Limiting missile capable mounts

All things discussing freelancer go here
Major
Major
Posts: 1729
Joined: Tue Oct 04, 2005 11:00 pm
Location: Hiding in your closet.

Limiting missile capable mounts

Post by Ripper »

Here we go with the on going problem of missile spam.

There is a way to limit the ship's missile mounts as I have seen this on many other Freelancer servers.

The server alone could benefit from this as more missiles cause more projectory calculating, thus more server load therefore more lag/ping.

I'd like people to discuss on this matter as it would clearly reduce the lag, as most of the people I fight with have at least 2 missiles.

Back in 2005 i know this was the only lag issue, when ever you came into a system where loads of people used manly missiles, the system would lag.

At the current state mass wars aren't even possible as people get ridiculously high pings.

Consider the option please.

If it would take even more time to fix the current issues I'll go with a bit more lag, but this is clearly an option.
[align=center][i][size=75]RIPPER - Polluting Minds Since 2005
[/size][/i]
[color=maroon] [X]-Ripper-[X]



[/align][/color]
Flight Commander
Flight Commander
Posts: 983
Joined: Fri Dec 01, 2006 12:00 am
Location: I have no idea :)

Re: Limiting missile capable mounts

Post by LIMAN »

When new server was bought i put on missiles.There was no lag at all,even when i fought someone who also had missiles.
Maybe your proposal will reduce lag but i doubt it,lags cause is elsewhere .Maybe all new stuff putted in 2115 mod.
[img]http://i168.photobucket.com/albums/u168/liman4S/admira11L.jpg[/img][img]http://i113.photobucket.com/albums/n224/sh007er/liman.png[/img]
[color=yellow][b]4S_SQUAD pilot since december 2
Commodore
Commodore
Posts: 3839
Joined: Tue Aug 08, 2006 11:00 pm
Location: Small rock outside New London

Re: Limiting missile capable mounts

Post by Zebulon »

Initialy all my setups were guns with 2 x CD's or CD and Torp - I cant fire torps for toffee so I took a page from an experienced player - 1 x Wasp / Hornet 1 x Nomad CD  2 x Cannonball combined with guns and a couple of "sheild strippers".  

I feel that ships should be only allowed a maximum of two missile hard points along with a max of two CD points.  I would happily see torps designated to heavier ships and for battleship destruction only - Torps are like slinging rocks and it would appear to be a relatively blunt instrument that does not require a great deal of skill....(just my opinion)

So here is my proposal  ;)   : Get rid of Torps all together and limit each ship to two missile hard points only.

PEACE - out...!  :)>-
"Fly Fast, Fight Fiercely, Die Well!"
[img]http://i132.photobucket.com/albums/q11/IJH1/Voidzebulon1.jpg[/img]
[img]http://img362.imageshack.us/img362/5198/voidzebxl0.png[/img]
[img]h
Flight Captain
Flight Captain
Posts: 240
Joined: Wed Oct 25, 2006 11:00 pm
Location: in my world

Re: Limiting missile capable mounts

Post by IA-CORTANA »

as zeb said maybe limit the ships to 2 missiles launchers max
i do love to spam missiles but maybe its the best thing to do  :)
[img]http://i187.photobucket.com/albums/x220/cortana-01/cortinffi3.jpg[/img]
Flight Captain
Flight Captain
Posts: 172
Joined: Thu Oct 05, 2006 11:00 pm
Location: GMT -6

Re: Limiting missile capable mounts

Post by Frobozz »

Everything in FL-MP which tracks causes lag. The faster the object and the better it's turn rate and longer range (life)... the more server load and therefore lag. 

Missiles, Cruise Disruptors, Torpedos, Mines.... all cause lag.

Biggest lagger of all: capital ship Flak turrets. High-speed, fast-turning lil balls. These are what give cap ships much of their reputation as causing lag.

Mines should sit there where they're dumped. NOT track or if they do track then very slowly, like 10/20 instead of current 60/80

Torpedos should just fly in a straight line with no tracking at all.

CD's have to track to work properly.

Missiles should be the only other thing that tracks.

