Destructible bases suggestions.
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Destructible bases suggestions.
we got told to make a seperate thread for this, so just posts suggestions and debate here.
I guess I open with a suggestion =/.
you could make the base have 2 kinds of turrets, one thats fast and weak (designed for fighters) and one that is slow and strong (designed for battleships). obviously the turrets cant be as strong as to one-hit anything or not dammage them at all, but be a reasonable threat. A lot has pointed out that battleships are for assaulting space stations, this is true to some extent, but if you were attacking a station like Ft. Bush or anything heavyily militarized, you would most likley bring more then one battleship. (ammount depending on base size).
also battleships act as respawn points so you dont have to fly trough half the system, so that part is good ^^.
I guess I open with a suggestion =/.
you could make the base have 2 kinds of turrets, one thats fast and weak (designed for fighters) and one that is slow and strong (designed for battleships). obviously the turrets cant be as strong as to one-hit anything or not dammage them at all, but be a reasonable threat. A lot has pointed out that battleships are for assaulting space stations, this is true to some extent, but if you were attacking a station like Ft. Bush or anything heavyily militarized, you would most likley bring more then one battleship. (ammount depending on base size).
also battleships act as respawn points so you dont have to fly trough half the system, so that part is good ^^.
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Re: Destructible bases suggestions.
I'll make my approach by using the measure of time. For the BS example i'll be referring to a Rheinland BS with the big guns (Destroyer LRE if i'm not mistaken).
I would suggest that something around 30 secs of continuous turret fire over a BS should be enough to kill it.
On the other side, if a base was theoretically being shot continually by a single BS it should be destroyed after 4 minutes. With 2 BS the time would be reduced to half, and so on.. making something around 6-8 BS to destroy 1 base easilly.
But because a clan doesn't necessarily have that many BS there's a ship that might be needed, the Repair Ship. Nobody remembered that one? The thing is, the repair ship healing guns must have a greater range than the base turrets otherwise they are uselless in this tactic.
If we add fighters to the "equation" then those would be responsible to balance the field when the Base NPC's appear.
In resume, make the battle last for both sides but making it necessary a squad of BS and Repair ships or just a massive squad of BS.
Also, killing Bases without the presence of clan defenders just for the sake of bragging whatever there is to bragg about, is just lame. We wouldn't even be having this problem/discussion in the first place if it wasn't for that.
Sorry for my poor english, hope you understood the picture, it was a quick draft.
I would suggest that something around 30 secs of continuous turret fire over a BS should be enough to kill it.
On the other side, if a base was theoretically being shot continually by a single BS it should be destroyed after 4 minutes. With 2 BS the time would be reduced to half, and so on.. making something around 6-8 BS to destroy 1 base easilly.
But because a clan doesn't necessarily have that many BS there's a ship that might be needed, the Repair Ship. Nobody remembered that one? The thing is, the repair ship healing guns must have a greater range than the base turrets otherwise they are uselless in this tactic.
If we add fighters to the "equation" then those would be responsible to balance the field when the Base NPC's appear.
In resume, make the battle last for both sides but making it necessary a squad of BS and Repair ships or just a massive squad of BS.
Also, killing Bases without the presence of clan defenders just for the sake of bragging whatever there is to bragg about, is just lame. We wouldn't even be having this problem/discussion in the first place if it wasn't for that.
Sorry for my poor english, hope you understood the picture, it was a quick draft.
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Re: Destructible bases suggestions.
Always loved Kosmiker explantations 
Its covers, give or take, almost everything i think about base attacks
If the Black Legion attacks any base without warning to the ovner clan it's not about glory, it's just a test. Attacking bases if the owners around us is just a suicide mission anyway. Dealing with clan NPCs to keep em away form our flagship is hard enough^^ I can and i will regening against NPCs if i wasn't engaged by any player or just before they in range if i were attacked by their NPCs.
Those who know me they know i have no respect toward regeners anyway... ;p
Its covers, give or take, almost everything i think about base attacks
If the Black Legion attacks any base without warning to the ovner clan it's not about glory, it's just a test. Attacking bases if the owners around us is just a suicide mission anyway. Dealing with clan NPCs to keep em away form our flagship is hard enough^^ I can and i will regening against NPCs if i wasn't engaged by any player or just before they in range if i were attacked by their NPCs.
