The Phantom
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The Phantom
First off let me say I'm not being ungrateful, I fully appreciate the effort put into the Void in the modding and server administration.
But there's just no way this can be ignored much longer. As hinted in the topic title, it's time for a moan about the Phantom.
Let's flash back a bit, to the times of the "old TC". Everybody hated it due to it's bug, and the fact it was kept around leaving the possibility for it to be abused pissed quite a few people off. Second, let's look at the Eagle. Blatantly "funny", yet it was never removed, which, to be honest, was the only answer for it. Annoyed a lot of people because they felt they were being cheated due to it's unbalanced properties which players were fully aware of but just didn't care.
This time it's the Phantom. Déjà vu. I'm asking for it to be removed from the server. Don't get me wrong, it's a nice ship, but it just does not work in the current Void mod. I will personally argue with any statement saying the Phantom isn't overpowered.
I'll say it again, I'm not having a go. But cmon, I at least know a little bit about ships. And there's no balancing solution here - the only decent course of action is this ship taken from the mod. A "noob ship" part 3 is seriously not gonna go down well, at all. It just can't happen again.
Twice is enough.
But there's just no way this can be ignored much longer. As hinted in the topic title, it's time for a moan about the Phantom.
Let's flash back a bit, to the times of the "old TC". Everybody hated it due to it's bug, and the fact it was kept around leaving the possibility for it to be abused pissed quite a few people off. Second, let's look at the Eagle. Blatantly "funny", yet it was never removed, which, to be honest, was the only answer for it. Annoyed a lot of people because they felt they were being cheated due to it's unbalanced properties which players were fully aware of but just didn't care.
This time it's the Phantom. Déjà vu. I'm asking for it to be removed from the server. Don't get me wrong, it's a nice ship, but it just does not work in the current Void mod. I will personally argue with any statement saying the Phantom isn't overpowered.
I'll say it again, I'm not having a go. But cmon, I at least know a little bit about ships. And there's no balancing solution here - the only decent course of action is this ship taken from the mod. A "noob ship" part 3 is seriously not gonna go down well, at all. It just can't happen again.
Twice is enough.
Last edited by [BLK_LGN][X]Zeus on Sat Oct 24, 2009 12:49 pm, edited 1 time in total.
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Re: The Phantom
I never saw a phantom. lol.
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Re: The Phantom
I voted YES. Yes, it is overpowered. To prove my point, let's take a look at the stats, shall we?
First of all, this ship is supposed to be a HF. Yet, it has 9600 armor, which is the highest of all HFs, tied with the Cobra. It also has a class 10 HF shield slot. To compensate for this, the Cobra has only 6 guns (2 class 8, 4 class 10 slots) and a turning that exactly matches those of the "standard" VHFs. (I'm not gonna post numbers here, since those would be considered spoilers.) The Phantom, however, has 8 weapons in total: 1 class 9 and 6 class 10 gun slots, as well as a single class 9 turret. As for its turning... it outturns the Cobra, the Condor (by a bit), the Deimos, the Typhoon Mk 2, the Viper, the TC (by a bit) and is tied with the WA1. (Which has fewer armor, a class 9 shield slot(!), and two class 8 slots instead of two class 9 ones.)
Also, it's a pretty small ship, and as far as I know, it doesn't have any subparts, so it isn't vulnerable to missiles or torpedoes either. I know that the power generator isn't that powerful, but with this many advantages over the other ships, it doesn't really matter. Slap a bunch of quakes and maybe some nomad blasters on, and there you go.
To sum it up, I can't see how this ship could not be considered overpowered.
(To be honest, the Apophis is somewhat overpowered too, but not nearly as much as the Phantom.) If it's to stay in the mod, it needs some serious rebalancing. Since there're npcs already flying it, maybe copy the Deimos' stats over? :P But please, fix this one! Personally, I hate it when some groups come with Phantoms only (or maybe one or two pilots flying a different ship), it gives an unfair advantage to them. That can seriously lessen the fun to be had in fighting, so to the dev team: could you fix this balance issue please?
I also wanted to vote for the Cake, but multiple choices aren't allowed ;(
First of all, this ship is supposed to be a HF. Yet, it has 9600 armor, which is the highest of all HFs, tied with the Cobra. It also has a class 10 HF shield slot. To compensate for this, the Cobra has only 6 guns (2 class 8, 4 class 10 slots) and a turning that exactly matches those of the "standard" VHFs. (I'm not gonna post numbers here, since those would be considered spoilers.) The Phantom, however, has 8 weapons in total: 1 class 9 and 6 class 10 gun slots, as well as a single class 9 turret. As for its turning... it outturns the Cobra, the Condor (by a bit), the Deimos, the Typhoon Mk 2, the Viper, the TC (by a bit) and is tied with the WA1. (Which has fewer armor, a class 9 shield slot(!), and two class 8 slots instead of two class 9 ones.)
