New mod not catering for everyone?

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New mod not catering for everyone?

Post by Blazin_uk »

Hey guys hope things are cool with you..

For quite a while now i have noticed the low population of the server, even on peak times its been lower then usual. Has anyone actually realised the new mod(even tho is a great mod) it just doesnt cater for every sort of fighter? so maybe thats why there is no one online.

I mean the missle slots (i think its great less spamming) but after you taken the choice of having loads of missiles, all the "spammers" dont play anymore since its mainly a guns only sort of mod. And tbh there was quite a few guys who used missiles and was great for the server cuz more ppl = more fights.

Yes i know there was loads of us who moaned about the spamming and that, even i did, but it was part of the game and part of the server, i mean in the past its even been said the Void caters for everyones fighting style.... Not anymore it doesnt. But now since you sorted the missle slots even the moaners dont play anymore why is that?

Im a PvPer, always have been so this next point is quite annoying i think, i know its more realistic to lose ammo when you die alongside everything else, tbh i dont wanna be trading just to pay for ammo i will lose alot, i mean i cant even do training with my clanmates cuz it will cost me a alot of credits.

Please dont take this personal i do not mean this post for that, i just pointing out some of my opinions and maybe other peoples too.

Kudos to the staff for making the mod but i think you need to start thinking about all kind's of players with different fighting styles and not just the guns only people.
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Re: New mod not catering for everyone?

Post by zyraxes »

[quote="Blazin_uk";p="224165"]
For quite a while now i have noticed the low population of the server.[/quote]

Not for quite a while,Void is dieing since when a corrupted and incompetent coalition destroyed Dacia clan,baning and accusing players,accusations which never have been prooved.Never.Except some spammers Dacia did nothing wrong.One example: we have a 45 year old player who doesn't know anything about computers.In last 3 years he just pressed "power" and Freelancer shortcut.3 Years just playing FL when he's son is not at pc.Some admin banned him for cheating.He was frustrated and moved on another server.After 2 months or something,admins found the glitch(it was a graphic glitch) and send as apologies.But the damage was done.A lot of players after this started to accuse us in game.Our image,already damaged by corrupted coalition,by moaners etc,was damaged again unfair.This was only the last unfair judgment that we tooked.We were tired for this shit and we left server.The corrupted coalition is happy now.Ooops.but what will they do now? Just waiting other players to accuse...or anything else but not playing.Until they will start accusing and baning themselves cause there are no players left.
And it's not only Dacia,there are a lot of new players who comed here,and left after few days.Why? Because some guys here did nothing else but accusing and moaning good fighters: "you lagg,you cheat,you spamm,you etc".On other servers you will never see this dialog.Instead of looking for a good anticheat program(like other populated servers did) just to clarify the situation,you preffered to accuse in vain.And baning for "suspected" cheating(lol i will never forget this one-its like a judge will send all suspects to death punishment,just because they are "suspects".
In last year,Void had fights only in forums,but in game nothing but accusations and moans.No rp,no fights,false accusations,hilarious bans with no prooves etc.The 6-8 players at peak time it's only because of this.The 60-200 players every evening and day on other servers it's just because fair play,role play,good anticheat(no one is accusing no one because no one can cheat),mature atitude.The fights and the role play are in game,not only in forums.
Last edited by zyraxes on Sun Mar 21, 2010 7:47 am, edited 1 time in total.
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Re: New mod not catering for everyone?

Post by TheLaughingMan »

Restore the spamming will not change anything. Maybe the player ammo looting can.

I don't think it's about style or skill to shoot hundreds of missiles abainst a single cms. It's more likely gambling. 1 Hornet CD and 1 Sunslayer torp and some aiming with guns can be equal with 1 pass kill, within 2 second, maybe this is funny on the shooter side....