Those who know me they know i have no respect toward regeners anyway... ;p
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Re: Destructible bases suggestions.
To be honest, I'm even ok in adding the rule "Attackers are allowed to regen" when a base attack event occurs. As long both parties agree of course (at least me would be ok with that).
Returning to the original idea, you can even put some bases back in the middle of the asteroids/rocks, just bring a couple of Miners to open a path for your repair ships, Battleships, fighters, you name it. Now that would something I pay to see! :D
Returning to the original idea, you can even put some bases back in the middle of the asteroids/rocks, just bring a couple of Miners to open a path for your repair ships, Battleships, fighters, you name it. Now that would something I pay to see! :D
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Re: Destructible bases suggestions.
You will be attacking, NPC will defending and here it is. Different opinions about RP and what is RP exactly.
Multiplayer is about players, not directly about NPC but when someone want destroy clan base, he must killing hundreds NPCs.
He must kill pretty much NPCs, much more then players. Still is it multiplayer or singleplayer already?
It is about different views of RP, about hard RP or soft RP, about clan's bases and clan's NPC. Is not easy to say what is good or bad, what is better or worse, which way will working properly?
Just small note.
Multiplayer is about players, not directly about NPC but when someone want destroy clan base, he must killing hundreds NPCs.
He must kill pretty much NPCs, much more then players. Still is it multiplayer or singleplayer already?
It is about different views of RP, about hard RP or soft RP, about clan's bases and clan's NPC. Is not easy to say what is good or bad, what is better or worse, which way will working properly?
Just small note.
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Re: Destructible bases suggestions.
I don't know if you guys have talked about this already but...
What would the rules be on base respawning? Would it be every server restart, or would clans have to ask/pay for their base to be "rebuilt"?
A nice way of helping out could be that clans need to donate a couple of actual USD to have it rebuilt. But I'm not sure how everybody would feel about that.
What would the rules be on base respawning? Would it be every server restart, or would clans have to ask/pay for their base to be "rebuilt"?
A nice way of helping out could be that clans need to donate a couple of actual USD to have it rebuilt. But I'm not sure how everybody would feel about that.
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Re: Destructible bases suggestions.
So, from what i've heard its now impossible to kill them.
I have an idea. Wich has been mentioned before.
Make the turrets turn slower and the projectile speed slower. So fighters have a chance of dodging the shots. Not to slow to, that they can sit and just strafe abit to dodge them. This should not affect Warships to much as they are big and slow to. The dammage of the turrets should be capable of taking a fighter down in 2 shots. I say use the hull of the strongest fighter, and use that as dammage. + abit to still be able to hit the BS'es hard.
Oyeah, someone mentioned Battleships were not part off the game off Void. They are now. Needid for base assault Wink
[quote="TheLaughingMan";p="230369"]Always loved Kosmiker explantations
Its covers, give or take, almost everything i think about base attacks
If the Black Legion attacks any base without warning to the ovner clan it's not about glory, it's just a test. Attacking bases if the owners around us is just a suicide mission anyway. Dealing with clan NPCs to keep em away form our flagship is hard enough^^ I can and i will regening against NPCs if i wasn't engaged by any player or just before they in range if i were attacked by their NPCs.
Those who know me they know i have no respect toward regeners anyway... ;p[/quote]
I wonder where that ''oh we got the first base kill'' post was going about then #-o
Oyeah, NPC's should take out fighters. Therefore the turrents dont even need that extreme capabillity to take fighters down.
@ Mightybean, sorry mate, bad idea. Not everyone can donate on here. And not everyone wants to.
I have an idea. Wich has been mentioned before.
Make the turrets turn slower and the projectile speed slower. So fighters have a chance of dodging the shots. Not to slow to, that they can sit and just strafe abit to dodge them. This should not affect Warships to much as they are big and slow to. The dammage of the turrets should be capable of taking a fighter down in 2 shots. I say use the hull of the strongest fighter, and use that as dammage. + abit to still be able to hit the BS'es hard.
