clan RP war event: suggestion
-
- Sqdr. Commander
- Posts: 1215
- Joined: Mon Dec 01, 2008 12:00 am
clan RP war event: suggestion
Okay, I've been thinking about what LilianaV said in her thread, and I've come up with a suggestion for clan war events. This is a draft, and comments are welcome, especially from you, Kosmiker, since afaik you were the one who came up with the idea of claiming systems, and not to mention that you were the one who did the clan map of the Void :P
So first off, let's talk a bit about terminology: what kind of systems are there? I'll just categorise them in three ways: home systems, claimed systems and unclaimed systems. A home system is a system where a given clan has a clan base. A claimed system is a place where they don't have a base, but they've claimed for themselves. (This'll be the most important.) An unclaimed system is, well, just that :P Now, my idea is for battles over claimed systems. Clans could just declare to claim previously unclaimed systems for themselves, the same way they've been doing recently, and only then they would fight with others to keep their claimed place.
Here's how it would go down. Clan A would challenge Clan B's claim on one system, and one base/planet. If Clan B accepts the challenge, they agree on a set date and time when the battle will be taking place. Most importantly, it would be a clan vs clan fight, not an alliance vs alliance! To help keep the numbers balanced, if one of the clans is outnumbered, they may bring as many allies (or freelancers) with themselves as would be needed to even out the numbers. (Also, no capital ships in the battle!) Now, to keep RP intact, there would be a place (or list of places) where the attackers and the defenders could launch from. If there simply isn't anywhere their RP would allow them to dock, then they would be allowed to use one capital ship to launch from. (That ship would have to sit at a jumpgate, or jumphole.) They would fight at the site of the battle, the place the challengers want to claim, for a set time, and in waves. Think about it as a series of team vs team battles. The fights would take place for a set time, for example 1-1.5 hours, and after the time is over, the side who won more waves would be the victor.
To clear things up, and show how such an event would go, here's an example conflict:
The Reavers declare to attack the Nomad slave outpost in the Dyson Sphere, which is claimed by the Dacia. If they accept, then both clans agree on a date and time when the battle will be taking place.
The Dacia will have to launch from a capital ship, or from Sparta, since their navy RP is incompatible with the Nomads. (Which provides us with a disadvantage to claiming places where you couldn't dock RP-wise :)) The Reavers, being an evil clan, would be allowed to launch from the outpost... if they were the defenders. However, they're the attackers now, so they can't dock at the place they're attacking; they'll have to use a capital ship too.
Ten minutes before the agreed time, the Dacia bring ten of their pilots, while the Reavers bring four. To even out the numbers, the Reavers may ask six of their allies or friends to join the battle. Rogues are not allowed to join any battle, and neither are opposing RP clans, so they'd have to ask either pirates, untagged freelancers, or members from other evil clans. When both teams number ten, the battle may take place.
The first wave (from both sides) launches and begins the battle at the outpost. Seven from the Reavers' team die, and ten Dacia are shot down: the first wave is won by the Reavers. The people killed in the battle launch, and fly to the outpost: when they're all there, the second wave begins. This goes on until the agreed time is over. If the Reavers won more waves than the Dacia, now they'll be the ones who hold claimed over the Nomad slave outpost. If the Dacia won more waves, then they defended their claim.
Now, to keep things fair, at least one event manager would be needed to supervise that both sides played according to the rules, and there was no outside interference.
So, there it is, my first draft :) What do you people think about it, where do you think it needs improvement? I'd really like to see war events implemented, so here's my take on the subject.
Also, I've got a question: do you think jumpgates (not holes!) should be allowed to be claimed too, not just planets and bases? It might make things more interesting, but in might also infringe too much upon the play of people who don't want to play RP.