Some peoples used the CD + T + 2 Rocket config and they just evading and shooting missiles while you have to fly on a relatively straight line and focus your movement on a ppl with that hundreds of misssiles who didn't even pretend to use guns

I don't wanna pointing on anyone but we all know wich 2 clan caused the changes about this new spamming policy. The terrible gangrape from spammers must be changed.
How can we call that if 3 spammer shoot at 1 single man 12 rocket / sec against 1 cms launcher ... ... ...

and the other thing is more spamm = more lagg, and if you try to kill a lagging spammer with your poor guns... (can't write it, it's against the server/forum rules!!!)
once a spamer launched his rocket that rockets guided by the server, it mean a millisec focus agains 2-3 sec with guns / pass LOL

You can make a poll about it if you want anyway ;p

T think we lost some peoples coz serious argumentative elements about every single problems. Some peoples don't listen. Hiding behind some "good guys" tag and doing the dirty job ...
No idea how this things working on other servers ...
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Re: New mod not catering for everyone?

Post by TheLaughingMan »

1 more thing.

Only some clan stick to their RP on this server. Others just getting aliances with all possible similar RP's clans

2'nd more...

Lagg is unacceptable, considering like a cheat some kind and if you see a ppl not getting the hits correctly.
Its rare opportunity to see a chat like this "sorry i have lagg, not fighting"
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Re: New mod not catering for everyone?

Post by anoyingnomad »

[quote="zyraxes";p="224166"][quote="Blazin_uk";p="224165"]
For quite a while now i have noticed the low population of the server.[/quote]

Not for quite a while,Void is dieing since when a corrupted and incompetent coalition destroyed Dacia clan,baning and accusing players,accusations which never have been prooved.Never.Except some spammers Dacia did nothing wrong.One example: we have a 45 year old player who doesn't know anything about computers.In last 3 years he just pressed "power" and Freelancer shortcut.3 Years just playing FL when he's son is not at pc.Some admin banned him for cheating.He was frustrated and moved on another server.After 2 months or something,admins found the glitch(it was a graphic glitch) and send as apologies.But the damage was done.A lot of players after this started to accuse us in game.Our image,already damaged by corrupted coalition,by moaners etc,was damaged again unfair.This was only the last unfair judgment that we tooked.We were tired for this sh** and we left server.The corrupted coalition is happy now.Ooops.but what will they do now? Just waiting other players to accuse...or anything else but not playing.Until they will start accusing and baning themselves cause there are no players left.
And it's not only Dacia,there are a lot of new players who comed here,and left after few days.Why? Because some guys here did nothing else but accusing and moaning good fighters: "you lagg,you cheat,you spamm,you etc".On other servers you will never see this dialog.Instead of looking for a good anticheat program(like other populated servers did) just to clarify the situation,you preffered to accuse in vain.And baning for "suspected" cheating(lol i will never forget this one-its like a judge will send all suspects to death punishment,just because they are "suspects".
In last year,Void had fights only in forums,but in game nothing but accusations and moans.No rp,no fights,false accusations,hilarious bans with no prooves etc.The 6-8 players at peak time it's only because of this.The 60-200 players every evening and day on other servers it's just because fair play,role play,good anticheat(no one is accusing no one because no one can cheat),mature atitude.The fights and the role play are in game,not only in forums.[/quote]

Your post is hilarious. Excuse me. But thinking the entire server was build on your clan only just makes me roll on the floor laughing.


Night, you can make your living out of grabbing all the ammo from big battles :D
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Re: New mod not catering for everyone?

Post by cmdrsaman »

@ Blazin: I think you hit the nail on the head - with the subject title. Missiles not being the überweapon now is not why the player population has been steadily declining, just as sniper guns not being the überguns is not. What do I base this on? On that the decline was there even before missiles were changed. (Also, there are some more active servers where missiles are even less useful than they are here.) I could go some up a number of reasons, but as has been said, digging up the past only for that is not much use. What's more important is the present: it looks like the server (and not just the mod) does not cater for everyone. It does not cater to new players as well as other places do. Why? Because while there is a steady (if low) supply of them, only a small percentage of them stay. And it has been this way for a long while now - can you name me one "new" clan that's been staying around and active for more than half a year? :) No, clans do not make the server on their own, regardless of what Zyraxes said in his lolrant. But the in-game community is very much a factor in that. Truth be told, however, there's not much of that by now: there are only a handful of clans, who apparently can't even agree to do something together, even though it's pretty clear that the Void is dying. For a while now, it looks like it's been a playground for its veteran players, but you can't base a server on that player population alone. So, for the Void to bounce back, and reverse the slow decline (even slightly), things will have to change... Which pretty much means reinventing the Void. Yes, a new mod release will be coming (sooner than most probably think) with lots of changes, but it's not going to reinvent the mod.

