Crash After Splash
-
- Lt. Colonel
- Posts: 2159
- Joined: Fri Oct 19, 2007 11:00 pm
Crash After Splash
Two days ago, all of my FL installations suddenly decided they would work as normal up to the splash screen, then just where the main menu would usually appear, crash to desktop.
I have deleted all Freelancer folders, deleted the registry entries, I even deleted everything that was related to FL, I got rid of FLMM, all my mods, Ioncross Server Operator and more.
Then done a clean install of FL, same problem. I tried installing FLMM and activating a mod and now I get error messages saying "FLMM has determined this mod won't activate properly blah blah".
Here is my FLSpew text:
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'C:\Program Files\Microsoft Games\Freelancer\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\ReadFile.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\x86math.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\EngBase.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\system.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\RP8.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\SoundStreamer.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\SoundManager.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Deformable2.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Thorn.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Shading.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\RendComp.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\alchemy.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\ximage.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\flmaterials.dll' [1.0.11]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'Alchemy' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'FxRuntime' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOt:DcDtOcOt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:DcDtEcEt:DcDtEt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*:DcDt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2side:DcDtTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$:PlanetWaterMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and ENABLED with 16 HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and ENABLED with 16 3D HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2986) : NOTICE:General:SoundMgr:Transfer of HW buffers to SW while playing NOT allowed.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2988) : NOTICE:General:SoundMgr:Transfer of SW buffers to HW while playing NOT allowed.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24.
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device ATI **UNIDENTIFIED**
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device ATI **UNIDENTIFIED**
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware
E:\FL\Scratch\Source\Client
n\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client
n\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client
n\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game.
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2291274050) failed
It just looks like everything is buggered but a complete system wipe of everything Freelancer and then a clean reinstall should have fixed that, shouldn't it?
I've really tried everything in my limited knowledge but cannot solve this problem.
Anybody got any ideas?
I have deleted all Freelancer folders, deleted the registry entries, I even deleted everything that was related to FL, I got rid of FLMM, all my mods, Ioncross Server Operator and more.
Then done a clean install of FL, same problem. I tried installing FLMM and activating a mod and now I get error messages saying "FLMM has determined this mod won't activate properly blah blah".
Here is my FLSpew text:
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'C:\Program Files\Microsoft Games\Freelancer\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\ReadFile.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\x86math.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\EngBase.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\system.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\RP8.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\SoundStreamer.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\SoundManager.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Deformable2.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Thorn.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Shading.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\RendComp.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\alchemy.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\ximage.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\flmaterials.dll' [1.0.11]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'Alchemy' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'FxRuntime' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOt:DcDtOcOt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:DcDtEcEt:DcDtEt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*:DcDt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2side:DcDtTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$:PlanetWaterMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and ENABLED with 16 HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and ENABLED with 16 3D HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2986) : NOTICE:General:SoundMgr:Transfer of HW buffers to SW while playing NOT allowed.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2988) : NOTICE:General:SoundMgr:Transfer of SW buffers to HW while playing NOT allowed.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24.
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device ATI **UNIDENTIFIED**
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device ATI **UNIDENTIFIED**
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware
E:\FL\Scratch\Source\Client
n\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client
n\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client
n\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game.
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2291274050) failed
It just looks like everything is buggered but a complete system wipe of everything Freelancer and then a clean reinstall should have fixed that, shouldn't it?
I've really tried everything in my limited knowledge but cannot solve this problem.
Anybody got any ideas?
Remember Mick
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- Sqdr. Commander
- Posts: 1220
- Joined: Fri Dec 19, 2008 12:00 am
Re: Crash After Splash
omg , you can download the missing DLL files from the internet , google will help much
but i think this wont solve everything , since i see it's not only DLL problem but much more ^^
Good luck mate
Bump for you
Regards,
XENON
but i think this wont solve everything , since i see it's not only DLL problem but much more ^^
Good luck mate
Bump for you
Regards,
XENON
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- Lt. Colonel
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Re: Crash After Splash
It possibly is a DLL problem Xenon, but if it is I reckon that's wierd as this just happened so suddenly with no apparent cause, and a reinstall won't fix it.
I've solved the FLMM problem, mods will now behave and activate as normal. Still crashing after the splash, though.
I've solved the FLMM problem, mods will now behave and activate as normal. Still crashing after the splash, though.
Remember Mick
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- Sqdr. Commander
- Posts: 1097
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Re: Crash After Splash
Try an other FL CD. Your CD might just be dammaged. And so it missed some DLL's on the instal.
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- Flight Commander
- Posts: 760
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- Location: Where Your worst Nightmare is
Re: Crash After Splash
Or....XP deleted its own DLL
the normal and radical solution : Format and install Seven or a good OS...or a modded XP. Like Trust. But it's illegal
well i just tell you to dont forget to write your MPiD
but nomad got a point too, try a new FL CD.
Regards
Viper
the normal and radical solution : Format and install Seven or a good OS...or a modded XP. Like Trust. But it's illegal
well i just tell you to dont forget to write your MPiD
but nomad got a point too, try a new FL CD.
Regards
Viper
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- Captain