Freeworlds had gun-only mounts but sacrificed half of the hardpoint levels to do so. I don't think that would work here. Sorry to say, but the best way to discourage multiple missiles is to return to stock's 50 ammo hold. Then ppl will start running out of ammo with multiple c'balls.
"Whoa that's a ... big gun!" - Jake Logan, Tachyon The Fringe
2nd Lieutenant
2nd Lieutenant
Posts: 17
Joined: Tue Mar 04, 2008 12:00 am

Re: Limiting missile capable mounts

Post by BlushResponse »

imo it takes more skill to hit a fighter with a torp than with missiles (cb etc), i myself prefer a g/o fight but i have no illusions about that happening on Void  :P.. i absolutely agree with ripper, not only cause of the lag but also 'cause of the challenge of the fight itself..i fought a guy the other day who had 1paralyzer, 2 cb's,hornet and a torp mounted (plus guns of course) and i think thats just ridiculous  :P..not to mention the fact that very often ppl have missiles on auto fire, including hornets..






Blush AKA {Fither}-Baklava
Flight Commander
Flight Commander
Posts: 983
Joined: Fri Dec 01, 2006 12:00 am
Location: I have no idea :)

Re: Limiting missile capable mounts

Post by LIMAN »

Hmmm you guys this is not about effectiveness of msls,its about do they cause lag.
In my experience,when server is working fine msls dont cause lag.At least it was like that during 2112 mod.
[img]http://i168.photobucket.com/albums/u168/liman4S/admira11L.jpg[/img][img]http://i113.photobucket.com/albums/n224/sh007er/liman.png[/img]
[color=yellow][b]4S_SQUAD pilot since december 2
Sqdr. Commander
Sqdr. Commander
Posts: 1097
Joined: Sat Jan 19, 2008 12:00 am
Location: :D

Re: Limiting missile capable mounts

Post by anoyingnomad »

agreed, 2 slots are enough, i only use one Cball.and its not fun with a full setup of missiles, then they ignore the CMs due lagg.
[img]http://media.tumblr.com/tumblr_lp6ap8PaVQ1qds3ld.gif[/img]
Lt. Colonel
Lt. Colonel
Posts: 2159
Joined: Fri Oct 19, 2007 11:00 pm

Re: Limiting missile capable mounts

Post by [BLK_LGN][X]Zeus »

Another thing is people mounting missile turrets on ALL hardpoints in a cap ship. They cause lag, and it's extremely off-putting when you see 30-40 missiles coming at you at once. And that's not exaggerating.
Remember Mick
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
Commodore
Commodore
Posts: 3752
Joined: Thu Jan 10, 2008 12:00 am
Location: Retired Voidian

Re: Limiting missile capable mounts

Post by Maverick »

Good thread to begin with. I know for a fact that this has been on a lot of peoples minds.

About Torpedos: There are advanced flying techniques for aiming torpedos, as are there for dodging them. My personal opinion is that it does take a lot more skill to make a torp hit its target, then it does with guns. So I don't think it's a bad idea to keep one torp mounting point on the VHF's.

CD's: CD's can be used for 2 purposes: shutting down the opponent's EK, and disabling incoming torpedo's.

About EK: I think using more then 1 CD on a ship is unfair. Ofcourse it is by some people considered professional, if the player has one on auto and fires the other manual. And I'll admit, that does take some skill. However, it often degrades the opponent to a sitting duck, as CM's - even Nomad ones - are often not capable to distract two CD's. This leads to the result that the 'victim' can't use EK about 80% of the time, and the opponent can.
This takes away the pilot's flying skills, which makes for an unbalanced fight, which is in my eyes to be considered unfair.
This is why I have a lot of respect for the ones that don't use any torps, missiles or CD's.

About disabling torps: Nothing wrong with this I think. Shooting CD's head on is an efficient method to disable torpedos, which can do massive damage, when fired correctly. (@Zeb: it is possible to destroy an intact Anubis hull with one precisely placed torpedo; I have had fights where I defeated my opponent in just one pass, just by killing his shield from a distance, followed by only one well aimed torpedo)

Other missiles (Cannonballs etc.): I personally don't use them. For one, the ones with the bigger yields (cannonballs) cost to much for me to be considered an option. Furthermore they occupy mounting points that can otherwise used by guns.
What's more: If your aim isn't too bad, and you are using let's say Lasers 3 or Anni's, you can do A LOT more damage then with cannonballs in the time that it takes to fire 1 or even 2 of them. So for me missiles are no-go.

