Missions
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- Lt. Commander
- Posts: 455
- Joined: Sat Dec 13, 2008 12:00 am
- Location: UK
Missions
Me and ZARG thought it would be a good idea for v9 to have some harder missions. The reason for this is simple, even the toughest 990k missions vs robots, nomads, monkeys, GMG ect are all possible to complete without loosing more than 20 shields and nanos. Therefore I think it would be a good idea to insert some 2 mil missions vs 4 wings of 7 enemies eg conquerers, anubis mk2s ect, and no help from the npcs you are doing the mission for. We just thought this would bring a bit more of a challenge to the "tough" systems. Anyone else think this is a good idea?
[img]http://img36.imageshack.us/img36/7610/novaa.jpg[/img] ?[img]http://i360.photobucket.com/albums/oo47/lessstat/Lestat-5.png[/img]
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- Flight Commander
- Posts: 876
- Joined: Wed Aug 30, 2006 11:00 pm
- Location: *CLASSIFIED*
Re: Missions
Wouldn't hurt.
Meanwhile try to do those missions without spending any nano or bot :D
Meanwhile try to do those missions without spending any nano or bot :D
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<b>[color=orange]''I love the smell of napalm in the morning
<b>[color=orange]''I love the smell of napalm in the morning
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- Flight Commander
- Posts: 990
- Joined: Wed Aug 20, 2008 11:00 pm
- Location: Las Vegas, Nevada
Re: Missions
what would not hurt is harder missions and less NPC spawn and mingled influence zones.
Sometimes in 2 second you have a tail of 8-12 pesky mosquitoes on your arse :-w
Sometimes in 2 second you have a tail of 8-12 pesky mosquitoes on your arse :-w
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Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- Sqdr. Commander
- Posts: 1250
- Joined: Fri Jul 18, 2008 11:00 pm
- Location: In my Ship , hunting U
Re: Missions
Any harder challenge is better. 
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