Your thoughts about 2115v9 mod

All things discussing freelancer go here
Colonel
Colonel
Posts: 2622
Joined: Wed May 10, 2006 11:00 pm

Your thoughts about 2115v9 mod

Post by Burn »

Hello everyone

After reading the "NEW MOD LIVE ON SERVER" thread in which Salgado was expressing his feelings about the new mod i wanted to share mine aswell but sadly that thread got locked.

Therefore i have decided to open a new thread and give everyone the opportunity to share his thoughts about this new mod.Try to keep it mannered and on topic please.

The main problem that i see in this mod is the fact that a partial money whipe was not implimented.After the 2115v8 New London-Leeds run a lot of players got 1 billion+ credits in less than 24 hours of game play.And afterwoods they got of course bored and left.

To counter this all ship/equpi prices have been drastically increased which in my opinion was a huge mistake.You have created a high inflation scenario compared to Zimbabwe where you can buy a bread for 100 Billion (Zimbabwe currency)

An Eagle costs 5 mill now.Is there anything different about this Eagle than the one from the 2112 mod for example?No.Same ship same stats.

You might have added new ships and equipment etc but thing is that due to the fact that it was so easy to earn cash in the past people simply lost interest.

For example:What's the point in doing high payed missions when someone already has a 2 billion trader char from 2115v8
What's the point in trading.What's the point in joining the server when most already reached the max level and there's nothing to do for them.

Another mistake was adding a new faction in an already existing system from 2112 mod (Tohoku-The Exiles) That's very unproffesional.It's like renaming Manhatton in New Amsterdam and Voila! We have a new Faction!"The Dutch"!

Each new faction should have it's own background story,own system(new system-non 3D) own equipment.Not just rename a Planet and tell everyone. "Hey ,we have a new faction!The Exiles invaded Tohoku and captured Planet Madrid! "


Let me tell you something.Do you know why the 2112 mod had such a huge success?First look at the whole picture.The mod was called "The Void 2112 a new Dawn".And that "New Dawn" ment a complete char whipe of all players chars.(money,npc kills,maps etc)
I remember because i was here at the end of the 2015 mod.
Basically everybody started from scratch.Everything was balanced.Nobody moaned.But then of course came the new website,new ideas,the development team,writers team,the DTA etc


If you really would like to revive this place you will have to bring back the 2112 mod with a money whipe for all players (note:just money whipe no npc,maps whipe)
Secondly:You will have to immediatly dissmantle the Developers Team,Writers Team,FAQ Team and VOID Guards Team.(nothing personal)
Thirdly:Bring back the website from 2006


So yeah these are my thoughts if you would like to share yours please go ahead.
Flight Commander
Flight Commander
Posts: 876
Joined: Wed Aug 30, 2006 11:00 pm
Location: *CLASSIFIED*

Re: Your thoughts about 2115v9 mod

Post by Kosmiker »

I think the new mod is very pretty, sweet and unexpensive. With very cute eyes too.
[align=center][url=http://www.youtube.com/view_play_list?p=86814D5ED3517CA6][img]http://img138.imageshack.us/img138/9916/cyborgpunksyn.png[/img][/url]
<b>[color=orange]''I love the smell of napalm in the morning
Sqdr. Commander
Sqdr. Commander
Posts: 1021
Joined: Mon Nov 24, 2008 12:00 am
Location: Slovakia

Re: Your thoughts about 2115v9 mod

Post by Zsoca »

The main problem that i see in this mod is the fact that a partial money whipe was not implimented.After the 2115v8 New London-Leeds run a lot of players got 1 billion+ credits in less than 24 hours of game play.And afterwoods they got of course bored and left.
Actually I am loosing interest when I must trade a lot to have money. And I loved that route... :-<
Linktree | https://linktr.ee/zsocasan
Sqdr. Commander
Sqdr. Commander
Posts: 1215
Joined: Mon Dec 01, 2008 12:00 am

Re: Your thoughts about 2115v9 mod

Post by cmdrsaman »

