New mod not catering for everyone?

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Re: New mod not catering for everyone?

Post by Cursed_One »

^
Alphawolf and DarkKnight are the same guy, and he is still here on the server.
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Re: New mod not catering for everyone?

Post by Dj-Lancer »

I have one thing to say to this bullsh*t : " The clock is ticking ! "
And if something radical won`t change i`m affraid that that`s it. The dirty war against Dacia has been won... we are no more on the server, but is this helping you with anything ?  :)
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Re: New mod not catering for everyone?

Post by cmdrsaman »

@ Koumori: thanks for the input! (See? He tried looking through the eyes of a new player :P) You're right that start-up missions were somewhat forgotten, but that's going to be remedied. For example, I never noticed that some bribes' prices are set too high... All NPC ships having a uniform number of bots/bats will be modified, though, as they're too much for LFs, and nowhere near enough for VHFs. However, increasing mission payout locally is not possible: changes to them will affect all missions in that difficulty range throughout Sirius. I do have another idea, though... You'll see.

@ G_A: it's the G_A! :D Hey, mate, what have you been up to? Nevermind, that's for PMs, let's see what you brought up :P
Thanks for the input about starting up on the server as well. I guess I, for one, never thought about what it would be like to completely start out on your own here. Some players might not like a quickstart, too... Now that I think about it, it's not a very good experience. Guess that'll have to be changed then.
But yeah, you're right: if the question is "what can we do to make this server as great and well populated as before?" then the answer is nothing. If that is the question. I'm given to understand that earlier on, there were more people playing Freelancer online in total. However, there are still a good number of people playing it, and if the question is "what can we do to make this server better suited for everyone?", then as you can see, the answer isn't nothing :P

@ Outlaw:
[quote="Outlaw";p="224224"]Too many people take this game/mod/server far too seriously.  Its a pvp server and its built around competion to be the best pvper. Some players take this too personally.  Remember when it was all for fun?[/quote]
Quoted For Truth, mainly that last sentence. You're absolutely right. This is a game, stuff happening in it should be about having fun. But since we can't change people, what we can do is to make the place better for the others as well.
As to why I seem to be the exception to what you mentioned: that's because of two thing. One is that I like writing, and can also type fast. The other is that I spent too much time on the forums now :P

@ burn: I can tell you about WW. He had to stop playing Freelancer for real life reasons, but he still manages the Void's finances, since there hasn't been a replacement for him yet. You would do well to know that he's doing this completely for free, so if he's asking for donations, he's asking for the server, not for himself. Did you even think that through? :/
Oh yeah, and Alphawolf is still around, but he has his hands full irl currently as well, and most of the time, he's working on flac development.

As for bringing back the overpowered Eagle... why would we decide to seriously unbalance the mod on purpose? :-?
Also, check back in-game: the old Spartan is back since v8. All but three 3D systems were removed.
A money wipe has been considered not that long ago. The majority of the players voted against it. (Imagine what would've happened if it were made regardless of this.)
You might be right that the front page could use an overhaul, though, and info be made more accessible. Most of those short stories are deprecated on there by now anyway.



Oh, and to all, a teaser for the upcoming mod. As requested by players, the Shilone will now have more lights on it than a Christmas tree that's on fire, and it'll be able to mount weapons that shoot presents, candy, as well as launch cake torpedoes. Yes, there will be cake. I don't see this as a balance issue.
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Re: New mod not catering for everyone?

Post by Burn »

@admins
Players who are being suspected of cheating should be publicly named on the forums.(even before a proof consisit or not) just the near suspicion is enough.
Everybody has the right to find out about them so no more backtalking on the colorfull lounges if possible.
Name and shame the bastards becasue only by fear they will learn and abandone their bullshit tools of ruining other players in-game fun.

Fack'em.
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Re: New mod not catering for everyone?

Post by Outlaw »

Steady on Burn, thats a bit drastic mate.

I'm sure admins have a good idea of who the cheaters are.  Problem is, they stuggle to deal with them.

It should be zero tolerance IMO.  

Knowbody has answered my question about the benefits of merging mods together.

The Void is slowly fading. other mods are dying quicker.  Is it possible to get something good out of this situation and merge mods in some way, and rescue what we can of other comunities like ours.  More players etc.

cheers.
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Re: New mod not catering for everyone?

Post by Zsoca »

Oh, and to all, a teaser for the upcoming mod. As requested by players, the Shilone will now have more lights on it than a Christmas tree that's on fire, and it'll be able to mount weapons that shoot presents, candy, as well as launch cake torpedoes. Yes, there will be cake. I don't see this as a balance issue.
:D  :D Poor ship of mine  :D But you are wrong the Shilone cannot fire candy! It is a GC ship it must fire SUSHI!  :D
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Re: New mod not catering for everyone?