So to make a little recap of my preferences:

>> Keep 1 mounting point for torps on the VHF's, next to the mounting point for CD's. For the HF's and lower classed ships, maybe one mounting point for either a torp or a CD.
>> No more then 1 CD per ship to keep the fights fair.
>> Using missiles or not is everyone his own choice, but I don't use them.

This could be a nice balance between avoiding a bit of lag and keeping the fights balanced and fair. IMO
Captain
Captain
Posts: 146
Joined: Sun Sep 17, 2006 11:00 pm

Re: Limiting missile capable mounts

Post by Moaner »

Hello m8s, just looking around and refreshing your memories :D

http://www.voidserver.com/modules.php?n ... highlight=

I agreed ripper, but strail and others have good reasons too  :-?
Commander
Commander
Posts: 563
Joined: Fri Nov 24, 2006 12:00 am
Location: Italy

Re: Limiting missile capable mounts

Post by Osiris »

i cant understand all this,  you dont like missles why you have give a limitation on who like it???

FOR THE LAG?? MISSLES DONT LAG THE SERVER! I'M HERE FROM 2 YEARS AND I HAVE LAG PROBLEM JUST IN THIS LAST MOUNTH ! AND IT ISNT FOR MISSLES SPAMMERS !  TRY TO START TO JOIN IN THE SERVER WITH OUT ALL YOUR DOWNLOADING AND ALL OTHER PROGRAMS !

If you want this limitation becouse you dont like missles ok, this is an your problem just dont fight with who use it !

I'm an spammer and i love use missles it is fun, and i love fight peoples with missles setup becouse it is hard and really fun, if you dont like missles i respect it but you have respect me too !

YOU DONT LIKE SPAMMERS???  FIGHT WITH WHO DONT SPAM !!!

I CANT UNDERSTAND THIS THINK, BECOUSE 8-9 PEOPLES IN ALL SERVER DONT USE MISSLES NOW I HAVE AN LIMITATION???  NEVER!!!

TAKE THIS RULE AND YOU WILL SEE ME AND ALL MY CLAN LEAVE VOID !

WHAT DO YOU LIKE AN SERVER WITH ALL THE SAME CLANS?

AN SERVER WITH ALL THE SAME SHIP SETUP??? AND WHERE IS THE FUN???

example some of the clan BBD when Orion is in Babylonia they come from Sparta for attack us and later, all time, some of they, continue to pm me why you spamm? it isnt fun! orion take the void server bad! spam is noob!
 Comeon guys Shut-up you know Orion, we like to use missles why you come for fight us? you can stay in Sparta and you havent problem ! it is really easy!

one more think later i'll close this stupid conversation:

remember and dont forgot, if you are an very good fighter, and i know many peoples here in void, you can kill an spammer without missles when you want!  if you think of to be an good fighter but in really you arent it,  with spammers you will die! Simple !

cya all in the black and stop with this stupid question on spammers and start to rispect all the players who like only guns and who like spamm!
[url=http://img535.imageshack.us/i/osiridesigmz5pt5.jpg/][img]http://img535.imageshack.us/img535/487/osiridesigmz5pt5.jpg[/img][/url]
Commodore
Commodore
Posts: 3752
Joined: Thu Jan 10, 2008 12:00 am
Location: Retired Voidian

Re: Limiting missile capable mounts

Post by Maverick »

:-$ Woooooow, take it easy bro! There really is no need to 'shout' at us like that.

You said you like to spam missiles. Well, some people just don't like that. There are many people in this community, all with their own views and opinions m8. We are just sharing our thoughts about the matter here, something that should be encouraged. Although no opinion will ever be agreed to by everyone, and maybe just a few only make it to the game, every suggestion posted is a potential booster for the gameplay on this server. It is therefor important to share your constructive thoughts about it.

Shouting and being mad doesn't do it here bro. No offense though.   ;)

Cya in game.

P.S.: I will take on you and your missiles any time m8! Though I don't like the 'spam style', I am not about to step back when I am confronted with it.
>:/
Commander
Commander
Posts: 563
Joined: Fri Nov 24, 2006 12:00 am
Location: Italy

Re: Limiting missile capable mounts

Post by Osiris »

maveric m8 if this post was start from a other people i think easy  but not if is an BBD to start this question :)
[url=http://img535.imageshack.us/i/osiridesigmz5pt5.jpg/][img]http://img535.imageshack.us/img535/487/osiridesigmz5pt5.jpg[/img][/url]
Post Reply