Hooray for nostalgia! Remembering the past without any of its errors or mistakes.
You seem to forget that the whole player wipe in 2112 wasn't because it was an ideal choice or something: Strail himself said that it was necessary. Stuff was removed (I think it was the clan system?) which the player files still contained, so to keep the server from crashing and burning, they were wiped. We were faced with the same dilemma, but the majority of players were against even a money wipe, so instead of doing a character wipe, Luke wrote up a utility to automatically edit the player files, we scripted all the necessary changes into it (since some things needed to be changed too, not just removed), and the transition was made. It could've been done back then, too, but would that have made the 2112 mod different? Nope. The mod is on your computer. The player files are on the server. Changing the mod back to any previous version wouldn't do anything good to the community, unless you didn't bother with cleaning up and transitioning the characters and wiped them all. I believe a money wipe would be good (and I've said it before too), but the majority of players don't. So, if it were to be done? Towering flames and mountains of drama.

[quote="Burn";p="230994"]a lot of players got 1 billion+ credits in less than 24 hours of game play.And afterwoods they got of course bored and left.[/quote]
Huh, and here I thought that players traded so that they'd have the money to buy things they need for other, less repetitive and boring activities. You know, like pvp combat?

[quote="Burn";p="230994"]Each new faction should have it's own background story,own system(new system-non 3D) own equipment.Not just rename a Planet and tell everyone. "Hey ,we have a new faction!The Exiles invaded Tohoku and captured Planet Madrid! "[/quote]
Guess you only like reading long text if it's your own, and didn't bother reading the infocard. If you did, you'd know that that's not their backstory at all.
Let's see you do better, though! But not just a non-sensical draft on an idea about a new faction, but a complete plan. Where should their new base(s) be, why is it there, what new ships and equipment they should have, and so on - and have them all fit in with the other factions. (Not make them overpowered but giving them a new system that's only theirs.) It's easy to just criticise, but can you give any better alternatives?

Also, there is very little other feedback in your post about the v9 mod, even though you said that was the thread's point. If your only grievances are prices and the Exiles, then that's pretty good. Then again, who didn't know beforehand that you wouldn't like the new mod, no matter what it was going to be?

[quote="Burn";p="230994"]Secondly:You will have to immediatly dissmantle the Developers Team,Writers Team,FAQ Team and VOID Guards Team.[/quote]
You forgot to add: "and make me an admin". After all, remember what you said about everyone on the staff? First time I saw racist slurs here on the Void.

[quote="Burn";p="230994"]Thirdly:Bring back the website from 2006[/quote]
It has been said before that that's not possible. Unless somebody has all the server files lying around, which I very much doubt. Have you ever even looked at how a website is run?
Signature REMOVED for violating public decency and mental hygiene
Posts: 615
Joined: Sat Jul 29, 2006 11:00 pm
Location: Desperately w8 for X-Rebirth

Re: Your thoughts about 2115v9 mod

Post by TheLaughingMan »

lol burn
money wipe = i will leave asap
I have 3 bill cca which is not enough if i wanna try all the BSs.
Just imagine, you are a company owner and some poor man begging for you to delete the rich mans' bank account because they jelous.

Im an "inactive" developer. My only work so far to change some stuff which lead to more realistic outlook of space.
After all you can't possible imagine how difficult to make a mod and organize all the required modifications then iclude them properly. I speaking about hundreds of hours serious development. Who have that ammount of free time ? You ? Then you must join the dev team, learn the way how to include anything fom the base equipment and ships throught of create a fraction which have trade convoys and fighter wings aswell. Not to mention some places to live.

Because im not involved to any decision about the mod you can not blame me^^

Once again. You have no idea of the complexity of the work related to development. Writers team lol without them every infocard will looks like:
"X whatever gun, class 3, lvl l0"
"fast but less damage gun"
or about fractions
"we re the x pirates which do piracy through of sirius" how sily is that lol

The Exciles
Correct me if im wrong but that is a BRAND NEW fraction. New add-on to reputation list

Iscariot
Another BRAND NEW fraction.