I'm going to say something now that I've never heard anyone say publicly, but I believe it's time that someone did.

When Strail left the server quite suddenly, he didn't make it easy for anyone. He left us a lot of unfinished stuff, even in the mod: you don't even have to look through the code, take a look through Alex and you'll see literally half-finished stuff lying around. But even outside of it, there were lots of other stuff that should've been completed, if not by him then by those who came after him. Vector, however, understandably had his hands full with taking over the mantle, as all the responsibility of running the site, making sure the server's there, and so on has been thrust onto him: inheriting a complex system like that is a hard task, that pretty much requires complete dedication if one is to take over the daily operations as soon as possible. As for the dev team, I'm given to understand that Strail did all the coding mostly by himself, only taking some submissions from others - and the active dev team has been small, and is still small. (Not to mention that devs are to work on the mod, not on setting rules and policing life in-game: that's for the admins and server guards.) Yes, there are better mods out there: it's no surprise at all, since a lot more people are working on said mods. So, if any of you think that you could help out with anything for the mod, send some examples of your work to LuckyLuke please - if you really do, then we certainly could use the help. (For example, to modelers: if you can make a ship that's only missing a .sur file, then those are worth sending in.) My point is that Strail has left us a lot of incomplete stuff as his legacy too, and most of which has still not been completed. It'll have to be done sometime, and on the mod's part, it is being done. (Which is why the next release will be 2115v9, and not 2145. There are still concepts in the 2115 series that need to be fleshed out and finished.)

However, that's just the mod, and the mod alone does not make the server. Take CF, for instance: in my opinion, it's a really impressive mod, almost to the point of being brilliant, yet in terms of player population, the place is struggling just as the Void is. (Of course, they haven't been as large in the past as Void was, but I'm not here to analyze another place :P) The rules are old, and a good part of them are obsolete: most of them have been written in Strail's time, and it shows. The concepts governing life on the server are old: the tags have been made in earlier times, they weren't clear, and by now, they have been rendered useless by the players. I'm talking about any and all tags basically acting like rogues do, and shooting up anyone else without warning. (Yep, I did the same, but I had a clan tag on - and we've always made it clear that we expect anyone to shoot us without warning too.) Should untagged characters really be allowed to start shooting at someone else without a word? What about the licenses that are there? Those are unfinished as well. There are no clear rules about them, and the tags, which have left the players to their own devices to inventing those. Since the Void's been a shooter server, in time that meant that their roles have been disregarded. Basically, by now everyone's shooting everyone, and tags are meaningless: only the pirate tag means something, and clan tags only signify groups of players subscribing to their set of voluntary rules. (Which can be anything.)

So, my suggestion would be that to start with reinventing the Void, we should start with finally fleshing out the concept of tags and licenses. That should make it easier for new players as well, so that they know who to watch out for, and they know who their opponents are. I've seen freelancers ask if some clans were hostile to them who wouldn't be, but since they showed up in red, they assumed they did. And those are just the ones who got around to asking them in open chat. So, I believe the clan repfix system could use an overhaul too. But anyway, I'll make specific suggestions regarding these on the dev team forums, this post is a wall of text already :) The point is that if any of you have specific suggestions too, do please post them here. But if you don't, then please don't go around digging up any of your past grievances, as that won't solve anything here - move on with them finally, or take them to other threads if you will. Let's keep this clean and constructive :P



One more thing: something should be done about piracy too. In my opinion, it's dead not because of the rules, but because players don't seem to pay tax - at least, not enough of them do to make playing a pirate worthwhile. If that can't be solved, then have them lose more if they don't pay, and end up dead: for example, to force them to leave the system they were pirated in for an hour, or more. That should make them think twice about not paying a tax when they're cornered :) Besides, life on a server is built on active traders, and the clash of those who harass (pirates and other unlawfuls) and who protect them. (the police, who have no clans here, and the navy/military groups.) I've written about this before, as have others, so I'm not gonna go into detail about that statement here.
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Re: New mod not catering for everyone?