Oyeah, someone mentioned Battleships were not part off the game off Void. They are now. Needid for base assault Wink
[quote="TheLaughingMan";p="230369"]Always loved Kosmiker explantations
Its covers, give or take, almost everything i think about base attacks
If the Black Legion attacks any base without warning to the ovner clan it's not about glory, it's just a test. Attacking bases if the owners around us is just a suicide mission anyway. Dealing with clan NPCs to keep em away form our flagship is hard enough^^ I can and i will regening against NPCs if i wasn't engaged by any player or just before they in range if i were attacked by their NPCs.
Those who know me they know i have no respect toward regeners anyway... ;p[/quote]
I wonder where that ''oh we got the first base kill'' post was going about then #-o
Oyeah, NPC's should take out fighters. Therefore the turrents dont even need that extreme capabillity to take fighters down.
@ Mightybean, sorry mate, bad idea. Not everyone can donate on here. And not everyone wants to.
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Re: Destructible bases suggestions.
(bump to overpass someone's other uselless bump)
IMHO I think turret moving slower AND slower shots makes defense systems totally useless, either one or the other, not both.
IMHO I think turret moving slower AND slower shots makes defense systems totally useless, either one or the other, not both.
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Re: Destructible bases suggestions.
[quote="Kosmiker";p="230368"]I would suggest that something around 30 secs of continuous turret fire over a BS should be enough to kill it.[/quote]
Sounds about right.
[quote="Kosmiker";p="230368"]On the other side, if a base was theoretically being shot continually by a single BS it should be destroyed after 4 minutes. With 2 BS the time would be reduced to half, and so on.. making something around 6-8 BS to destroy 1 base easilly. But because a clan doesn't necessarily have that many BS there's a ship that might be needed, the Repair Ship. Nobody remembered that one? The thing is, the repair ship healing guns must have a greater range than the base turrets otherwise they are uselless in this tactic.[/quote]
Running in with too many caps is silly.
Repair ships should be frail and short range, easily destroyed and requiring protection, for fear of them becoming uber ships.
[quote="Kosmiker";p="230368"]If we add fighters to the "equation" then those would be responsible to balance the field when the Base NPC's appear.[/quote]
Clan NPCs can have quite an effect. Alongside players, they definitely make a difference. That's a good thing, btw.
[quote="Kosmiker";p="230368"]Also, killing Bases without the presence of clan defenders just for the sake of bragging whatever there is to bragg about, is just lame. We wouldn't even be having this problem/discussion in the first place if it wasn't for that.[/quote]
Your flames fail. 1) Clan doesn't have peeps online - their fault. 2) ESF base boom was just a showcase. I mean, what actually happens when you blow a base? At most, any defender docked there gets put 100k above the system, it's not like all your ships get taken off you and you're dumped in a Starflier in NY. 3) If we weren't having a discussion, things would likely stay unbalanced. But then again, you like unbalanced things when you can utilise them, don't you, Void?
[quote="anoyingnomad";p="230374"]I wonder where that ''oh we got the first base kill'' post was going about then #-o [/quote]
Your flames fail. ESF base boom was just a showcase. I mean, what actually happens when you blow a base? At most, any defender docked there gets put 100k above the system, it's not like all your ships get taken off you and you're dumped in a Starflier in NY. You're purposefully looking for trouble and it's completely unnecessary. Jog on.
[quote="Kosmiker";p="230376"](bump to overpass someone's other uselless bump)[/quote]
Your flames fail. Reading before posting is useless? People somehow can't read this topic because another one got posted on? You're purposefully looking for trouble and it's completely unnecessary. Jog on.
Sounds about right.
[quote="Kosmiker";p="230368"]On the other side, if a base was theoretically being shot continually by a single BS it should be destroyed after 4 minutes. With 2 BS the time would be reduced to half, and so on.. making something around 6-8 BS to destroy 1 base easilly. But because a clan doesn't necessarily have that many BS there's a ship that might be needed, the Repair Ship. Nobody remembered that one? The thing is, the repair ship healing guns must have a greater range than the base turrets otherwise they are uselless in this tactic.[/quote]
Running in with too many caps is silly.
[quote="Kosmiker";p="230368"]If we add fighters to the "equation" then those would be responsible to balance the field when the Base NPC's appear.[/quote]
Clan NPCs can have quite an effect. Alongside players, they definitely make a difference. That's a good thing, btw.