Additionally, a list of home and claimed systems (correct me if I'm wrong, or missed something :)) :
[spoil]
Babylonia - BBD home, partly claimed by the Marauders
Dresden - claimed by the Syndicate
Dyson sphere - claimed by the Dacia
Frankfurt - claimed by the BNC
Nomad 1 - Dacia & ESF home
Omega-41 - claimed by the Black Legion
Omicron Alpha - AoF home
Omicron Delta - 4S Squad home
Omicron Gamma - Black Legion home
Omicron Major - claimed by the 4S Squad
Omicron Theta - Syndicate home
Sigma 17 - claimed by the Syndicate
Tartarus - Eclipse home
Tohoku - n*o home, partly claimed by the IAF
Unknown 2 - -=REAVERS=- home
[/spoil]
So first off, let's talk a bit about terminology: what kind of systems are there? I'll just categorise them in three ways: home systems, claimed systems and unclaimed systems. A home system is a system where a given clan has a clan base. A claimed system is a place where they don't have a base, but they've claimed for themselves. (This'll be the most important.) An unclaimed system is, well, just that :P Now, my idea is for battles over claimed systems. Clans could just declare to claim previously unclaimed systems for themselves, the same way they've been doing recently, and only then they would fight with others to keep their claimed place.
Here's how it would go down. Clan A would challenge Clan B's claim on one system, and one base/planet. If Clan B accepts the challenge, they agree on a set date and time when the battle will be taking place. Most importantly, it would be a clan vs clan fight, not an alliance vs alliance! To help keep the numbers balanced, if one of the clans is outnumbered, they may bring as many allies (or freelancers) with themselves as would be needed to even out the numbers. (Also, no capital ships in the battle!) Now, to keep RP intact, there would be a place (or list of places) where the attackers and the defenders could launch from. If there simply isn't anywhere their RP would allow them to dock, then they would be allowed to use one capital ship to launch from. (That ship would have to sit at a jumpgate, or jumphole.) They would fight at the site of the battle, the place the challengers want to claim, for a set time, and in waves. Think about it as a series of team vs team battles. The fights would take place for a set time, for example 1-1.5 hours, and after the time is over, the side who won more waves would be the victor.
To clear things up, and show how such an event would go, here's an example conflict:
The Reavers declare to attack the Nomad slave outpost in the Dyson Sphere, which is claimed by the Dacia. If they accept, then both clans agree on a date and time when the battle will be taking place.
The Dacia will have to launch from a capital ship, or from Sparta, since their navy RP is incompatible with the Nomads. (Which provides us with a disadvantage to claiming places where you couldn't dock RP-wise :)) The Reavers, being an evil clan, would be allowed to launch from the outpost... if they were the defenders. However, they're the attackers now, so they can't dock at the place they're attacking; they'll have to use a capital ship too.
Ten minutes before the agreed time, the Dacia bring ten of their pilots, while the Reavers bring four. To even out the numbers, the Reavers may ask six of their allies or friends to join the battle. Rogues are not allowed to join any battle, and neither are opposing RP clans, so they'd have to ask either pirates, untagged freelancers, or members from other evil clans. When both teams number ten, the battle may take place.
The first wave (from both sides) launches and begins the battle at the outpost. Seven from the Reavers' team die, and ten Dacia are shot down: the first wave is won by the Reavers. The people killed in the battle launch, and fly to the outpost: when they're all there, the second wave begins. This goes on until the agreed time is over. If the Reavers won more waves than the Dacia, now they'll be the ones who hold claimed over the Nomad slave outpost. If the Dacia won more waves, then they defended their claim.
Now, to keep things fair, at least one event manager would be needed to supervise that both sides played according to the rules, and there was no outside interference.
So, there it is, my first draft :) What do you people think about it, where do you think it needs improvement? I'd really like to see war events implemented, so here's my take on the subject.
Also, I've got a question: do you think jumpgates (not holes!) should be allowed to be claimed too, not just planets and bases? It might make things more interesting, but in might also infringe too much upon the play of people who don't want to play RP.
