Ideas for server population

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Re: Ideas for server population

Post by TheLaughingMan »

[quote="DarkPand0r";p="222562"]Firstly Shiver: Your posts are epic fail, please stop now.

Secondly:
Guys, the server is losing players compared to other servers because they have found a purpose and stuck with it. Void needs to do the same, Hamburg is the gun/rape server and Disco is the RP server and most people want one of those two options so naturally those two are popular.
Void needs to stop playing catch up with the other servers and do something DIFFERENT that makes people think "what the hell?". If you don't know what I mean please research the FLCE mod, when it was running it became VERY popular, even though it was an event based server.

Why not create a server that TRULY supports clans, gives clans something appealing, a reason for them to switch server. If you give people something NEW I can promise you they will come to void like a bee to honey.[/quote]


Thats the point m8 well said

No more special nomad stuffs please. I'm getting tired of Nomad Exclusive. 1'st of all the Nomad clan have to learn their own RP, Nomad RP even harder than Rouge so please no wonder if everyone will attack you on sight

there is too more lazzy ppl already. so, if the gates will be at the same place, then more moan will coming with it. Trader life will be much harder than now. just remeber how things was when once the time of DTA clan.
( btw DTA was the most oganised clan ever. i miss them so much even if i was killed by them hell lot of the times :D )
the only idea i can only agreed if the Alexandria - New York or Sparta gate will be moved to different place


The server needs urgent rules update.
Lift the new player protection at least lvl 40
Rules for every type of RP. Including Freelancer, Evil, Nomad, BountyHunter ...
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Re: Ideas for server population

Post by Shiverblade »

[quote="TheLaughingMan";p="222574"]


The server needs urgent rules update.
Lift the new player protection at least lvl 40
Rules for every type of RP. Including Freelancer, Evil, Nomad, BountyHunter ...[/quote]

Exactly. Though i dont think rank 40 is a good once cause some people are fully geared and allready like rank 30. If everyone just watches out WHO he kills, i mean: Someone in a Ybat and class 8 weapons cant possibly be someone whos playing on void for years. If everyone just watches out who the person kills. Not camps a single person with a entire clan for no reason. Not camping jumpgates with a big capital ship o.0 Then new people will feel fine. If forums got clear rules for all kinds of things like evil, nomad, freelancer etc and the server has a auto-msg ingame to check those things on the forums: Yeah then people know what they can expect. Cause i killed someone yesterday(i tought he was g3rula heh) and he said: U could have asked before u shot...Some people dont even know that ppl just shoot without engagement notice here! New players would be like: Wtf?!
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Re: Ideas for server population

Post by Spacemarine_E »

k, I am gonna post in this topic, I'll copy pase a post I made on the BL forum about a dream I had when it came to FL. Not saying that the things I have written are must have for the server, was ideas taking form. Keep in mind that this was written based on the idea of  what I would like to see in FL2.

Might have some good things in it, or atleast I hope it ignites some thought in peoples brain activity.


what would you have in FL2?
Ofc, all the house systems and vanilla ships would have to be there (unless the story decides to take place even further into the future.) They will ofc be pimped to look more realistic and pimping to DX11 or DX12 GFX is a must.

My list:
New single player campaign, but with the ability to play the original one (like e.g. in Starcraft+Broodwar where you can play both the original and the expansion campaigns.)
New houses and factions. Like e.g. a new wave of survivors from earth or similar. Maybe add a new alien faction or two. AND MAKE THEM PLAYABLE!!
again similar to Starcraft where each faction has it's own campaign (or as Red Alert) Now the singleplayer campaign is something you must make before you start making the actuall game. Thus ensuring that something in-game doesn't fuck with the lore.

New features:
Planetary movement.You can now walk around in the cities of Liberty, Bretonia etc...
Improoved AI (not the "improoved" ai some servers brag about "Ooh lookie they use nanos oooh") But an AI that actually thinks more like a real person.
Interactive storyline, meaning that if you play as one race doesn't mean that you will end up with that races ending. thus helping ensure the freedom in the freelancer concept.
More commodeties, with a dynamic economy (again not like the ones servers brag about "Oooh lookie the prices goes up here, and down there ooh" no, I am talking more about the real deal. If you buy something one place, the prices goes up there for sale, but it might also rise a little else where because the merchants finds that there are a need of this commodity, then again make an algoritme based on how the lore says the different factions produce the commodity etc...)