[quote="Kosmiker";p="230368"]Also, killing Bases without the presence of clan defenders just for the sake of bragging whatever there is to bragg about, is just lame. We wouldn't even be having this problem/discussion in the first place if it wasn't for that.[/quote]
Your flames fail. 1) Clan doesn't have peeps online - their fault. 2) ESF base boom was just a showcase. I mean, what actually happens when you blow a base? At most, any defender docked there gets put 100k above the system, it's not like all your ships get taken off you and you're dumped in a Starflier in NY. 3) If we weren't having a discussion, things would likely stay unbalanced. But then again, you like unbalanced things when you can utilise them, don't you, Void?
[quote="anoyingnomad";p="230374"]I wonder where that ''oh we got the first base kill'' post was going about then #-o [/quote]
Your flames fail. ESF base boom was just a showcase. I mean, what actually happens when you blow a base? At most, any defender docked there gets put 100k above the system, it's not like all your ships get taken off you and you're dumped in a Starflier in NY. You're purposefully looking for trouble and it's completely unnecessary. Jog on.
[quote="Kosmiker";p="230376"](bump to overpass someone's other uselless bump)[/quote]
Your flames fail. Reading before posting is useless? People somehow can't read this topic because another one got posted on? You're purposefully looking for trouble and it's completely unnecessary. Jog on.
Remember Mick
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Re: Destructible bases suggestions.
It will be nice if we can get announcement in system chat that base is under attack or at least destroyed.
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Re: Destructible bases suggestions.
@ Zeus:
The other thread was edited after OP noticed his fault, yet you had to go there and bump it with, yes, a useless remark. Because if you were so concerned about people reading the other thread instead of this one you shouldn't be bumping it in the first place.
Bases as they were before were somehow balanced, but the balance was taking in consideration the fact that clan owners were there to defend the base, therefore I mentioned that killing a base without their clan owners being there was what triggered the changes in this release (and bringing us to this discussion). Notice that I never mentioned any names or clans so the word "flame" isn't exactly fair, neither it was my purpose. As for the "I like unbalanced things" I don't get it... care to explain? Oh btw, I'm no longer a VOID, hopefully you weren't by any chance flaming the ones who still are and keep giving their best to make the server a better one.
Also, I kindly appreciate that you explain the part of the "i like unbalanced" in PM as I don't want to diverge from topic a second time.
Thank you.
The other thread was edited after OP noticed his fault, yet you had to go there and bump it with, yes, a useless remark. Because if you were so concerned about people reading the other thread instead of this one you shouldn't be bumping it in the first place.
Bases as they were before were somehow balanced, but the balance was taking in consideration the fact that clan owners were there to defend the base, therefore I mentioned that killing a base without their clan owners being there was what triggered the changes in this release (and bringing us to this discussion). Notice that I never mentioned any names or clans so the word "flame" isn't exactly fair, neither it was my purpose. As for the "I like unbalanced things" I don't get it... care to explain? Oh btw, I'm no longer a VOID, hopefully you weren't by any chance flaming the ones who still are and keep giving their best to make the server a better one.
Also, I kindly appreciate that you explain the part of the "i like unbalanced" in PM as I don't want to diverge from topic a second time.
Thank you.
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Re: Destructible bases suggestions.
[quote="Kosmiker";p="230379"]The other thread was edited after OP noticed his fault, yet you had to go there and bump it with, yes, a useless remark. Because if you were so concerned about people reading the other thread instead of this one you shouldn't be bumping it in the first place.[/quote]
You're telling me this forum's never had a "useless remark" on it? Riiight. You see, I get on with Nomad and we communicate a lot off-game, so maybe I was poking fun. You know, in jest?
[quote="Kosmiker";p="230379"]Bases as they were before were somehow balanced, but the balance was taking in consideration the fact that clan owners were there to defend the base, therefore I mentioned that killing a base without their clan owners being there was what triggered the changes in this release (and bringing us to this discussion).[/quote]
Clan not online = their fault. We said ourselves on the post that clan turrets needed a buff, and also how the base targetted was chosen - whether there are defenders or not, the turrets were weak. Like I said, it was purely for bragging rights over it being the FIRST, not the most impressive.. bit of fun. And you also called it lame.