Additionally, a list of home and claimed systems (correct me if I'm wrong, or missed something :)) :
[spoil]
Babylonia - BBD home, partly claimed by the Marauders
Dresden - claimed by the Syndicate
Dyson sphere - claimed by the Dacia
Frankfurt - claimed by the BNC
Nomad 1 - Dacia & ESF home
Omega-41 - claimed by the Black Legion
Omicron Alpha - AoF home
Omicron Delta - 4S Squad home
Omicron Gamma - Black Legion home
Omicron Major - claimed by the 4S Squad
Omicron Theta - Syndicate home
Sigma 17 - claimed by the Syndicate
Tartarus - Eclipse home
Tohoku - n*o home, partly claimed by the IAF
Unknown 2 - -=REAVERS=- home
[/spoil]
Signature REMOVED for violating public decency and mental hygiene
-
- Posts: 1327
- Joined: Mon Feb 04, 2008 12:00 am
- Location: Norway, Oslo
Re: clan RP war event: suggestion
it sounds like a good idea mate, but a question: do you have to claim bases and planets? I think it would make things a bit easier if it was whole systems (just my opinion though.)
Also I think the defenders (in your example Dacia) should be allowed to be docked at stations that is not their RÅ (in this e.g. Slave outpost) because they control it allready. Just my opinions though. I think it would be great if it were to be used
Also I think the defenders (in your example Dacia) should be allowed to be docked at stations that is not their RÅ (in this e.g. Slave outpost) because they control it allready. Just my opinions though. I think it would be great if it were to be used
I would love to keep in touch with people from the Void if you ever transfer onto other games. Feel free to contact me one:
skype: vlanitak.loken
xfire: vlanitak loken
Msn: vlanitak@start.no
stream: www.own3d.tv/live/3539 [img]http://bleap.net/tl/stre
skype: vlanitak.loken
xfire: vlanitak loken
Msn: vlanitak@start.no
stream: www.own3d.tv/live/3539 [img]http://bleap.net/tl/stre
-
- Lt. Commander
- Posts: 338
- Joined: Sat May 02, 2009 11:00 pm
Re: clan RP war event: suggestion
Nice idea m8. Sounds like a lil bit more organitation work, but i think with a few ppl it can be handled. Also you need something like the 3 times death rule ent has talk about or the area clear rule.
[img]http://img245.imageshack.us/img245/2813/lestat6.png[/img]
-
- Sqdr. Commander
- Posts: 1250
- Joined: Fri Jul 18, 2008 11:00 pm
- Location: In my Ship , hunting U
Re: clan RP war event: suggestion
It sounds V interesting! Strategy will be needed most 4 the attackers, cause they must be able 2 defend theyr capital ship,if they want a relaunch base on the battle field.
-Nice idea =D>
-Nice idea =D>
[img]http://i508.photobucket.com/albums/s323/DaciaGodzilla/Dacia-Clan%20on%20Void/Lizardsig.jpg[/img]
-
- Flight Commander
- Posts: 876
- Joined: Wed Aug 30, 2006 11:00 pm
- Location: *CLASSIFIED*
Re: clan RP war event: suggestion
Great post Draugr!
You have drawn most of what I was thinking. I strongly agree with the 3 types of systems, home systems are not to be claimed. I have however other suggestion as well:
At the beginning of next mod, the map will have only the homesystems of each clan, all other systems will be unclaimed. These systems are not be claimed by clans but to be won on events especially made for clans.
And How?
First, all unclaimed systems belong to EVENT team or VOID; they are the ones who will give the control of the systems as a prize. A new systems would be "given" every weekend while on the middle of the week this same system would have to be defended (i.e. at wednesdays). If the clan won the system but failed to defend it at wednesday the system would remain unclaimed and therefore available for future event.
I would go for Draugr idea on how to score and find the winner, the "waves" sounds good.
This way I would have enough time every week to update the map. The other idea was to reward a clan that won 5 or more systems this way (by winning and successfully defending it) by giving this clan an outpost in one of these systems (this could be accomplished with the regular updates that new mod will have).