Multiplayer
that is a must

Servers with a MUCH larger capacity than the 128 limit.
Safe zones like some servers allready have (e.g. Void and HC(NY on both))
Free to play (ofc, wouldn't be freelancer if it wasn't)
Missions that regularly change(e.g. one moment you will have to go there and kill that, the next you can go talk to someone at some place for someone, in short more like other MMO quests.)
Trade missions in-game.
A variety of setups, not one best (like on HC) but people can change and fix and figure out what way they want their setup. That's one thing I love about the Void.

Now here is an idea for the online part I have had for some time:
At a place there is a JH that leads to a system with npc ship as you come through, this ship explains what you will have to do. In this system there is a 2way JH and a 1way JH, the 1way is the exit. Players will enter the JH with their group, but others who try to follow them will not get into the same system. Like the instance system in WoW. On the inside there are elite npcs, boss fights, missions etc.... e.g. one system like this could be the last mission on the original FL singelplayer. You will together with your party fight as order pilots while the FL team, trent juno etc, tries to save the day. Another way could be to play the different roles of trent and juno etc your selves. Ofc you will in these systems have special and rare drops from npcs that can be mounted on your ship. E.g. a boss might drop something for a Battleship, a bit faster engine or a bit stronger weapon, or a special mount for a fighter, e.g. a special component allowing to equip one additional weapon or a weapon not found anywhere else.

you see my point on the above-^

Domination
Now this is something that would atleast me try to make it and play it.
Clans and guilds don' just claim systems and bases, they fight for them and if they win they actually own it. And when a clan owns a system (or just a base) they can make special conditions (inside certain scale) that applies for his system, and people will be asked to do as they are told. E.g. a pirate clan claims system and they wins it. Therefor they decied that inorder to enter here you must pay 10k (or similar)if they pay they get in if not they get bumped back to the last system. ofc there will be exceptions from this, e.g. if they are waging a war against someone or someone else is claiming the system.

Also clans can build and manufacture Clan npcs+ships+weapons etc. So let's say the clan thinks, hm an additional squadron of fighters would allways be helpfull to defend this place, they can buy a squadron of pilots and equip them with some types of ships. This way Freelancer will also bring in the strategy and tactics elements more.

Clan npcs will ofc be using the same AI as the other npcs, but they will respond to the clans current reputation with other factions and clans. (e.g. clan A is enemy of clan B, clan B comes near Clan A's base, Clan A's Npcs will attack them.)
The clans will also have the possibility to give their defensive forces capital ships. Ofc these things will cost ALOT! so that not clan A can have a force of a hundred capital ships while poor little clan B can't have more than 1. This will give the opportunities for clans to have traders aswell.

Now here comes some more fun:
The clan npcs can be controled. meaning that players with a special rang inside the clan can be given the possibility to enter the command senter of the clan base. From here you can move the forces into systems in the close vicinity. So that when Clan A is invading Clan B's territory they can bring in their clan npcs. So this will mean that their will be a fight between the Clan players and their npcs (ofc then clan B should put their npcs against the invaders.)

ofc, there will be a limit to how many capital ships and fighters a clan can have.
also clan skins I think is a good idea, but the clan ships is not something I will recommend. (to much work, and would requier regular updates on that instead of prioritizing e.g. balancing and bug fixing.)

PvP rank
A league system must be implanted, with regular events and tournaments to make an overview of who is the "best" pvpers in different types of PvP styles (1v1, 2v2, 3v3, War, CTF etc...)



Now that might have been a lot of rubish, but atleast I am throwing ideas out there.
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Re: Ideas for server population

Post by BLAHA »

void is going the right way, giving nomads a claoking device will not change popularity also not all the ideas from shiver so u lost the topic^^ there are in last time much more ppl on and this is because there are changes like u loose every loot after kill
sry Nomads but if u fly around with 8 mille torps its not the fault of the server that u get problems  =))
also to change ships setup and give them 2 msl + torp ...  :-??
ya i know ur not in good in pvp but this isnt bad, after a time u will get better but not with spaaaaming around also not with maoning and greening ppl....