- Posts: 117
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Re: Crash After Splash
What about not-moded clean FL? doeas it crash after splash too??
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- Lt. Colonel
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Re: Crash After Splash
I've checked the DLL's though and everything seems to be there.
Aye Krusher, same for a completely clean installation.
Aye Krusher, same for a completely clean installation.
Remember Mick
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- Captain

- Posts: 134
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- Location: Croatia
Re: Crash After Splash
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2291274050) failed
this line is obviously crashing it and the rest is irrelevant
ArchDB::Get ? looks like that class is crashing it
aaand this file is probably the file with the bad line: E:\FL\Scratch\Source\Common\Archetype.cpp
(am i crazy or cpp is a c++ source file???)
this line is obviously crashing it and the rest is irrelevant
ArchDB::Get ? looks like that class is crashing it
aaand this file is probably the file with the bad line: E:\FL\Scratch\Source\Common\Archetype.cpp
(am i crazy or cpp is a c++ source file???)
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- Flight Commander
- Posts: 959
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Re: Crash After Splash
it is C++ and its an archetype file
its having trouble loading a model or wrongly coded ships/bases
its having trouble loading a model or wrongly coded ships/bases
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- Lt. Colonel
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- Joined: Fri Oct 19, 2007 11:00 pm
Re: Crash After Splash
Hmm thanks Maris.
So...how do I make it un-crash it? ^_^
Oh hi Wolfie. I might still be being nub now but...how can anything be coded wrongly when it's a clean install that normally works?
So...how do I make it un-crash it? ^_^
Oh hi Wolfie. I might still be being nub now but...how can anything be coded wrongly when it's a clean install that normally works?
Remember Mick
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- Captain

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Re: Crash After Splash
someone should send u that file and then u should replace yours with that one
altho im not sure that whould fix it but its worth a try
other than that by what wolfie said, then any corrupted model/code whould make it crash
all in all maybe your cd is damaged but that doesnt explain why it crashed suddenly
so that gets us back to the start ><
altho im not sure that whould fix it but its worth a try
other than that by what wolfie said, then any corrupted model/code whould make it crash
all in all maybe your cd is damaged but that doesnt explain why it crashed suddenly
so that gets us back to the start ><
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- Commander
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Re: Crash After Splash
if its your disc you can have mine
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- Major
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Re: Crash After Splash
Try installinf with your disk on a differant machine, see if the same thing happens.
If it does it's your disk, if it doesn't then there is something else on your machine that is corrupting the files.
If it does it's your disk, if it doesn't then there is something else on your machine that is corrupting the files.
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- Lt. Colonel
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Re: Crash After Splash
I've found something wierd.
The time this started happening corresponds with the time I tried the mod 88 Flak Mythic Drive Version 1.26.1 I got here.
If I activate this mod...FL works.
The time this started happening corresponds with the time I tried the mod 88 Flak Mythic Drive Version 1.26.1 I got here.
If I activate this mod...FL works.
Remember Mick
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- Lt. Colonel
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Re: Crash After Splash
Fixed!!! xD
After activating that 88 Flak mod I checked my saved games and found one that I made when I first had the mod on. Deleted that, de activated the mod, and the crash is gone!
I love you all! Thanks for everyone who posted here.
And for Wolfie who I'm on MSN with now who semi-solved it with me:
Thanks for helping. xD
After activating that 88 Flak mod I checked my saved games and found one that I made when I first had the mod on. Deleted that, de activated the mod, and the crash is gone!
I love you all! Thanks for everyone who posted here.
And for Wolfie who I'm on MSN with now who semi-solved it with me:
Thanks for helping. xD
Remember Mick
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
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