Post by TheLaughingMan »

You know what guys ???
Can we just put this chat spirit into the game next week all together ???
Can we just accept the changes made for a little while to see it's working or not ???
Can we just forget the past and do a fresh start ???

As i see every problemmakers are gone. So lets play and stop talking about the past. Some peoples don't know about recent bug fixing. Almost all problems solved in the game. Now this is our choice !!! Can we change aswell as the mod ???

edit: Hundreds of ships, weapons, systems will not change anything. Only You can change things. Join the server, all i can suggest, be flexible thats all we can do.
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Re: New mod not catering for everyone?

Post by TheLaughingMan »

@zyraxes

Did You enjoy the recent fights with us? Did we call any of You guys cheater or lagger in the past few months ?

1 no, because we are almost never here
2 no, because all the suspected cheaters got banned
3 no, because ...

pick 1 answer please or write your own:)
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Re: New mod not catering for everyone?

Post by LIMAN »

[quote="Dj-Lancer";p="224230"]I have one thing to say to this bullsh*t : " The clock is ticking ! "
And if something radical won`t change i`m affraid that that`s it. The dirty war against Dacia has been won... we are no more on the server, but is this helping you with anything ?  :)[/quote]
Im sorry you feel that way.
As long time Dacia ally and friend (as i see many of you),i can tell you that Dacia as clan was never targeted by staff.
Players were the ones who were banned not the clan.

As for all other things,be assured that server staff is doing what we can to get more players on line.
There was never a perfect server and probably there wont be.However we played on void on worst and best conditions,and it was always one of most visited servers.There was always moaners but this is just ridiculous,it seems like everything is wrong here and that just couldnt be farther away from the truth.

I see that you are all very active on forums spending many hours and energy mostly fighting each other or telling us your wishes,instead you could be playing FREELANCER !
Remember it is up to you,the community to make this server what we all know it can be again-THE BEST FREELANCER SERVER.
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Re: New mod not catering for everyone?

Post by Asmodeus »

Stop geting it on in here, and get it on out there.
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Re: New mod not catering for everyo

Post by Dynasty »

[quote="Claudiu";p="224228"]

SO what happened to these guys?Did they just left without letting the COmmunity know or careing about the community?
This just prooves my theory about the colored forum nicknames and their attitudes.
You are hiding behing your Void/Admin lounges and your "awesome" colored nicknames instead of contributing and participating on the Void forums with some healthy and constructive ideas.
It's such a shame...
.[/quote]

While i physically cannot get in game (due to university) i still police and check/ post daily on matters concerning the void. For one i dont care about "flashy colored nicknames" all i care about is the void. So your just going to label all the A and V team into that category.....

yes freelancer is dying we must all accept that
but what we must ALL accept is that freelancer is NOT DEAD YET!

You say the core of the void is stale... well i noticed quite a few vets have posted here, why dont you stick around and show the so called 'new core' how its done?

@ Kumori - that is a good idea for the new players entering the server!


[hr]

Why dont you all get in space and we can all discuss this there
im back home this friday 26th, if anyone would like to talk to me about the problems that you have then please do
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Re: New mod not catering for everyone?

Post by geromix »

Largely, a good post.

I don't have much to suggest now,maybe because I am too exhausted and tired with making suggestions in a number of such posts that keep coming up every now and then.

But with some points that i like to comment on-
1. Manpower crunch-
This is a general issue and the Dev Team,Event Team,Admins Team and Void Guard Team face manpower crunch.
{Only the FAQ Team has a decent base of members though not too active, but at least Asmo does include new members whenever he can.}

To an extent this is to be expected as Void has a very low server population.

But this has to be fixed.

A number of Admins and Void Guards have left the Void or are very inactive. New Event Masters are desperately needed.
Even though we have had many changes to the A-Team since Strail left it is quite clear that this has not been enough.

Another fresh round of 'recruitment' needs to be done for all the above teams and old members of these teams need to 'permanently retire'.
Perform or perish!
(The Dev Team might find it difficult to get new people because it needs people with right skills and talent)

2.New players-
Greatly agree with Kumori's suggestion about missions.

I would also  like the Dev Team to work on mining and look at developing mining in the mod for 2145 mod,if not 2115 ver9. Maybe mining for new players? A mining field in NY?

3.Forum clean-up-
A large number of inactive clans still have their forums up. They seriously need to archived.
A lot of the Portal blocks this site has needs to be removed or edited.(Again for this, Admins are needed)
Forums are important,they can make lasting impressions on new players and nearly everything we see on the Portal is a relic of Strail's time.
So a clean up is urgently needed.