moving JG NY and Sparta wouldnt be bad at all also a possibility to get fast to babylonia would be nice

camping in BS  :D like me at Sparta gate --- just warn u dont cross the path if BL occupy alex or other systems we will kill without mercy Traders Fighters and so on --- if anybody like shiver has a problem to get killed so than u have serious problems
and if ur clan mates camp in NY yae same  #-o
new ppl or even with levle 50 in starflyer can always pass or camp normaly kill over rank 30 (server rules) BL´s usually kill ppl with higher rank...

dunno how this topic so far should help void (there are enough ppl in dev team making things more than good)
i would say nice try NEXT
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Re: Ideas for server population

Post by Shiverblade »

[quote="BLAHA";p="222587"]void is going the right way, giving nomads a claoking device will not change popularity also not all the ideas from shiver so u lost the topic^^ there are in last time much more ppl on and this is because there are changes like u loose every loot after kill
sry Nomads but if u fly around with 8 mille torps its not the fault of the server that u get problems  =))
also to change ships setup and give them 2 msl + torp ...  :-??
ya i know ur not in good in pvp but this isnt bad, after a time u will get better but not with spaaaaming around also not with maoning and greening ppl....

moving JG NY and Sparta wouldnt be bad at all also a possibility to get fast to babylonia would be nice

camping in BS  :D like me at Sparta gate --- just warn u dont cross the path if BL occupy alex or other systems we will kill without mercy Traders Fighters and so on --- if anybody like shiver has a problem to get killed so than u have serious problems
and if ur clan mates camp in NY yae same  #-o
new ppl or even with levle 50 in starflyer can always pass or camp normaly kill over rank 30 (server rules) BL´s usually kill ppl with higher rank...

dunno how this topic so far should help void (there are enough ppl in dev team making things more than good)
i would say nice try NEXT[/quote]


A few good points, but abit confused by who u mean with i know ur bad in pvp..But lets keep that behind. but the idea of 2 missles is that people can still use missles, but not spam it ;) And no, camping in a BS is wrong sh*t lol, no mercy for everyone thats EXACTLY the thing the people have to think LESS about, and more about ENJOYING it with eachother. When you were new, would u like it that if u finaly got some nice equips: U just to sparta bam some guy with a big BS shoots you? I have nps with getting killed, just the way of getting killed thats the point :) Getting killed in a westerhand by a big BS whos actualy camping the gates? Thats just wrong lol.

and btw, u cant camp NY since its no-dmg zone ;)

But u did made a few good points, but also a few strange nonsence-points.

Also people stop commening my previous posts like its the only thing i said cause i said things before what had to do WITH other subjects. Dont think: He said nomads, he wants buff! Read the previous too. But forget about my topics, we are having a new idea here: Clan-Server and a few simpler ideas If everyone can just say what he finds of that small 4 points i said above then the devs would know if its good or wrong

***
-Send the Newsletter to the 8000 members(i know it has been said a milion times before but i want a list xD)
-Make 2 FL-Tags: [X] for pirates and [BH] for Bounty Hunters, who also escort traders if they pay well!
-Organize organizations: Organize systems, make other systems attractive to come too. Enforce rules. Maybe make Zones of Influences for clans? Just a idea. But the base is just: The organization.
-The void-storyline has to continue(a idea for that is the RP team who discusses about the void rp storyline in a hidden forum)

The thing what would fit best with void would be a PvP-Style/comminity with RP actions. With that i mean for "example": A clan playing a police clan, and just chatting very normal but if someone with contraband comes they can say: Hey blit gief us your cargo or we keel yoo. Things like that u know, they act normal but their "Actions" are RP-wise.
***
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Re: Ideas for server population

Post by BLAHA »

well first camping for me just means to barbecue my wienerwürstchen and drink beer ... so if im in BS i will not fly around lol i will hit points where i know there will be some R X H 4S Dracula ...  :D they will get me soon down together if u attac me alone so ya sheep happens...and if u came as nomad to alex if there would be a navy clearing grounds u would have been killed too with BS or fighter doesnt matter

sec if u dint know before the releas v8 u could mount more than 2 msl most prefered 2 or 3 so 1 shieldrocket 2 hullrockets...same combi with with 1sr and 1 hr
after each pass u can fly just little to near (boom) u get these rockets from behind side everywhere when u fight a clan such we have seen here...
PLZ do not change this very important steps to prevend whtz allways been on FL servers common ground...:aua:
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Re: Ideas for server population

Post by Dj-Lancer »

As Zyraxes said in his posts, Void needs to be more RP. And i mean it. I like the idea of being in a second life, have a fix RP and not to say " hey i don`t wanna rp with you today, i want to make trade so maybe tommorow bye.. " NO.