Please understand that this is just still brainstorming, we would need to know if Vector agrees on this last part.
(still a bit sleepy so sorry if ideas are a bit messed up)
You have drawn most of what I was thinking. I strongly agree with the 3 types of systems, home systems are not to be claimed. I have however other suggestion as well:
At the beginning of next mod, the map will have only the homesystems of each clan, all other systems will be unclaimed. These systems are not be claimed by clans but to be won on events especially made for clans.
And How?
First, all unclaimed systems belong to EVENT team or VOID; they are the ones who will give the control of the systems as a prize. A new systems would be "given" every weekend while on the middle of the week this same system would have to be defended (i.e. at wednesdays). If the clan won the system but failed to defend it at wednesday the system would remain unclaimed and therefore available for future event.
I would go for Draugr idea on how to score and find the winner, the "waves" sounds good.
This way I would have enough time every week to update the map. The other idea was to reward a clan that won 5 or more systems this way (by winning and successfully defending it) by giving this clan an outpost in one of these systems (this could be accomplished with the regular updates that new mod will have).
Please understand that this is just still brainstorming, we would need to know if Vector agrees on this last part.
(still a bit sleepy so sorry if ideas are a bit messed up)
[align=center][url=http://www.youtube.com/view_play_list?p=86814D5ED3517CA6][img]http://img138.imageshack.us/img138/9916/cyborgpunksyn.png[/img][/url]
<b>[color=orange]''I love the smell of napalm in the morning
<b>[color=orange]''I love the smell of napalm in the morning
-
- Commodore
- Posts: 3839
- Joined: Tue Aug 08, 2006 11:00 pm
- Location: Small rock outside New London
Re: clan RP war event: suggestion
In any competition you need to have a clear goal and target of what you need to achieve in order to win - purely just the eradication of the opposition is to vague and leads to a "respawn war" which in the end doesnt realy have a set goal. A set challenge has to be accepted - there is no shame in not accepting a challenge as it could be a very unrealistic one. Also - be careful what systems you choose to fight in as you many find that the NPCs are hostile - now - on that front, one of the set rules in any of this would be that your REPUTATION is set to that of your chosen clan - so no Dacia or n*o or ESF would be able to dock at an unlawful base - likewise you would not be able to utilise the bases of the lawful factions.
So any invading force would find it more difficult to overpower their opposition when also faced with hostile NPCs. That way you are going to have to think out your challenges properly. Dacia claiming Dyson Sphere? Hmmm - interesting in that its NOMAD territory and they are not NOMADS..... some confused RP their me thinks.
Great Idea - get to work on it and come up with a simple and consise set of rules for such challenges - even to the point of developing them into a "campaign".
So any invading force would find it more difficult to overpower their opposition when also faced with hostile NPCs. That way you are going to have to think out your challenges properly. Dacia claiming Dyson Sphere? Hmmm - interesting in that its NOMAD territory and they are not NOMADS..... some confused RP their me thinks.
Great Idea - get to work on it and come up with a simple and consise set of rules for such challenges - even to the point of developing them into a "campaign".
"Fly Fast, Fight Fiercely, Die Well!"
[img]http://i132.photobucket.com/albums/q11/IJH1/Voidzebulon1.jpg[/img]
[img]http://img362.imageshack.us/img362/5198/voidzebxl0.png[/img]
[img]h
[img]http://i132.photobucket.com/albums/q11/IJH1/Voidzebulon1.jpg[/img]
[img]http://img362.imageshack.us/img362/5198/voidzebxl0.png[/img]
[img]h
-
- Sqdr. Commander
- Posts: 1220
- Joined: Fri Dec 19, 2008 12:00 am
Re: clan RP war event: suggestion
[quote="Zebulon";p="213235"]so no Dacia or n*o or ESF would be able to dock at an unlawful base - likewise you would not be able to utilise the bases of the lawful factions.[/quote]
What About Clans who Have a Complicated Role Play ?