4.Develop Licenses ad new server rules-
A number of IDs or licenses can be found at Planet Manhattan. They are useless at the moment.
They need to be integrated into the mod,made useful and must form a basis for all RP in the mod.
Only with them can players dock at appropriate bases,trade,do whatever their RP is.

RP has to be regulated with a complete revamp of all the server rules.
New rules need to drafted based on the licenses available in the mod and new tags must be clearly defined in the mod.
Rules should promote RP.

5.cmdrsaman's assertion of incomplete mod-
Completely agree that Stail did leave us with an incomplete mod with many things half done.
At least we got rid of 3d systems. :P

6.Clan Reps,Bases
Inactive clan bases should be deleted from the mod.(Inactivity has to be defined and no excuse should be made in not doing this. Procrastination will not help here!)
All clans should be linked to NPC factions properly and please complete the faction description of these clans.
Bases can have more descriptions.

Have existing ships with new skins, for clans to use as clan ships.Try doing this at least for 2145.(I remember having sent AoF ship skin twice to admins,modders have asked ships skins twice from all clans and both the times the ships didn't make it to the mod)

7. Rogue RP
Rogue [R] Tag/ID/License should not be abolished as Burn has said.
They should instead only be given by Admins to those players whom Admins seen 'fit enough' to fly with the rogue tag/ID.

So functioning of all Rogues to be tightly regulated and it should be ensured that Rogue RP does NOT eat into Pirate RP.

8.Pirate RP
Traders have no duty to pay tax to pirates.
But yes,i support a new rule that would force traders to leave the system for a limited period if they don't pay tax and get killed.


9.Missiles-
Lag is indeed an issue and i support preserving the status quo.
Get a better server and then we can have bombers with all the missiles in the world.

That is all i have to comment on.

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Re: New mod not catering for everyone?

Post by Comfort »

cmdrsaman wrote:Oh, and to all, a teaser for the upcoming mod. As requested by players, the Shilone will now have more lights on it than a Christmas tree that's on fire, and it'll be able to mount weapons that shoot presents, candy, as well as launch cake torpedoes. Yes, there will be cake. I don't see this as a balance issue.
Zsoca wrote:But you are wrong the Shilone cannot fire candy! It is a GC ship it must fire SUSHI! :D
And now, I want food guns in the mod. 1 damage for both shield and hull, all sold on planets known for growing food, all travelling quite slow... I'm sure someone could do that if they played around with guns graphics for long enough XD

That would not only give the Void a nice novelty, it would also give you the excuse to label a gun as the "Cake-A-Pult". Think about that.
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Re: New mod not catering for everyone?

Post by Cursed_One »

@Geromix: For events, we need players, and thats the problem the event team has. We can be as many members as you want, if players don't show up, it doesn't matter. Last time I talked to Zeus he said he had to cancel 3 events or so in row (this is some time ago mind you) due to people not showing up.
cant really talk for the other teams, other then that I'm trying to be an active FAQ.

as for the [R] tag/rp. I agree that it should just be removed as it has done nothing to the void excpet created problems and whining.

also, I agree with koumori about the missions
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Re: New mod not catering for everyone?

Post by Burn »

Dyn wrote:
yes freelancer is dying we must all accept that
but what we must ALL accept is that freelancer is NOT DEAD YET
I would disagree.Freelancer is alive and very much so - sadly not around here (hopefully this will change in the near future through an effort by the staff and players)
Like i said freelancer is very much alive but only on two heavily populated servers (i won't give names - you probbaly know who these server are.
So i payed a visit to their forums just to see what's the difference between theirs and this one...
I was stunned to see that their staff did not have colored nicknames on the forums (imagine that no colored nicknames at all  :-? )
I also observed that the admins had an average of 5 posts a day on the forums - when was the last time we saw an admin post at leat 5 posts a day?
I even PM an Admin and got PM back (incredible isn't it?)
Their websites also had a simple format which loads very fast without any fancy unneded crap as seen here.No offence Vector it's good to have a very IT minded person like you who contributed to the creation of the new website but we are talking here about a 6 year old game - so the more simpler you make this website the better for all (and again i'm taking you back 4 years ago to take the old Void website as an example) with a freakin Patriot on top and Trent pointing a gun at it) Please don't tell me it's not possble due to hack/security issues because i don't believe you.
You know i've check the "group members" of the Void forum board and a surten group-nomination made quite an impression on me.
I'm talking about the red colored members which are refered to as GOD Admins...wtf? So some around here compare themselves as Gods?
ffs we are talking here about a 6 year old game - it's just a game...almighty "Gods"
This just shows how much some of you have been corrupted by this colorfull infection of the forums.I wonder when you will get over yourselves and your selfish and arrogant attitudes...
"Admin Gods"...my ass.
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