like missles satisfied
RolePlay team: *my idea*
Maybe a idea to have a RolePlay team, a team who discuss in a hidden forum about the RP of void. Devs have hard time making stuff, then they have to figure out how it fits in RP. Maybe this is a nice idea to have a RP-Team who are talking about how the RP story in the void is developing, growing, changing etc! This team also send the newsletter to all people of the void forums once every 6 months with clan updates, some RP news, server news out of RP and about mod info. Keeps people interested
**This team will also send the first newsletter to all people atm who arent playing but are registered on forums! We MUST send the mail to all those people, if just 1% of all those people would come back it would be GREAT **
Cloaking devices:*My idea*
Whatabout cloaking devices? Ive been wondering about that and i think i came up with a idea to make nice, special, balanced cloaking devices!
Make a certaint spawn of VERY hard npcs, with VERY hard i realy mean: VERY hard! Its agroup of 4 npcs, theres a 40% chance that a npc has: A cloaking device he doesnt use. If u kill him u can beam up the cloaking device and the cloaking device must still be repaired! Reparation costs are HUGE, like 50mill for the full 100% repairation. So it would be like 1% dmg=500k repair costs. Afcourse cause the repairation costs are so high: The cloaking device NEVER gets dmged once u got it mounted and the cloaking device only works when its fully repaired! The cloaking device lasts 1 minute, and it has to recharge what takes 2 minutes! U can only use it when your OUT of combat, and when your cloaked you CANT shoot. Just like your in cruise. Also the cloaking device takes away ALL your energy, so when u uncloak it takes 2 secs for your energy to start recovering again! This cloak is available to mount on all ships and the npc spawns in Hell 1. Then theres some nice action there too
Pirates, Bounty Hunters and Escorters: *idea of others with alittle touch of me*
Lets make 3 official tags u can get by having full green rep of the faction and then buying a ID for 5 mill! (the 5 mill is conpensation for the house u get within that faction, solicitation, and support to the faction)
Pirates: ID bought at Cutlass, rep gained by doing pirate missions or killing any house faction.
Bounty Hunters: Hired by the society to kill pirates
Escorters: People you can hire to protect you from pirates
Pirate: [X](of pirate)
Bounty hunters: [H](of hunter)
Escorters: [S](of support)
Polices of the house systems should be played by clans like dacia etc. Clans should take the role of house polices/militaries who take the responsibility for those houses. But they are PvP, they fight PvP but their ways are RP
Money whipe:
Make a 50% money whipe. Everyones money gets just halved, the banks money as for the peoples money.
But still if this idea would work fine, the server would still lack a background RP story. 1 of the reason other people like discovery(maybe) is cause the server is growing in RP! The RP story lives on there, time is moving there. Void time is frozen sortof.
What you guys think of my updated list? Please add, say what u like and what u dislike.
Dac'Orash
PS.
Some people might think i want to ruin great work, im not: The way im doing this is strange but good. I just suggest ALLOT of possible things, and then someoen says i like that, but i dont like that. Well then the devs know that

I asked a friend what he wants to become and he said i dont know. I asked u want to be a priest? He said no. Then i said: Well then we know that for certaint
If we all just suggest ALLOT of things, no matter if its bad or good just suggest something: Then we can judge if those are good ideas, bad ideas and/or maybe the bad ideas grow into something great? See how im doing it? ^^