Like ESF For example , ESF have a Role play of the ORDER , but Corrupted ORDER , cause we do accept Mercenary Deals for killing anyone , Regardless who he is and what status he is ... , So - We Also Have the RP of ORDER as in original scenario , ... if you remember , ORDER bases Used to be in middle Of Nomads Systems , And ORDER Fighters used to live in bases next to those of nomads .....
Our ROLE PLAY put us neutral with certain NPCs factions For many reasons....
1- Specially those NPCs in our home system , Regardless of thier RP , they should be Neutral to us , cause our Clan is always attacked by a number of UNITED clans , So we will never be able to defend our system alone without the help of not being shot by Certain NPCs which end in pain in the @ss while pvping , For Everyone ...
We Cant Help it - thats how our Clan based on.
2- Weapons balance , if you notice , all the Good Guns are not Distributed equally between lawful and unlawful bases , so we used to get some guns from unlawful bases , therefore , we need the RP to Dock inside , and here it comes again....
Please put in consiederation that ESF have it's tactics and technique in it's Special Role play , So please Don't take decisions that hurt our Game , we have many members , already been playing this way for long and we cant change it..... - that's why we are not ORIGINAL ORDER , but we are CORRUPTED ORDER
Regards,
XENON
What About Clans who Have a Complicated Role Play ?
Like ESF For example , ESF have a Role play of the ORDER , but Corrupted ORDER , cause we do accept Mercenary Deals for killing anyone , Regardless who he is and what status he is ... , So - We Also Have the RP of ORDER as in original scenario , ... if you remember , ORDER bases Used to be in middle Of Nomads Systems , And ORDER Fighters used to live in bases next to those of nomads .....
Our ROLE PLAY put us neutral with certain NPCs factions For many reasons....
1- Specially those NPCs in our home system , Regardless of thier RP , they should be Neutral to us , cause our Clan is always attacked by a number of UNITED clans , So we will never be able to defend our system alone without the help of not being shot by Certain NPCs which end in pain in the @ss while pvping , For Everyone ...
We Cant Help it - thats how our Clan based on.
2- Weapons balance , if you notice , all the Good Guns are not Distributed equally between lawful and unlawful bases , so we used to get some guns from unlawful bases , therefore , we need the RP to Dock inside , and here it comes again....
Please put in consiederation that ESF have it's tactics and technique in it's Special Role play , So please Don't take decisions that hurt our Game , we have many members , already been playing this way for long and we cant change it..... - that's why we are not ORIGINAL ORDER , but we are CORRUPTED ORDER
Regards,
XENON
[align=center]http://www.esf-hq.com | Gaming beyond Imagination
[img]http://img256.imageshack.us/img256/4626/xenonsig.jpg[/img]
[img]http://img259.imageshack.us/img259/4707/userbar768320.gif[/img][/
[img]http://img256.imageshack.us/img256/4626/xenonsig.jpg[/img]
[img]http://img259.imageshack.us/img259/4707/userbar768320.gif[/img][/
-
- Sqdr. Commander
- Posts: 1215
- Joined: Mon Dec 01, 2008 12:00 am
Re: clan RP war event: suggestion
@ Xenon: we're talking about the war events here, not in general, so nobody would be forcing you and your clan to restrict your weapons/ships/reps to RP. (99% of the players here don't adhere strictly to their RP in that way, including me :)) What Zeb was talking about there was that no navy alliance clans would be allowed to dock at unlawful bases during the event. RP doesn't really come into the discussion here in any other way.
@ Zebulon: well, I think we have here a clear goal and a way to achieve it :P Though I didn't write any requirement about participants having to have reputations that are in line with their clan's RP. (So that they would be shot at by NPCs that are supposed to be hostile, and so on.) Constantly checking that would take a lot of time and effort.