The only reason why this place can be boring coz the overall population of the game, Freelancer, is less n less ppl all around the other servers. If I'll be a beginner of FL i will go one of the most populated server without any interest toward the less populated. This simple is that lol.


The only problem is with the mod you have to interact with NPCs all the time. They CD spamm you. Causing hell lot of server load by doing that. If you wanna get equipment and reputation from most of the places for ammo you must get a lot of hostile NPCs everywhere. Or kill hundreds of NPCs to get proper rep. Not to mention that hilarious bribes. Beginners will be bored to death till they get the required reputation lol.
Also the formation bug which is even more annoying. you no longer catch up on formation leader. This stuff damage the overall tactics if you wanna TAX a trader or hunt down your enemies in "hordes".

Correct me if im wrong but this is related to CRT forum. Were are they? When will they come and play the game? Do some RP and show us how stuf can be done at void now.
[align=center]MAGNETAR
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead ![img:41dccad
Lt. Commander
Lt. Commander
Posts: 496
Joined: Wed Oct 11, 2006 11:00 pm
Location: Charlotte

Re: Your thoughts about 2115v9 mod

Post by Ryus »

I'll just stand up right now and say that I LOVE the new mod, and I am about sick of hearing some our older members complain about it.  I've been here since (last few months of) 2015 and this will hands down be my favorite mod once it is sorted.  Missiles are toned down but still useful, some new areas to explore and TONS of new ships and guns.  Once the bugs are hammered out and mistakes caught it will be great.  I love the infocards too.

I guess my main point would be quit whining and play the game, it is starting to wear on my nerves.
[img]http://img.photobucket.com/albums/v191/ryuszero/DWKsig.jpg[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img.photobucket.com/albums/v191/ryuszero/ryus-1.p
Lt. Colonel
Lt. Colonel
Posts: 2159
Joined: Fri Oct 19, 2007 11:00 pm

Re: Your thoughts about 2115v9 mod

Post by [BLK_LGN][X]Zeus »

Right now the server seems to be struggling a fair bit with ~12 people in the same system. So even if people came back, there'd probably be mucho suffering with lag. Btw, why has lag always been such a problem on Void? Is there something technical I'm missing?
Remember Mick
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
Flight Captain
Flight Captain
Posts: 177
Joined: Sun Jul 06, 2008 11:00 pm

Re: Your thoughts about 2115v9 mod

Post by Vansen »

My thoughts on the new mod

It is the best mod ive played in several years of playing Freelancer, respect to the guys that have put in the hard work to get it up and running.

What i love...

rep based trading has gone

What i hate...

a basic trader / fighter is not buyable at Manhattan with a new char
The best weps and kit now need a high green rep to buy

Just my opinion  :)
Captain
Captain
Posts: 145
Joined: Sat Feb 06, 2010 12:00 am

Re: Your thoughts about 2115v9 mod

Post by fireaters »

i enjoy the current mod greatly,

i am able to rp in a relaxed manner while still getting my dose of butt kicking
[X]Vagu[X]_Slayer
Flight Captain
Flight Captain
Posts: 225
Joined: Wed May 17, 2006 11:00 pm
Location: I LIKE IT FAST

Re: Your thoughts about 2115v9 mod

Post by Black-Raptor »

I like that sniper setups has been destroyed.And I mean that in a good way although I was a sniper myself and couldnt play brawlers cus I got so addictet to them.There were to many snipers on the server and only a few brawlers were able to keep up with them.This is a nice change and I like it very much it made me use brawlers again.Anyways this 2115v9 remindes me of the 2015 somehow except from rapdily fireable nomad cd back in those days. :D
There is one thing I dont like.They removed the Discoverer.  :-w But I found the replacement for that so not that big of a deal. :)

And one more thing dont fly Crow its bugged when you strafe in engine kill or any higher speed then 100 you cant shoot when your mouse is in upper right or left corner of the screen.

