Mod Preference?

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Post by Zyos »

mambo wrote:I miss WA1 ship with sniper setup.
Or Viper with same setup.


When there was two combination of weapons - sniper and brawler.

Dunno what mod was that...
But that mod was live before 2-3 years... and maybe more..

That mod was before we had those clan bases.. so i belive you could get the picture..

Regards.
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Post by [BLK_LGN][X]Zeus »

As a sniper...I think it's time we ditched the things, and to even it out, missile spam is castrated like it was in 2115v9 or whatever it was.
Remember Mick
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Post by RAZOR[X] »

yes i hope i will see a day when the void is free of missile spammers, its just annoying...

or at least make the ships drop all cargo when destroyed like before, then i want to see the spammers trade hard to get their rockets back.
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Post by Zyos »

I'd prefer to keep the lasers, it makes people dodge and move better in fights :P
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Post by Asmodeus »

Nomad Hybrid, Nomad Hybrid, Nomad Hybrid.

:D
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Post by Zyos »

Maybe we should start from more or less scratch, move things around a bit, rebuild some systems and fix the bugs along the way since we now have an autoupdater.
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Post by Burn »

Hello everyone

I think that a lot of work should be invested in clans for the upcoming mod.

I'm talking about destroyable and upgradeable/downgradeable clan bases,clan ships with unique clan skins and of course reputation for each clan to keep things balanced from a RP point of view.

A clan base can be upgraded once it reaches a surten ammount of goods (H Fuel,Water,Oxigen,Food etc etc).An upgrade will also mean a change in looks for the base.(bigger and 'cooler')
Once a clan base gets destroyed it will loose of course some of the goods.

If a clan base will not be provided with goods from its members or looses goods by constantly being destroyed it will of course be downgraded in time.(You can take a german freelancer server as a good example for this concept)

Making money by tradeing or missions should be made more harder.(let people actually work for their money thus resulting in more time spent online)

I m thinking of a maximum of 300000 credits for the hardest mission and 800000 for a long trade run.(this will also mean that the Alexandria gates will have to be remooved)
On the other hand equipment and ships should be made more expensive.(resulting in less rocket ships as they are a pita from what i ve heard)

Freelancers and Explorers should also not be forgotten.

=>New systems containing new alien factions and new ships of course (mainly very heavy fighter and bigger cargo ships)
Missions against and for these alien fations should also be made possible.

New balanced commodities would also be nice.

The big torpedo explosion should be gotten rid of fast as it slows down the game and ruins a pvp fight.

I would like to see my ship actually fall apart in many pieces when being destroyed instead of just one explosion.Like freelancer vanilla.

Engine colors would be also nice.

A pvp ranked ladder.(kills/death ratio)only very heavy fighter included with both players agreing for a pvp ranked matchup to avoid abuse.

Revards for players who have reached a surten ammount of rank or npc kills or completed missions etc etc
Medals for example on the players forum account avatar.

Thats pretty much all i can think of right now.
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Post by anoyingnomad »

I dont think Strail has time to make all that on his own. Lets start with the basics first and add up some stuff from the ''newer'' versions. Add nilla transports/trains. Fix bugs. Easy stuff that is important though.

Alex gates must stay. They are in my eyes what gives the mod a void character. They used to add alot of RP and such like the New Berlin wars for example. I don't think you should remove them. Its the reason we rolled back to 2112 anyway. Though i must say they could just have been added back then to the newer versions.

New balanced commodities are uneccesary imho. We still have alot of them which arn't properly used. Lets do that before we put effort in making new ones. Easier and faster as well.

There is not much time to develop all of this. So lets improve what we already got i say.
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Post by RAZOR[X] »

Keep alex gates in their place. Moving them would make the few active members leave.
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Post by Zsoca »

If a player will buy commodities ie. at Manhattan, travel thru half the Sirius to sell it and then income will be 800k then they will go rage. Low income routes, suggested be you will turn the whole trading part into a shitty part-time job. Ingame. We play this game or any game to relax and forget about our RL problems, not to work for small cash like the many of us in life. Trade needs to be balanced, also the equipment prices but not taken to extremes.
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Post by BasCelik »

Dear people of Void,

As Void guard or admin (what ever is my status) I am writing this open letter as invitation to all of you and to the Strail(as the futher of Void community)to put together toots about changes which need to be take place in next mod.

As far as I can see there are lot of issues which are put out here and suggestion but I don't see real solution. What I mean by that is I would like to see each of you with suggestion to clarify reason, give exact example how to implement that vision in game and most of all to put him self in position of people who think that is not right idea. To tell us why, how and on which way that solution he have will put us all on same page.
For example, trade routs short or long?
Explanation:
-Short: people come here to have pvp because this is pvp server they does not want to spend time trading for long time and low profit. They want to make fast money and spend more time in pvp.
-Long: more place for rp (take escort) and rest from pvp for some time. Challenge because flying through couple systems with hostile npc and player make profit sweet.
*Solution: include both in mod keep the one we have now and give couple by putting in purpose some commodities we have(secret military plan) by buying them on manhattan and selling them in omicron gamma( to make it easy take out classified mark from them so police want give you trouble ,lets that player do "navy clans). On other route put side arms from stuttgart to Leeds. To make that sweet make buying price high like military secret plan do have now but to sell for 5 times or 10 times more per unit. On that way trader will need to have good amount of money to start this routes and big profit on the end but it come with risk of loosing big $ if he get kill(by npc or player).

This is just example it can be work out for number but main idea is give real example how to put it in game but to be acceptable for people who play now on the server and other who may come.
Same goes for rocket usage and new weapons give the numbers but also PUT YOUR SELF IN POSITION OF OPPOSIT SIDE would that be good for them as well, give solution.

I have made this post after reading whole topic couple times. I see lot of suggestions but no solutions. Let put heads together bring some solutions, help strail to build new mod. And please keep it real on the way all changes need to be make with is mod not to implement new things which asking for long time modding and new resources. Use what we have here and do simple changes and easy updates for which he does not need to spend lot of time.

Regarding you Strail give as some time frame but real one to know when that can happen and how fast we need to be.

CONPROMIS build and bind the world together not pocket full of credits or good aiming skill just COMPROMIS keep that on the mind.

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