@ Kosmiker: hehe, I like your idea about clan outposts, and such: it would provide a good incentive for wars. I didn't think about such things because right from the start, I thought about a system that could be implemented by the players right now, without having to change the mod in any way. But if that regular community update stuff will take off, that would add a lot more flavor to such events too :P
The only place I'd differ would be to let clans claim all the systems they want, and not control it through the Void and Event team. If systems are handed out to clans, it feels a bit too much like engineered wars in my opinion. I'd say let them claim all the systems they want: if they get too greedy, they'll lose all of their territory anyway :D (Maybe restrict it to one claim per week, one battle per week. Hm, I think this part needs quite some more work.) Who would they fight for an unclaimed system anyway? Or would the battle for an unclaimed system be a free-for-all between teams?
Basically, the difference here is that you'd like to have a central team control the whole flow of things, while I'd prefer it to be managed by the clans, and the Event/Void team would only supervise the events. Both approaches have their advantages and disadvantages - your approach would be more "secure", but require a lot more work on management's part, while the other would lessen the workload on them a lot, but any loopholes could be more readily exploited.
Then again, first we need a finished set of rules, then we need to see how many would agree to them :P
@ Zebulon: well, I think we have here a clear goal and a way to achieve it :P Though I didn't write any requirement about participants having to have reputations that are in line with their clan's RP. (So that they would be shot at by NPCs that are supposed to be hostile, and so on.) Constantly checking that would take a lot of time and effort.
@ Kosmiker: hehe, I like your idea about clan outposts, and such: it would provide a good incentive for wars. I didn't think about such things because right from the start, I thought about a system that could be implemented by the players right now, without having to change the mod in any way. But if that regular community update stuff will take off, that would add a lot more flavor to such events too :P
The only place I'd differ would be to let clans claim all the systems they want, and not control it through the Void and Event team. If systems are handed out to clans, it feels a bit too much like engineered wars in my opinion. I'd say let them claim all the systems they want: if they get too greedy, they'll lose all of their territory anyway :D (Maybe restrict it to one claim per week, one battle per week. Hm, I think this part needs quite some more work.) Who would they fight for an unclaimed system anyway? Or would the battle for an unclaimed system be a free-for-all between teams?
Basically, the difference here is that you'd like to have a central team control the whole flow of things, while I'd prefer it to be managed by the clans, and the Event/Void team would only supervise the events. Both approaches have their advantages and disadvantages - your approach would be more "secure", but require a lot more work on management's part, while the other would lessen the workload on them a lot, but any loopholes could be more readily exploited.
Then again, first we need a finished set of rules, then we need to see how many would agree to them :P
Signature REMOVED for violating public decency and mental hygiene
-
- Sqdr. Commander
- Posts: 1250
- Joined: Fri Jul 18, 2008 11:00 pm
- Location: In my Ship , hunting U
Re: clan RP war event: suggestion
As just i told ya, the attacker clan, could bring theyr BS's on the battlefield, & theyr clan members must be able 2 defend them 2 ensure a respawn base 4 theyr attacker fighters, the BS could be as a aircraft carrier 
[img]http://i508.photobucket.com/albums/s323/DaciaGodzilla/Dacia-Clan%20on%20Void/Lizardsig.jpg[/img]
-
- Lt. Commander
- Posts: 338
- Joined: Sat May 02, 2009 11:00 pm
Re: clan RP war event: suggestion
I say lets try it m8´s.
[img]http://img245.imageshack.us/img245/2813/lestat6.png[/img]
-
- Lt. Commander
- Posts: 323
- Joined: Wed Jan 02, 2008 12:00 am
Re: clan RP war event: suggestion
[quote="Zebulon";p="213235"] Dacia claiming Dyson Sphere? Hmmm - interesting in that its NOMAD territory and they are not NOMADS..... some confused RP their me thinks.
".[/quote]
So is Nomad1.Our homesystem is Nomad1,we have Dacia base in Nomad1.So nomads are not a problem for us.We claimed Dyson sphere for strategical purposes.
