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Flat ships on increase

Posted: Tue Oct 19, 2010 9:18 pm
by TheLaughingMan
Paper thin, flat ships are a bit weird with some cockpit space and a little engine

First was the WA1 with great design and good ship and i wish for the time when it was one of the hardest to hit^^

Tomahawk
Syntax
TR-13
n*o clanship (both of them)
syndicate clanship
...
...
...

next will be the needle?

Re: Flat ships on increase

Posted: Tue Oct 19, 2010 9:36 pm
by BasCelik
:)

Re: Flat ships on increase

Posted: Tue Oct 19, 2010 10:00 pm
by Ryus
(Shhhh, no one show him the new conquerer.)

Re: Flat ships on increase

Posted: Tue Oct 19, 2010 10:11 pm
by Koumori
Well the Tomahawk is gone. It's been replaced by a ship that has wire coat-hangers stuck to it, which isn't too bad.

Re: Flat ships on increase

Posted: Wed Oct 20, 2010 12:15 am
by Vansen
i'll have one of those "needles" please...

Where can i get one? not that it matters...Z will still kill it *grumbles*

Re: Flat ships on increase

Posted: Thu Oct 21, 2010 7:05 am
by Hash
Many of these ships were made by different autors, so it's just a coincidence.
Anyway, if you have any sketches we can try to model your desired ship. Genestealer was made from a scanned piece of paper sent to me by mail. The more detailed the better.

Re: Flat ships on increase

Posted: Thu Oct 21, 2010 12:15 pm
by Ryus
I happen to have a genestealer and I likes it  :P

Re: Flat ships on increase

Posted: Thu Oct 21, 2010 5:44 pm
by Battor
is there a chance to return conq in his old shape as it was before?

Re: Flat ships on increase

Posted: Thu Oct 21, 2010 6:21 pm
by Zsoca
Why you want it back? Its a low quality model used in several mods? There is a little chance that it will be changed back.

Re: Flat ships on increase

Posted: Thu Oct 21, 2010 7:39 pm
by Ryus
Although I don't mind it's shape, isn't it a tad large?  It's speed and turn rate are find but it seems a bit big.

Re: Flat ships on increase

Posted: Thu Oct 21, 2010 9:41 pm
by Zsoca
Hehe well, making small ships is not my speciality  :D  #-o

Re: Flat ships on increase

Posted: Fri Oct 22, 2010 7:50 am
by Hash
Size comparison:
New version is longer but flatter. That means less surface to hit on frontal/rear and side attacks.
Also new conqueror's cockpit is way much better than previous version.

And if you don't mind about shape, np. Model and its statts are independent. If you change the model to a Miner ship it would turn as fast/slow as the conqueror is, if you don't change its statts.

Re: Flat ships on increase

Posted: Fri Oct 22, 2010 5:53 pm
by Shadows-Neuromancer
Conq. is a part of void history in my opinion (old fart talking) It had a lot of memories from the very begining of Void warfare seems a shame to have had it removed instead of updated like the Anubis / Apophis. It's like a lost link to old skool Void, new shape could have been mk2.

Ahh, Things change I know but as bulky and old looking as it was it seemed to fit in (or I just got used to it bieng here). Always thought of it as a VHF version of the Viper, even before the viper was here  :D

Rele.

Re: Flat ships on increase

Posted: Sat Oct 23, 2010 12:05 am
by cmdrsaman
"Oldskool Void"? Sorry Neuro, but like I said to Zeus when he used the same phrase earlier, the old Conqueror was from the Monkey Universe (which was the mod from which the Void forked way back when), and not a Void original ship.

Still, the new Conqueror was a bit too large, yeah, so Luke went ahead and resized it - the change will appear in the next patch.

Re: Flat ships on increase

Posted: Sat Oct 23, 2010 6:24 am
by Stormrider
new conq looks like a pancake Oo... it should be atleast a bit bigger