Applied that to most of my chars ( forgive me , it will need time to sort my 5 mpidcodes here ) - and working on applying that rule to all the ESF fighters , Thanks For the heads up
Regards,
XENON
Nomad Equipment
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- Sqdr. Commander
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Re: Nomad Equipment
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- Sqdr. Commander
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Re: Nomad Equipment
@ Sunborn: since we worked on coding the weapons, we can say that the Nomad weapons weren't intended to be kept on human ships. (In case the big red text saying "Nomad Exclusive" wasn't clear :P) Since they weren't, then they should be removed. There's no need to further complicate the server rules by including this there, as this is a one-time thing that effects previous characters only. There exist human replacements for the Nomad guns that you can use on your non-Nomad ship.
@ Hellkrusher: yes, the Totmacher guns were intended to be class 10. To be honest, Nomad laser 3-s should be class 10 as well, but changing that would also require writing a script to delete those guns from players, as some people certainly have those guns mounted in class 9 slots, and not just class 10. It's not much of an advantage, to be honest, because all the Nomad ships so far have class 10 gun slots.
@ Demonlord: in case you missed it, there were two weeks of public testing, when 2115v8 rc2 was released. I think you were back at that time, and you didn't complain about anything then, so it's a bit too late now. If you have bugs to report, however, please do so - known bugs are going to be fixed in the next release. The prisons in Alex not trading are afaik not a bug. (The bug is that they have commodities listed for buy/sale there :P)
@ Hellkrusher: yes, the Totmacher guns were intended to be class 10. To be honest, Nomad laser 3-s should be class 10 as well, but changing that would also require writing a script to delete those guns from players, as some people certainly have those guns mounted in class 9 slots, and not just class 10. It's not much of an advantage, to be honest, because all the Nomad ships so far have class 10 gun slots.
@ Demonlord: in case you missed it, there were two weeks of public testing, when 2115v8 rc2 was released. I think you were back at that time, and you didn't complain about anything then, so it's a bit too late now. If you have bugs to report, however, please do so - known bugs are going to be fixed in the next release. The prisons in Alex not trading are afaik not a bug. (The bug is that they have commodities listed for buy/sale there :P)
Signature REMOVED for violating public decency and mental hygiene
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- Major
- Posts: 1977
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Re: Nomad Equipment
Well,i removed my mine. That is the end of a long relationship with those guns.
-Geromix
-Geromix
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- 1st Lieutenant

- Posts: 43
- Joined: Mon Jan 28, 2008 12:00 am
Re: Nomad Equipment
Ok
I will do,but i hate it ,i have 15 ship and a lot to change.
Regard to the new mods, u guys did a good job.
Greeting Otto alias Sunborn
I will do,but i hate it ,i have 15 ship and a lot to change.
Regard to the new mods, u guys did a good job.
Greeting Otto alias Sunborn
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- Captain

- Posts: 117
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Re: Nomad Equipment
@cmdrsaman
So what about making Totmachers lvl 8 with someting about 1100/550 or less damage output?
because many ships still have lvl 8 slots and it would be nice to have them used
So what about making Totmachers lvl 8 with someting about 1100/550 or less damage output?
because many ships still have lvl 8 slots and it would be nice to have them used
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- Sqdr. Commander
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Re: Nomad Equipment
@ HellKrusher
there is a planet somewhere in the home systems
, its Planet T..... :p , won't spoil but the hint is enough i think
, that planet is the best shop for LEVEL 8 WEAPONS (turrets , Guns , and all ) . so have a look there , Although your idea is cool too...
Regards,
XENON
there is a planet somewhere in the home systems
Regards,
XENON
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