".[/quote]
So is Nomad1.Our homesystem is Nomad1,we have Dacia base in Nomad1.So nomads are not a problem for us.We claimed Dyson sphere for strategical purposes.
[img]http://img518.imageshack.us/img518/7206/zyraxes11.png[/img]
Dacia Clan leader
[i][color=green]We have grown~We have prospered~We have flourished~But,we will never forget...[/color][/i]
Dacia Clan leader
[i][color=green]We have grown~We have prospered~We have flourished~But,we will never forget...[/color][/i]
-
- Recruit

- Posts: 8
- Joined: Sat Jun 06, 2009 11:00 pm
- Location: Denmark
Re: clan RP war event: suggestion
This is a really cool idea!
Thew wave idea is good too, because it still has some RP in it.
But it could also a BS on each side, and both sides would try to wipe the opposing BS.
Thew wave idea is good too, because it still has some RP in it.
But it could also a BS on each side, and both sides would try to wipe the opposing BS.
-
- Posts: 615
- Joined: Sat Jul 29, 2006 11:00 pm
- Location: Desperately w8 for X-Rebirth
Re: clan RP war event: suggestion
1st of all i have to say PERFECT WORK Draugr
The server needs rules about what can we do in hostile teritory
How long we can stay, can we dock or not, or park chars there?
I think there is no problem with trespass
Some players among us can't accept RP and system authorites
In fact the only problem is the ships, they are limited and some of them only avaible in Unknown2 or Babylonia
(as far as i known)(3Dsystems does not count coz almost nobody use them)
all lawfull and unlawfull bases contains weapons specified to owner fractions
Zoners planets all around the Sirius
There is some base like the Monkey Outpost in Nomad1 or my favorite Cutlass in Tartarus with almost all avaible and usefull stufs there
Nomad bases
Well, we have to keep untouched by clans
Archieve good relations with them to acess their treasures
Some adjustments needed about clan home systems
My view is there is no place for navy "good" in borderworlds
Also all unlawfull clansystems needs to be there (like now)
Please remember
We have friends in both sides
We can ask them to get whatever we need
Different RP does not mean we can't be frineds
Shown good sportmanship and respect at all
Declaration of war allways a good gesture
Common goal to have fun XD
The server needs rules about what can we do in hostile teritory
How long we can stay, can we dock or not, or park chars there?
I think there is no problem with trespass
Some players among us can't accept RP and system authorites
In fact the only problem is the ships, they are limited and some of them only avaible in Unknown2 or Babylonia
(as far as i known)(3Dsystems does not count coz almost nobody use them)
all lawfull and unlawfull bases contains weapons specified to owner fractions
Zoners planets all around the Sirius
There is some base like the Monkey Outpost in Nomad1 or my favorite Cutlass in Tartarus with almost all avaible and usefull stufs there
Nomad bases
Well, we have to keep untouched by clans
Archieve good relations with them to acess their treasures
Some adjustments needed about clan home systems
My view is there is no place for navy "good" in borderworlds
Also all unlawfull clansystems needs to be there (like now)
Please remember
We have friends in both sides
We can ask them to get whatever we need
Different RP does not mean we can't be frineds
Shown good sportmanship and respect at all
Declaration of war allways a good gesture
Common goal to have fun XD
[align=center]MAGNETAR
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead ![img:41dccad
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead 
also i do think if 5 reavers fight 10 dacia for e.g.
reavers shud not bring allies or untagged players....thats RP and its a clan v clan war
SO i think if 5 clan A fight vs 10 clan B, 5 mates from the clan B shud depart from the battle, then it will be 100% pure clan battle.
i also think if a system is claimed, the clan looser mustnt re-claim or attack the system loosed for 1 week.
i also think to put alex as NEUTRAL sys unclaimed FOREVER.
and strategy must be in the rendez-vous, for e.g. Reavers have a home on unk2, they attack dyson sphere. then go attack NB.
