Dodging missiles

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Dodging missiles

Post by LIMAN »

Lately all i do on void is dodge missiles.
It getting boring to fight, im loosing my interest in the game.
In my opinion SPAM=boring fight.

This is not attack on anyone, just a general observation, and my feelings about void these days.
Please don't flame in this post.
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Re: Dodging missiles

Post by Babieca »

I think that the mod is different now. In the previous mods the missils and torps didnt trace well. I chacked many times that when there were more than 30 ppl online (more and ess) missils and torps didnt trace correctly in the previous mods. I dont know why but believe me it is true. Now, there is no lag and ppl online are less, so missils and torps do their work very well.

So we used to fight with a low % of missls/torps hits, but now we have to learn to avoid them better. One thing I like is that new ships have 2 cd slots, so using them with the proper timing is very usefull. Dont be upset Liman, I am sure you would avoid the missil/torp spam soon.
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Re: Dodging missiles

Post by TheLaughingMan »

Well said m8

make gunfight not SPAM XD
avoiding missiles via CD is depends on luck on both side thats all
and sadly the best way to avoid that, if you not fight with THEM ;p
maybe invulnerable CM's dropper is a good idea?
really hate losing it all the time ;p
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Re: Dodging missiles

Post by Shiverblade »

a special CM dropper what fires 1 in the front too?
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Re: Dodging missiles

Post by McViper »

Missiles annoy, it completely depasses the thing of fun or not.

Some ships have subparts, others not.
It's simple, the ones with subparts take a lot of damage from msls/torps (vanillia ships etc...) , and the ones without subparts take less damage. (Viper, WA1 , and the majority of ships used in the previous mod, dunno bout the new ones in this mod).

I don't know why most mods and servers do huge things and disadvantages (making CD so powerful against missiles, so in some mods, one wasp on more than 2 missiles can just blow up the ship at once) to make people avoiding using more than 2 missiles, or 1.
And I don't know why void don't give a ... about it. Many many threads about spam before, many flames and no solution.

I fear 2145 will have the same spam, and in the meantime, even less people.

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Re: Dodging missiles

Post by DarkPand0r »

Missiles are a part of missiles and have been for a long time, the problem is when people take this and go too far and use too many and rely "purely" on missiles.
But the other problem is when people complain about missiles constantly, fighting missile users adds a new challenge to the game. Forces you to think on your toes and not stick to a normal flight pattern.

But the, I guess its different for me now that I've fully quit FL :D
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Re: Dodging missiles

Post by RamireZ_Sad »

So look ppl , I like sniping style and this style couldnt exist without slide , and If I got spammed by CD that turn off my EK every time I cant slide and move att all and for missels are easy target...
...and my idea is change the CD capability to no EK jammer ...so make them only cruise distruptors and in EK they didnt have any effect....coz now in fight cant move if 2 or more ppl shooting hornets every second...and thats not a fight....thats massacre...

and on adress of cannonballs pls make them less effective to shout down my Adv. cm coz this rockets everytime targeting my Cm when I dont have shield....

I hope everybody understood what I am saying...and sorry for my terrible english
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Re: Dodging missiles

Post by Stoertebecker »

To fight effectivly with missiles (or to defend against them) you need to understand a lot about how the missiles work in freelancer.
I don't have time to go into detail now...
Words that may help (or not):
-Missile Guidance bug
-Subpart targeting
-CM firing direction
-Ship's shape

Cheers

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Re: Dodging missiles

Post by Inf1n1ty »

Stoertebecker is the missle champ in the Void. He was that and if he plays again he will be that.
I always have a missle at my side. Its good to give the extra puch you need to decide the fight. You needa whole lot of missles to destroy a big VHF or one Sunlayer.

The missles with say, 4000 hull doesnt just do 4000 damage. You need to caculate speed of the missle, your speed and the speed of the apponant. With that in mind you both fly difrent and the missle ony track you thus far. You need to fire straight at the target for it to lock. And than strafe away to avoid the backfire. And to make the apponant focus on you and not the missle.
Torps work in that way i highlited, it doesnt track you that easely and you can easely let it avoid hitting you. (i keep getting hit by it, but thats besides the point)

Also a Cruise Disrupter fires on the torp first and the backflash make it destroy all the missles in the area. Thats a way to counter it.
It doesnt work if the player knows when to fire a Missle. If the missle is fired just right, meaning close enough to lock, but far inough to not over shoot it. Than there is nothing you can do than fire the CM's.

Most people just have the CM's in the ship because it is suppose to be there. People use it it really works. And its cheap.

And what also helps is to use the afterburner to swoop under the missle. Takes practice and more focus on the missle than on the ship. Remember that the missle kills you faster. So focus on it.
And dont try to turn earlyer, because you are dead in the water if you cut your engine. Missles will have an easyer time to hit you. Just a tip.