-> For exemple: if Black Legion is attacking NY and zeus comes and say:" We are BL bla bla we will rule the world and take your beautiful women and bla bla ", you can say " not today, i make trade " or " i don`t rp today ", not like that. If you are on the server you must Rp... otherwise it is a mess and pvp would have no sense. And then Dacia can come and Zyraxes will say:" Oh Bl we will stop you and bla bla bla " and then a war starts in NY. And with this exemple i can show ya that it can be RP with PVP on a server.


-> For the development team, in v2145 you can include some new rules of Rp, and also some new kind of ships... i mean bommers, gunboats, cruisers, battle-cruisers, and this will help at RP... because all the players have fighters (the majority), and it can become boring, but with more kinds of ships it can be really fun. I mean:if Bl brings a BS dacia troops can bring bommers to take down that BS, or if Dacia brings gunboats, BL will bring cruisers to take them down. See... that is the point.


-> Also make trade harder, routes longer, profit shorter, to be a balance between these 3 ships-economy-time. This is as much as i can say. Oh an btw it isn`t necessary to add a stupid rule like " If you lost a pvp leave the system for 4 hours ", no... Players can lose an amount of money if they loose a pvp if it is necessary. For instance : 50 000 or 100 000 money lost if you lose a pvp.
 
Regards,
 Dj^Lancer
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Re: Ideas for server population

Post by Vansen »

Nearly all new pilots ive spoken to in NY have asked the same 2 questions...how do i get cash and where is the best ship...

The best ship, thats a tough one i cant answer...

How do i get cash, start trading...

For all the red dotters reading this, aye i know there are better ways but these are new pilots!

The start ship is a starflyer, no use to anyone, make it a Rhino or something close or at least make the Rhino a choice to buy at Manhattan.

Stop the NPCs using the new ships, a new pilot does not stand a chance.

Then what, a pilot gets a trade ship and starts to explore...New York gets boring and they decide to expand to newer systems, only to find that what bases they find wont let them trade because "you need a friendler rep" to buy stuff...

Kill this rep based commodity thing you have in place...traders were happy to roam the galaxy before (a few years ago it was fun to play a trader) now they just find the best route that the rep allows and trade that route! its BORING
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Re: Ideas for server population

Post by BLAHA »

we are loosing money with loot hehe if im full with ammo to do fight 50 to 100k others loose 8 and more mille lol --- no use for some new rules^^

ya next i would also say should be the traders better routes ya they are changed and longer now but some new trains and the possibillity to make realy big rounds in sirius, would be nice with big traders 4500 carge and so on ... more cruiser and gunbaots will bring some fun so if they arent cheap like Bs atm u need to trade long to earn enough money to have nice time out there  :D
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Re: Ideas for server population

Post by Shiverblade »

[quote="Dj-Lancer";p="222609"]As Zyraxes said in his posts, Void needs to be more RP. And i mean it. I like the idea of being in a second life, have a fix RP and not to say " hey i don`t wanna rp with you today, i want to make trade so maybe tommorow bye.. " NO.


-> For exemple: if Black Legion is attacking NY and zeus comes and say:" We are BL bla bla we will rule the world and take your beautiful women and bla bla ", you can say " not today, i make trade " or " i don`t rp today ", not like that. If you are on the server you must Rp... otherwise it is a mess and pvp would have no sense. And then Dacia can come and Zyraxes will say:" Oh Bl we will stop you and bla bla bla " and then a war starts in NY. And with this exemple i can show ya that it can be RP with PVP on a server.


-> For the development team, in v2145 you can include some new rules of Rp, and also some new kind of ships... i mean bommers, gunboats, cruisers, battle-cruisers, and this will help at RP... because all the players have fighters (the majority), and it can become boring, but with more kinds of ships it can be really fun. I mean:if Bl brings a BS dacia troops can bring bommers to take down that BS, or if Dacia brings gunboats, BL will bring cruisers to take them down. See... that is the point.


