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The Nomad Invasion
Posted: Fri Dec 02, 2005 9:20 pm
by 6316
I think it is probably time to remove the Nomad Battleships and Gunboats from most places.
The first few weeks of them been implemented into the mod was fun, however now it has become boring and I have discovered that it effects all of my normal game play. I cannot pvp, and I can barely do missions, they move like spastics. (no offence to cerebaral palsy users)
Anyway, what do you lot think.
Thanks,
Chris
Posted: Fri Dec 02, 2005 9:23 pm
by Thom1
i would not mind getting rid of them it is getting boring and i want to have some rest while playing the game and sit on a rock watching the sanits kkill everyone.
Posted: Fri Dec 02, 2005 10:18 pm
by TIODS
Hmmmm..... Saints are dormant and the Nomads are in.... Looks bleek.
TIODS
Posted: Fri Dec 02, 2005 10:21 pm
by Sleeper_CZ
I voted for "NO" . . . . i like these nomads and its still fun for me
Posted: Fri Dec 02, 2005 10:46 pm
by Zaphod
I voted yes
I think a reduction is sufficient, don't abolish them. Maybe move them away from the bases/planets in the outer space.
Then the players, who like to fight them, still get their share, they just have to find them.
Z
Posted: Sat Dec 03, 2005 12:04 am
by stefan_irish
i agree with zaphod...having them near nomad bases is ok, if we go near nomad bases we look for them anyway...maybe removing battleship and gunboats from unknown one(where robots and monkey bases are)
Posted: Sat Dec 03, 2005 3:30 am
by Hopo_UK
I say just remove them from Unknown 2. That is where most people do missions, as it's where the highest bounties are. I have found that when I'm in a mission fighting Valkyries, Battleships and Gunboats appear, leaving more to contend with. And of course, if you are fighting them, you may go off course from your mission.
I love the Nomad Mod, and I do wait around for them to hunt. It also slows down the server. Just reduce them to 2 systems, and I think that would be Ok.
Posted: Sat Dec 03, 2005 7:58 am
by mwolf
it shiold be removed from some systems like unkwnown 2 but in SParta i will add europa fleet fighting as well so it would be even more fun, so just
or just turn off nomads from sparta and unkw 2 and give nomad and europa fleet to nomad 1 and possible some missions to tampest with nomad fleet
Posted: Sat Dec 03, 2005 5:42 pm
by 6316
But it is still reducing the over all game play for the lesser professionals in the game. The lag disallows missions to be done properly!
Posted: Sat Dec 03, 2005 6:05 pm
by Ripper
6316 wrote:But it is still reducing the over all game play for the lesser professionals in the game. The lag disallows missions to be done properly!
yeah....what the man with the cool avatar said!

and i mean the problem with the lag and not that im not a pro...lol

Posted: Sat Dec 03, 2005 8:35 pm
by EXXIT
BS's-They must b in Dyson and patrol Nomad outpost in nomad 1.
Nomad fighters-shold be decreased IN ALL systems,imho..
BTW
guys my post was deleted...hmmm...who???i know who...
Posted: Sat Dec 03, 2005 10:07 pm
by 6316
Basher wrote:6316 wrote:But it is still reducing the over all game play for the lesser professionals in the game. The lag disallows missions to be done properly!
yeah....what the man with the cool avatar said!

and i mean the problem with the lag and not that im not a pro...lol

someone who appreciiates the avatar as much as myself
Not, not a pro? Well i've sure never seen you around space before ;p
Come hang some time ;p
we can kill people like....sleeper_cz
KIWI
Posted: Mon Dec 05, 2005 5:29 am
by KIWI
I vote let Strail do what he likes...its his server. If he wants nomads...let there be nomads. If he wants lots of nomads in lots of sytems. Let there be lots of nomads where ever he wants them...If you don't like it...go somewhere else!
Posted: Mon Dec 05, 2005 5:31 am
by TIODS
I guess that about covers it!!
Nicely said.
TIODS
KIWI
Posted: Mon Dec 05, 2005 6:42 am
by KIWI
Plus I am always happy to take on any challange that Strail cares to throw our way. What ever it maybe, when ever it may be, for how ever long it may be.