Also, it's a pretty small ship, and as far as I know, it doesn't have any subparts, so it isn't vulnerable to missiles or torpedoes either. I know that the power generator isn't that powerful, but with this many advantages over the other ships, it doesn't really matter. Slap a bunch of quakes and maybe some nomad blasters on, and there you go.
To sum it up, I can't see how this ship could not be considered overpowered.
(To be honest, the Apophis is somewhat overpowered too, but not nearly as much as the Phantom.) If it's to stay in the mod, it needs some serious rebalancing. Since there're npcs already flying it, maybe copy the Deimos' stats over? :P But please, fix this one! Personally, I hate it when some groups come with Phantoms only (or maybe one or two pilots flying a different ship), it gives an unfair advantage to them. That can seriously lessen the fun to be had in fighting, so to the dev team: could you fix this balance issue please?
I also wanted to vote for the Cake, but multiple choices aren't allowed ;(
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Re: The Phantom
Glad you made this topic Zeus.
Voted for [font=Comic Sans MS]YES!!![/font]
Amen
Voted for [font=Comic Sans MS]YES!!![/font]
Amen
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Re: The Phantom
well the VHF shield should not be availble too it and weapons way too big nees like 6 guns and 2 turrents thats the way i think it should be same speed and such just different setup in this acation i voted YES because the NO has a very little scale but the YES beets NO scale alot
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- Sqdr. Commander
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Re: The Phantom
Maby change the shield to a lvl9 one, but other than that i dont have a problem with it.
I get more killed by Anubis MKII than the Phantom.
Uhh... I mean i can kill more Phantom's than Anubis MKII's.
Just Scream On.
I get more killed by Anubis MKII than the Phantom.
Uhh... I mean i can kill more Phantom's than Anubis MKII's.
Just Scream On.
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Re: The Phantom
I have fun fighting against phantom or with him,but i agree to change the shild to lvl 9 and 1 gun slot less
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Re: The Phantom
Totally yes..the ship is overpowered. Phantom's current properties would fit decent VHF, of course with a lot slower turn rate, but never HF in any way. Ship should be removed from mod or changed..
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Re: The Phantom
Hmm.. :-? that is what i suggested earlier that pvpers should be involved in the process of development of the mod,particularly the ships.
The ship designers make good ships, but to "test" these ships there should be a group of pvpers with different styles who can work with the Dev Team when the mod is in closed beta phase.
This is important so as to iron out various problems and the modders+ship designers will get better feedback.The feedback will be quick as well.
The end result is that the finished mod won't have problems like this.
Now we have to wait for the next version of the mod for the changes....
In short,
Ship designers(designing) + pvpers(testing) = Good, Balanced, Tested Ships
-Geromix
-Geromix
The ship designers make good ships, but to "test" these ships there should be a group of pvpers with different styles who can work with the Dev Team when the mod is in closed beta phase.
This is important so as to iron out various problems and the modders+ship designers will get better feedback.The feedback will be quick as well.
The end result is that the finished mod won't have problems like this.
Now we have to wait for the next version of the mod for the changes....
In short,
Ship designers(designing) + pvpers(testing) = Good, Balanced, Tested Ships
-Geromix
-Geromix
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- Lt. Commander
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Re: The Phantom
Yea it is overpowered. The only reason I end up flying it is because so many of my enemies fly it and I dont want to let them pwn me :D
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Re: The Phantom
Overpowered and can be killed easily when my aim is approved " depend on how much high i am lol "
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Re: The Phantom
Voted "dont know" because ive never flown one.
I only have average PvP skills but i have killed a few in my light Fighter. I remember someone saying that the addition of the new ships would see new tactics, wep sets etc etc...so maybe a few Light fighters in a group would counter any phantoms? Im not sure...but maybe.
For every ship, theres one to counter it IMO...trying to find that is part of the fun of freelancer :)
I only have average PvP skills but i have killed a few in my light Fighter. I remember someone saying that the addition of the new ships would see new tactics, wep sets etc etc...so maybe a few Light fighters in a group would counter any phantoms? Im not sure...but maybe.
For every ship, theres one to counter it IMO...trying to find that is part of the fun of freelancer :)
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Re: The Phantom
Just a thought that came to my mind later: it could also be made an npc-only ship, like the Horus was.
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Re: The Phantom
The Horus was a nice sniper ship quick like the devil.
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