Hostile Jump Gates

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Hostile Jump Gates

Post by Jase-Katar »

Would it be possible to make jump gates that are hostile inaccessable to ships,
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Re: Hostile Jump Gates

Post by Zebulon »

:-? I thought they were?  I have been able to log on to trade lanes and Jump Gates that are hostile to me.  You will get shot at for sure.  I got in my REAVERS character throught the Alexandria JG in New York even though they were shooting at me.  hmmm.....
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Re: Hostile Jump Gates

Post by Jase-Katar »

not just shooting you, but have the gate be locked to hostile players, forcing them to use alternate routes to reach the other systems
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Re: Hostile Jump Gates

Post by Ryus »

I think it would seriously impede some people, just taking jumpholes and stuff can take a lot longer sometimes.  However, it is more realistic, and most people know their JH routes pretty well, so i'm torn as to weither or not it's a good idea.  I have no idea if it's possible, but I would think so.
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Re: Hostile Jump Gates

Post by cmdrsaman »

I'm not totally sure if it's possible to get from anywhere to anywhere using only jumpholes. It would be more realistic, yeah, but I don't really see how it would make the game more fun to play :) And you can always mess around with your reps until you're neutral to everybody, which pretty much defeats the purpose of locking down areas.
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Re: Hostile Jump Gates

Post by Java_Man »

It'd be a lot more realistic for RP. Heck, in SP the excuse for Jump Gates not working was that you needed codes before they let you through (i.e.: completing a certain section of the campaign was needed).
However I agree that this may be needlessly hassle inducing. The Nomad controlled Jump Gates would be particular annoyances. And most alternate routes via Jump Holes are indeed rather far out.
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Re: Hostile Jump Gates

Post by Jase-Katar »

being far out is the punishment for being hostile with say Liberty, have to travel to the outer systems, via Jumpholes, I know the route that would be needed, to make it to say Nomad 1 or Unknown 2
It would be more difficult, but, on an rp aspect it would deffinatly change who ya shoot at npc wize
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Re: Hostile Jump Gates

Post by mightybean »

Yeah but in saying all of that the Void is a shooter server, RP isn't it's primary style of gameplay. Unless we see a change in that I'm guessing it'd be best to leave everything as accessible as possible for everyone.
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Re: Hostile Jump Gates

Post by Comfort »

Yeah, this would be way more realistic, but until they create a jump hole between Alex and the major house systems (as opposed to the jump gates), I think this would just be the insane hassle of the year.

Keep it as it is for the moment, lol. This could be a good idea for the future, if we wish to go toward a more RP-oriented server...
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Re: Hostile Jump Gates

Post by Zebulon »

Ok - we are getting a bit off track here.  As far as I know even a hostile JH or JG will let you through - a lockout? New one on me - hasnt happend to me yet - even in my -=REAVERS=- characters...
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Re: Hostile Jump Gates

Post by Kosmiker »

Just have Navy players near the navy systems jumpgates, and evil near the evil routes/systems. Simple as that.
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Re: Hostile Jump Gates

Post by mightybean »

Zeb I think Jase is trying to say that he wants hostile JGs to lockup, not one has locked up on him before. :D
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Re: Hostile Jump Gates

Post by Gabriel_Angelos »

If total lockouts don't work how about pre-requisites to use a particular gate say depending on what license you have allows access to certain systems from particular JG's, is that not possible either?
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