Post by =ESF=XENON »

Useless , deleted

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Re: New mod not catering for everyone?

Post by cmdrsaman »

@ Xenon: please read what I've said at the bottom :) There's no use bringing accusations like these up. They won't solve anything. Or do you really believe that those people who've been banned will return if, by some miracle, they were suddenly unbanned? If they were, more people would leave then how many would come back, as admins flip-flopping like that would make pretty much everyone's trust in them vanish. So, don't try to second-guess the past decisions of admins please. You don't agree with some, I don't agree with others, but as I said, let's keep this constructive instead please, and discuss things that would improve life on the server for all, and not just some veteran players.
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Re: New mod not catering for everyone?

Post by Battor »

This place is dead and empty like never before as i remember because "the headmasters of void" denie and don't want to change this place.This place needs a new beggining(im not speaking of a new mod,im speaking the way of playing) that will attract new population of players to visit this place.For a start they could make a e-mail comercial and send to all forum members to visit void cos theres a new mod,new ships,new weaps,lablabla etc...
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Re: New mod not catering for everyone?

Post by =ESF=XENON »

Since we can't express what's blocking this server from being no.1 - then all the talks in the world won't be needed - my previous post deleted Draugr

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Re: New mod not catering for everyone?

Post by cmdrsaman »

I think you misunderstood me there: you can talk about it, and for all I care, you can discuss your grievances about past bans, but do it in another thread please.

Some players having been banned in the past is not the reason why new people aren't staying on the server.

Should I write this with large red letters to make my point clearer? :P
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Re: New mod not catering for everyone?

Post by =ESF=XENON »

[quote="cmdrsaman";p="224189"]
Some players having been banned in the past is not the reason why new people aren't staying on the server.
Should I write this with large red letters to make my point clearer? :P[/quote]

You don't have to write it bigger and colored cause it's WRONG.
let me clear something for you - Freelancer communities depend on " MOVING INFO " how? , people join a server , then tell others about it if it's cool so they join and have fun together , but if they joined a server and got banned from a graphic issue  #-o  then they will tell the others about how badly they were treated and therefore this will affect the percentage of the freshly coming people to the server , Specially in clans.

PS: if you don't want me to explain anything on this thread , then please don't reply to me here - and reply to me at any other place so i can reply back in the same place , Either on PM , or another thread or another site , it's okay for me.

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Re: New mod not catering for everyone?

Post by cmdrsaman »

I guess that illustrates why I said that the server has become a playground for veteran players. For both sides.
If new players to the forum see that discussion about changes in public gets derailed by past accusations and grievances, well, that does not bode well for the future of the Void. Post suggestions please. If any of you want to suggest that the admins reverse any of their past decisions, and/or step down and have new ones installed, then come out and say exactly that. Also, prove your point. Otherwise, stop dancing around that issue.

One more very important thing: do please bear in mind that admins never post all the evidence they have. If they did, then that would help potential cheaters a great deal, as they'd know what to avoid. In the end, it comes down to whether or not you personally trust the staff, or not.
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Re: New mod not catering for everyone?

Post by =ESF=XENON »

To have an enhanced future , then you should start by confessing your previous mistakes , so you can have the chance to learn from them and also have the chance to get respected again since that is lost - about examples , i did post some , please let's see yours.

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Re: New mod not catering for everyone?

Post by Vansen »

Things to help new players -

Get rid of lootable ships
Get rid of rep based trading
Put a basic trade ship at Manhattan

Things to keep new players -

A more active Event team
A more active Admin / Void team
A more active FAQ team

Things to help the server -

A complete update and rewrite of the server rules
Tougher sanctions on rule breakers

I hope nobody finds the above offensive, this is my opinion only  :)
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