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Re: Dodging missiles

Post by Battor »

meh......cd ftw  >:/  >:)

is it possible to make a missle limit on ships,like there wont be any gun/missle slot,only gum or missle slots....think than there would be no problems whit missles.... >:P
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Re: Dodging missiles

Post by DarkPand0r »

[quote="RamireZ_Sad";p="219692"]So look ppl , I like sniping style and this style couldnt exist without slide , and If I got spammed by CD that turn off my EK every time I cant slide and move att all and for missels are easy target...
...and my idea is change the CD capability to no EK jammer ...so make them only cruise distruptors and in EK they didnt have any effect....coz now in fight cant move if 2 or more ppl shooting hornets every second...and thats not a fight....thats massacre...

and on adress of cannonballs pls make them less effective to shout down my Adv. cm coz this rockets everytime targeting my Cm when I dont have shield....

I hope everybody understood what I am saying...and sorry for my terrible english[/quote]

So what you want is an update that COMPLETELY supports sniping, makes this a glorified HHC and removes the ability to destroy CM's? Wow....
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Re: Dodging missiles

Post by Stoertebecker »

IMHO, missiles are more dangerous when *not* used in large amounts (lets say more than two launchers).

First one, endurance. Unless the missile user is smart enough to mount multiple missile types, his ammo will be quite limited. I.e. a ship with 6 cannonball launchers will still only have 120 missiles in total, meaning 20 salvos. Sure, they are very strong- but if you are smart and evade, he will be out of ammo soon.

Second, if your oponent only relies on missiles you only need to counter them. No evading gunfire etc- once the missiles fitred, you have time to do to him whatever you want.

For me, I found it much more usefull to have one or two launchers, supporting the gunfire capacity of my ship. It's a little psychological- but if you keep someone in trouble evading your vulcan shots he is more likely do get distracted from your missile.

There have always been some missile users who had given me headache- but that was not because missiles are unfair, but because they knew very well how to fight with them. Keyword is timing here. It's the same as with guns-only: some players are better at it, some none. And a novice missile user is basically just one thing: self-exploding  %-(

Cheers

Becker

p.s.: you don't need to fire missiles straight at the target. In fact, one "school" of fighting avoids that at all costs. But then you really need to know what "missile tracking bug" etc is. Just a short statement- missiles are as far from always-tracking fire-and-forget weapons than the guns are, only if one discoveres the oddities..and how to avoid/counteract then, one will be able to use them to their full potential.

edit: and Infinity is quite right...the usual "engine kill/slide and I am unbeatable" tactic some players adore *usually* is an open invitation for multiple missile hits.
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Re: Dodging missiles

Post by cmdrsaman »

@ Sadman: seems like you're still a bit upset about our fight in NB. Sorry, mate, but you did the same against me earlier, turnabout is fair play :P  

About missiles: since vanilla ships have subparts, and afaik Void custom ships don't have any, I think it'd be a good idea to remove subparts from all the ships. That way, they'd all be equal in this regard.

Removing EK from CDs, however, would be a bad idea in my opinion. Why? Because there'd be no way of killing cruise / thruster EK slides then. If CDs only killed cruise engines, then in a couple of weeks, we'd see fighters zooming off away from their opponent, and turning to shoot at them at the same time. I don't know if you've fought pilots who flew like that but I do remember some certain players doing that around half a year ago, and let me tell you: it's really not fun :/

However, different types of CDs would be a good idea imo. As it stands now, adv. CMs with their 90% success rate means that escaping ships can very easily get away from CDs. However, in close range (so during pvp) CDs might be a bit too fast, so here's my proposal: we could have two kinds of CDs, ones that have a bigger range, travel faster but turn slower, and ones that have a shorter range, travel slower but turn faster. Opinions?

(Meanwhile, I'll go look up how exactly CDs work :P)
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Re: Dodging missiles

Post by QUASAR »

Its simple:
-rockets are cheap
-120 rockets in cargo
-refire, dmg and speed are  too big
-its easy to kill with rocket

Only guns fights FTW
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Re: Dodging missiles

Post by [BLK_LGN][X]Zeus »

I've never been a missile user, torp and CD sure, but missiles were just never my thing. Missiles used in a moderate amount, to be honest, I see no problem with, it's when you're fighting two people and use 90 CM's in 30 seconds that can be a bit annoying.

Granted, some people do have skill. Example Pand0r, he is/was (come back dude) a decent fighter, he used missiles to SUPPORT him, not rely on them 100%. But I'll let you know something that pisses me and others off, big time.

It's when you fight somebody, and you're clearly better than them, and they do NOT ONCE hit you with guns. They just fly in circles pressing 3-4 buttons (Most expendables on auto most probably) - and win. It's not fair, one bit and happens a bit too often.

A suggestion I'd go with is one like Virt's, increase the hp of CD and CM launchers. They drop off way too easily, and once that happens, you're open season. If they're more durable, you can at least still defend yourself after a single cannonball hit. Or maybe reduce the refire rate of missiles or increase CD refire.

This post isn't to lash out at missiles users. It's to point out the possible unfairness they can present. Especially with those who have BILLIONS in their banks. ;)
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