Yes, I know this has been brought up a couple of times, but I felt like addressing it once more.
When the server was down, I spent some time on another server, where the standard cruise speed was 900.
Now the last time we had discussions about this topic, the reason for not implementing it was that it would cause problems when flying through an asteroid field. The idea was that once you would bump into one of the rocks, you would hardly be able to stop bouncing from rock to rock. Flying with these speeds through asteroid fields would therefore proof nearly impossible, or at least too difficult to be fun.
However, I have spent some time flying through asteroid fields using the 900 speed on that server, and I didn't encounter any problems what so ever. Both flying manual and cruising on autopilot towards a waypoint. The only time I had an issue with it, was when I was trying to fly a ship about twice the size of a Void Cargo Train through the field. Ofcourse this wouldn't be a wise thing to do if this were all Real, so we can put that aside I believe.
My point is: Is it worth the effort giving this issue a second chance? Could we at least have a trial period in which people can report their findings about it?
One thing is for sure: If we would have the use of the 900 Cruise Speed, I for one, would give exploring the huge 3D-systems another shot. I remember clearly, when the new mod was just released, we also had a cruise speed of 900, and exploring these systems was doable.
Strail has spent quite a lot of effort on these 3D systems I assume, and frankly it's a bit of a shame that they aren't used more then they are now. This is due to the fact of their sheer size, combined with our current cruise speed of 450. The distances are just a bit too much to do now. With the higher cruise speed, traveling would be twice as fast, and more people would use the 3D systems.
On a side note: I can't recall one complaint about the higher cruise speed we had when the new mod first came out...
I would appreciate it if Strail could fill us in with the ins and outs of the cruise speed topic once more.
Cruise Speed
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Re: Cruise Speed
Theres no plan to change the cruise speed from where it is now.
There are other factors apart from asteroids and nebulas that are taken into consideration and these relate to anti cheat and server load. Whilst travelling at 900 is good for the player, its not good for the server when there are a lot of players on. 900 speed totally unbalances gameplay when theres player interaction.
There are other factors apart from asteroids and nebulas that are taken into consideration and these relate to anti cheat and server load. Whilst travelling at 900 is good for the player, its not good for the server when there are a lot of players on. 900 speed totally unbalances gameplay when theres player interaction.
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Re: Cruise Speed
Actually what that server did was becuase they took out trade lanes they put up the cruise. which is good if u take out trade but Void has trade lanes.
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Re: Cruise Speed
i agree, that higher cruise is good, but if as strail says it will increase server load, then it shouldnt be done to increase the posterity of the server
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Re: Cruise Speed
"Fly Fast, Fight Fiercely, Die Well!"
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Re: Cruise Speed
Ok, I didn't realize that factors like anti-cheat and server load were a part of the equation. But Zebulon does make an interesting point I think. Would it be possible to implement the lanes? It would serve the same purpose, which is getting more people to the 3D systems to go explore. And Ghosty is right, that server didn't have any trade lanes what so ever, and planet-to-planet distances comparable to those in the 3D systems.
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Re: Cruise Speed
Zeb Offers the perfect solution... Trade lanes in 3D systems!!
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Re: Cruise Speed
yes, increasing cruise speed could be dangerous in terms of balance and stability. And I agree 100% , trade lanes are the best solution for the 3D systems. Of course if it will be possible to add some specials items, factions, guns etc... in those systems to make them more atractives.........
Edited: I have seen others servers with 3D trade lanes, those trade lanes are going up and down, they are very interesting.
Edited: I have seen others servers with 3D trade lanes, those trade lanes are going up and down, they are very interesting.
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Re: Cruise Speed
actually the Event system seems as if its got the trade lanes going up to bases :-?
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