[quote="Kosmiker";p="230379"]Notice that I never mentioned any names or clans so the word "flame" isn't exactly fair, neither it was my purpose.[/quote]
Sure. I don't play along with the whole hiding behind words, anybody who has read this forum over the last two weeks knows exactly who you meant. So just jumping out and calling people lame isn't flaming? Ok.
[quote="Kosmiker";p="230379"]As for the "I like unbalanced things" I don't get it... care to explain?[/quote]
That was more a general statement, not necessarily at you. Possible misunderstanding there. Nobody's fault.
[quote="Kosmiker";p="230379"]Oh btw, I'm no longer a VOID, hopefully you weren't by any chance flaming the ones who still are and keep giving their best to make the server a better one.[/quote]
Misunderstanding. Void = the server. Not server guards.
[quote="Kosmiker";p="230379"]Also, I kindly appreciate that you explain the part of the "i like unbalanced" in PM as I don't want to diverge from topic a second time.[/quote]
If you wanted to get back to topic and go to PMs, you shouldn't have posted, you should have just done it. I'm not contesting your intentions, but you didn't choose the best method.
Zeus out.
You're telling me this forum's never had a "useless remark" on it? Riiight. You see, I get on with Nomad and we communicate a lot off-game, so maybe I was poking fun. You know, in jest?
[quote="Kosmiker";p="230379"]Bases as they were before were somehow balanced, but the balance was taking in consideration the fact that clan owners were there to defend the base, therefore I mentioned that killing a base without their clan owners being there was what triggered the changes in this release (and bringing us to this discussion).[/quote]
Clan not online = their fault. We said ourselves on the post that clan turrets needed a buff, and also how the base targetted was chosen - whether there are defenders or not, the turrets were weak. Like I said, it was purely for bragging rights over it being the FIRST, not the most impressive.. bit of fun. And you also called it lame.
[quote="Kosmiker";p="230379"]Notice that I never mentioned any names or clans so the word "flame" isn't exactly fair, neither it was my purpose.[/quote]
Sure. I don't play along with the whole hiding behind words, anybody who has read this forum over the last two weeks knows exactly who you meant. So just jumping out and calling people lame isn't flaming? Ok.
[quote="Kosmiker";p="230379"]As for the "I like unbalanced things" I don't get it... care to explain?[/quote]
That was more a general statement, not necessarily at you. Possible misunderstanding there. Nobody's fault.
[quote="Kosmiker";p="230379"]Oh btw, I'm no longer a VOID, hopefully you weren't by any chance flaming the ones who still are and keep giving their best to make the server a better one.[/quote]
Misunderstanding. Void = the server. Not server guards.
[quote="Kosmiker";p="230379"]Also, I kindly appreciate that you explain the part of the "i like unbalanced" in PM as I don't want to diverge from topic a second time.[/quote]
If you wanted to get back to topic and go to PMs, you shouldn't have posted, you should have just done it. I'm not contesting your intentions, but you didn't choose the best method.
Zeus out.
Remember Mick
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Re: Destructible bases suggestions.
I'm glad I know how to send a PM. Check your inbox.

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Re: Destructible bases suggestions.
I do wish I could moderate my own topics sometimes.
If you are just gonna troll, gtfo. I created the thread for discussion, not for your god damn e-drama and trolling.
thats for both of you (Z and kos)
if one baits you, just ignore him, its not that difficult <_<.
as for repair ships, I disagree with them needing long range. They could just hide behind the fat body of the battleship and be perfectly safe against the base fire. (NPC fire will probably be drawn by fighters/bs as well, but repair ship shouldn't be so frail that it goes down so easily).
also, repair ship shouldn't work on fighters, as that opens to so much abuse outside base assault in PvP. (intentonaly or unintentonaly)
If you are just gonna troll, gtfo. I created the thread for discussion, not for your god damn e-drama and trolling.
thats for both of you (Z and kos)
if one baits you, just ignore him, its not that difficult <_<.
as for repair ships, I disagree with them needing long range. They could just hide behind the fat body of the battleship and be perfectly safe against the base fire. (NPC fire will probably be drawn by fighters/bs as well, but repair ship shouldn't be so frail that it goes down so easily).
also, repair ship shouldn't work on fighters, as that opens to so much abuse outside base assault in PvP. (intentonaly or unintentonaly)