Look...to arrive to their homes they must pass FIRST by unclaimed or homesystems (like nomad 1 in the way unk2-dyson)
the homesystems must have their own rules : for e.g. tax the players for passing their area, or giving rights to trade in the area by giving money or guns etc...
1-if the RP of the clan is DARK then no one must pass their claimed sys..
and Here is the problem : i think players below lvl 40 should be allowed to pass even if theyre on a claimed reavers sys for e.g.
constant systems clan wars would be great, thats the true spirit of the game anyway : CONQUER!!!
now le(ts forget home system blockade s*** of 2007 (even if i wasnt here that time i listen some bad things about it), and lets put another system more organized
so lets put the system soon =D>
P.S : oh and gratz draugr fr ur great imagination
:x
looks like u were in my mind when i was on the sea
also i do think if 5 reavers fight 10 dacia for e.g.
reavers shud not bring allies or untagged players....thats RP and its a clan v clan war
SO i think if 5 clan A fight vs 10 clan B, 5 mates from the clan B shud depart from the battle, then it will be 100% pure clan battle.
i also think if a system is claimed, the clan looser mustnt re-claim or attack the system loosed for 1 week.
i also think to put alex as NEUTRAL sys unclaimed FOREVER.
and strategy must be in the rendez-vous, for e.g. Reavers have a home on unk2, they attack dyson sphere. then go attack NB.
Look...to arrive to their homes they must pass FIRST by unclaimed or homesystems (like nomad 1 in the way unk2-dyson)
the homesystems must have their own rules : for e.g. tax the players for passing their area, or giving rights to trade in the area by giving money or guns etc...
1-if the RP of the clan is DARK then no one must pass their claimed sys..
and Here is the problem : i think players below lvl 40 should be allowed to pass even if theyre on a claimed reavers sys for e.g.
constant systems clan wars would be great, thats the true spirit of the game anyway : CONQUER!!!
now le(ts forget home system blockade s*** of 2007 (even if i wasnt here that time i listen some bad things about it), and lets put another system more organized
so lets put the system soon =D>
P.S : oh and gratz draugr fr ur great imagination
[url=http://reavers.forumclan.com]-=REAVERS=- Forums and Portal[/url]
[url=http://www.userbars.com][img]http://img216.imageshack.us/img216/7072/userbar767603.gif[/img][/url]
[url=http://www.userbars.com][img]http://img216.imageshack.us/img216/7072/userbar767603.gif[/img][/url]
-
- Flight Commander
- Posts: 760
- Joined: Thu Jan 08, 2009 12:00 am
- Location: Where Your worst Nightmare is
Re: clan RP war event: suggestion
BUMP
+
Just an opinion, i think i know what make players leaving...(i mean the new ones who just comes then leave one week after).
There is NO central fun, killing and respawning isn't fun.
Discovering is good, but 3D systems offer nothing special.
It's a shooter server, so put draugr's ASAP or more new players will leave.
There must be AN objective, a central fun machine, think all what u want ( RP [but we havent enough players to do the RP], Homesystems will be the more appropriate)
Just an opinion, no flame needed or meant
Regards
McViper
+
Just an opinion, i think i know what make players leaving...(i mean the new ones who just comes then leave one week after).
There is NO central fun, killing and respawning isn't fun.
Discovering is good, but 3D systems offer nothing special.
It's a shooter server, so put draugr's ASAP or more new players will leave.
There must be AN objective, a central fun machine, think all what u want ( RP [but we havent enough players to do the RP], Homesystems will be the more appropriate)
Just an opinion, no flame needed or meant
Regards
McViper
[url=http://reavers.forumclan.com]-=REAVERS=- Forums and Portal[/url]
[url=http://www.userbars.com][img]http://img216.imageshack.us/img216/7072/userbar767603.gif[/img][/url]
[url=http://www.userbars.com][img]http://img216.imageshack.us/img216/7072/userbar767603.gif[/img][/url]