The Nomad Invasion

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Should the extra nomads be removed?

Yes
18
60%
No
12
40%
 
Total votes: 30

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The Nomad Invasion

Post by 6316 »

I think it is probably time to remove the Nomad Battleships and Gunboats from most places.

The first few weeks of them been implemented into the mod was fun, however now it has become boring and I have discovered that it effects all of my normal game play. I cannot pvp, and I can barely do missions, they move like spastics. (no offence to cerebaral palsy users)

Anyway, what do you lot think.


Thanks,
Chris
Last edited by 6316 on Fri Dec 02, 2005 9:27 pm, edited 1 time in total.
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Post by Thom1 »

i would not mind getting rid of them it is getting boring and i want to have some rest while playing the game and sit on a rock watching the sanits kkill everyone.
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Post by TIODS »

Hmmmm..... Saints are dormant and the Nomads are in.... Looks bleek.



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Post by Sleeper_CZ »

I voted for "NO" . . . . i like these nomads and its still fun for me
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Post by Zaphod »

I voted yes

I think a reduction is sufficient, don't abolish them. Maybe move them away from the bases/planets in the outer space.
Then the players, who like to fight them, still get their share, they just have to find them.

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Post by stefan_irish »

i agree with zaphod...having them near nomad bases is ok, if we go near nomad bases we look for them anyway...maybe removing battleship and gunboats from unknown one(where robots and monkey bases are)
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Post by Hopo_UK »

I say just remove them from Unknown 2. That is where most people do missions, as it's where the highest bounties are. I have found that when I'm in a mission fighting Valkyries, Battleships and Gunboats appear, leaving more to contend with. And of course, if you are fighting them, you may go off course from your mission.

I love the Nomad Mod, and I do wait around for them to hunt. It also slows down the server. Just reduce them to 2 systems, and I think that would be Ok.
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Post by mwolf »

it shiold be removed from some systems like unkwnown 2 but in SParta i will add europa fleet fighting as well so it would be even more fun, so just
or just turn off nomads from sparta and unkw 2 and give nomad and europa fleet to nomad 1 and possible some missions to tampest with nomad fleet
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Post by 6316 »

But it is still reducing the over all game play for the lesser professionals in the game. The lag disallows missions to be done properly!
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Post by Ripper »

6316 wrote:But it is still reducing the over all game play for the lesser professionals in the game. The lag disallows missions to be done properly!


yeah....what the man with the cool avatar said! :P :D and i mean the problem with the lag and not that im not a pro...lol :D
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Post by EXXIT »

BS's-They must b in Dyson and patrol Nomad outpost in nomad 1.
Nomad fighters-shold be decreased IN ALL systems,imho..


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guys my post was deleted...hmmm...who???i know who...
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Post by 6316 »

Basher wrote:
6316 wrote:But it is still reducing the over all game play for the lesser professionals in the game. The lag disallows missions to be done properly!


yeah....what the man with the cool avatar said! :P :D and i mean the problem with the lag and not that im not a pro...lol :D
someone who appreciiates the avatar as much as myself :D

Not, not a pro? Well i've sure never seen you around space before ;p
Come hang some time ;p
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Post by KIWI »

I vote let Strail do what he likes...its his server. If he wants nomads...let there be nomads. If he wants lots of nomads in lots of sytems. Let there be lots of nomads where ever he wants them...If you don't like it...go somewhere else!
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Post by TIODS »

I guess that about covers it!!

Nicely said.


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Post by KIWI »

Plus I am always happy to take on any challange that Strail cares to throw our way. What ever it maybe, when ever it may be, for how ever long it may be.
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