Overall GOOD MOD.  <):)
N2O aka Nitrous Oxide ( Flammable ) VEEEEEERY !!!
[img]http://img210.imageshack.us/img210/1658/voidvetea5.png[/img][img]http://img525.imageshack.us/img525/7445/croflagxf5.gif[/img]
1st Lieutenant
1st Lieutenant
Posts: 45
Joined: Thu Mar 11, 2010 12:00 am

Re: Your thoughts about 2115v9 mod

Post by Stormrider »

I like it very much... some new trading routes discovered and some new guns and ships i like very much even thougfh id like some class 10 light fighters. only thing thats bugging me is that serever sometimes gets this red lag as it appears and it goes on for hours if server doesnt restart but everything else seems to be great.
Commander
Commander
Posts: 640
Joined: Tue Aug 23, 2005 11:00 pm
Location: Czech

Re: Your thoughts about 2115v9 mod

Post by Richi »

I wonder which bugs you want sort out, but right now is v9 real tedium.
[url=http://imageshack.us][img]http://img59.imageshack.us/img59/2156/tagforumkopiepsdgif1we.gif[/img][/url]
Flight Commander
Flight Commander
Posts: 891
Joined: Fri Mar 21, 2008 12:00 am
Location: New Zealand

Re: Your thoughts about 2115v9 mod

Post by mightybean »

I don't think the act of acquiring credits quickly is going to increase boredom, considering that trading is the most repetitive "profession" on the Void. And if making money became harder, then all the people who prefer to spend their time PvPing / NPC Slaying (a very large percentage of the Void) would have to give up their playing time to try and scrounge up enough money to pay for their ships.

And personally, I think the developers have done a great job of integrating the new factions, and their aren't many continuity issues at all. If you have found any, the developers are a lovely bunch! If you let them know I'm sure they would fix them (it is their job, after all).

As for the apparent lag issue, I'm sure if there was a problem we would have heard about it by now. It's also not rational to expect the same latency you get in other online games from a modded (not to mention completely free) 90's cult space simulator.
[url=http://profile.xfire.com/mightybean][img]http://miniprofile.xfire.com/bg/sf/type/2/mightybean.png[/img][/url]
Sqdr. Commander
Sqdr. Commander
Posts: 1021
Joined: Mon Nov 24, 2008 12:00 am
Location: Slovakia

Re: Your thoughts about 2115v9 mod

Post by Zsoca »

I don't think the act of acquiring credits quickly is going to increase boredom, considering that trading is the most repetitive "profession" on the Void. And if making money became harder, then all the people who prefer to spend their time PvPing / NPC Slaying (a very large percentage of the Void) would have to give up their playing time to try and scrounge up enough money to pay for their ships.
I totally agree. It earning credits become hard then the whole game become a work not a joy...And I came to void...or other mods to have fun, not to trade hours just to be able to buy basic stuff or try out the new ships.
Linktree | https://linktr.ee/zsocasan
Recruit
Recruit
Posts: 14
Joined: Sat Sep 26, 2009 11:00 pm

Re: Your thoughts about 2115v9 mod

Post by Winnol »

Just a silly question with a serious thought beyond it... what is it that people want? What do the ppl want who claim themselfes to be the oldies on Void?

I strongly get the impression that some of em just want a single system (why make all these systems, why put time in their if their only goal is to pvp?), starting rank 90 and starting with 2 billion credits. Preferably 1 single base with all guns and ships and no npcs. Is this really what you want? To me that sounds rather boring...

After seeing so many complaints and moaning etc etc this is really a question i haven't seen answered. Possibly one of the persons complaining a lot about the current mod could explain to me whether this is what they want, and if this is not it, than what they actually do want? I think the answer to this question is a lot more usefull to the Void makers than just simply complaining...

Just my thoughts  :-?  ,

Winnol

PS. I actually do enjoy the mod, but i guess i enjoyed void from the moment i started :)
Post Reply