-> Also make trade harder, routes longer, profit shorter, to be a balance between these 3 ships-economy-time. This is as much as i can say. Oh an btw it isn`t necessary to add a stupid rule like " If you lost a pvp leave the system for 4 hours ", no... Players can lose an amount of money if they loose a pvp if it is necessary. For instance : 50 000 or 100 000 money lost if you lose a pvp.
 
Regards,
 Dj^Lancer[/quote]

The trading part agreed, the other things i like but it reminds me of discovery. We need "Simple" but still "Organized" Rp with strict "Rules" what apply. Then its still RP, but also PvP and no discovery ;)

And what seth and vanzen said(soz forgot your name allready xD) about the ammo loss, and the strong npcs and teh starflier as starter: Compleetly agreed.


But still, we need the soft-RP. Can only be done if clans will be willing to compete in this. If clans say lol no screw it i want to pew pew pew, what then? The clans on this server are the majority atm. They have most power, the freelancers are usualy people who are new, are exploring doing missions etc or are alts of others.
-Rules
-Soft RP
-Make clans compete

Maybe somehow we need to start abit simple. For example that clans get their own space. I mean, 4S Squad says: Leave omicron delta this is 4S Squad territory! But, it isnt solid in a topic or a system. If there would be a post what says what territory is from what clan, then clans have their own "Zone of Influence" and thats usualy the start of RP. Defending your zone, attacking other zones.

CheersZ
PS.
With clans competing in RP i mean things like: We nomads are hostile to everyone, so also our rep is: Hostile to EVERYONE, Tercio is a outcast clan so they also get the same rep as the Outcasts! *Solution MAYBE, im saying MAYBE: Solid reps is a idea for that, or people have to maintain it theirselves but i bet some of em will denie it and just kills fugies to gain neutral with all factions xD*
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Re: Ideas for server population

Post by BLAHA »

hey shiver go delta and look wht happen :-??
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Re: Ideas for server population

Post by Shiverblade »

Yeah i know i would get kicked out :P But i mean as base:

Im playing on discovery again alittle, and i must say: All fights, allways happend about the zone. Someone entering a different guys zone. Someone wants to take over someones zone. Things like that. I think the clan-zones need a reset to their bases. All clans get the system where their base is in as primary operation-system. Then they can take over other systems, clans will interfere. Etc! But some systems cant be taken by other clans. For example if a ESF guy is taking over UK2...What in earth is their business there? The zone a clan takes over needs to fit the RP of his clan.

All clans need a "Zone of Influence" and needs to stay in there and go out for war, and make 1 system(in this case sparta) where the people come together to have a few fun pvps. But sparta needs to be factionless otherwise it wont work. Reps of the clans need to be followed in RP as in-game. Not that some guy says: Look im evil, cool navy not shooting me! <<--that shouldnt happend, other people would react like: Wow, what the hell?! Im gonna do that too! And in the end u get everywhere respawnwars lol. Not that it isnt fun, its fun a respawn war SOMETIMES. But the problem is if everyone is neutral to everything, u get spawnwars al the time what isnt making the game more fun.

Atleast thats what I think, dont know what OTHERS think about it. But since there arent that many people on void anymore the respawnwars could be 1 of a minor reason..

CheersZ
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Re: Ideas for server population

Post by Gr8-Lizard »

Dunnow where the problem is...From ancient times , on Void, if U wount die, U must fight,or dont fly...
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Re: Ideas for server population

Post by LIMAN »

It would be nice if someone with good graphics, could made a promo VOID mod 2115-final movie ,with all those new shiny ships and weapons  :)
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Re: Ideas for server population

Post by Spacemarine_E »

[quote="LIMAN";p="222718"]It would be nice if someone with good graphics, could made a promo VOID mod 2115-final movie ,with all those new shiny ships and weapons  :)[/quote]

Graphics check
video capturing tools check http://www.youtube.com/watch?v=0YdIfX04tzw
Video editing well... some knowledge in Cyber link and Pinnacle, they aren't really editors are they?
anyways, need any video capturing help or material just let me know :)
I would love to keep in touch with people from the Void if you ever transfer onto other games. Feel free to contact me one:
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