Dynamic Economy

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Dynamic Economy

Post by Strail »

I was wondering how many people would like to see this re-instated. Let me know, thanks.
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Re: Dynamic Economy

Post by Burn »

I don't think it's really needed.

All i would like is rebalanced commodity prices and a lower cargo hold for top available trading ships so that you can't make a fortune in one hour.
+money whipe.

thx
Last edited by Burn on Sun May 16, 2010 12:25 pm, edited 1 time in total.
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Re: Dynamic Economy

Post by Asmodeus »

When this was here i personaly liked it, it made trading a little bit more fun and challenging.
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Re: Dynamic Economy

Post by cmdrsaman »

Please don't. If I remember correct, when that was on, most traders did two or three runs, then switched to a different character. Good luck policing or pirating them in that time :/ Also, when I was here, it had issues, namely that some runs weren't effected by it (NB and Baby come to mind), so everyone did those instead, rendering all the other possible routes useless. Reintroducing it would also make traders spread out even more across Sirius, which the server doesn't really need.
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Re: Dynamic Economy

Post by Blazin_uk »

I say yes to bringing it back, afterall you want the server to have all sorts of players playing here, so traders, pvpers, RPers and so on. If you dont have something for the traders, then you wont see more RP about cuz the trade runs are boring and nothing changes.

Just an opinion.
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Re: Dynamic Economy

Post by die_volker »

I am for this, but not with the configuration of the present commodity exchange system.
It should be a part of a huge plan or reforming the economy.
But for this feature exclusively - YES - i want it on.
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Re: Dynamic Economy

Post by Salgy »

Sure, I want it. Makes trading even more interesting.
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Re: Dynamic Economy

Post by LIMAN »

Yes.
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Re: Dynamic Economy

Post by QUASAR »

Sounds nice in theory but no. (for old dynamic economy model)
Make few runs while prices are good, then wait for tomorrow to trade again.
I think this is a way to reduce number of traders...
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Re: Dynamic Economy

Post by geromix »

NO,in the short term.

Completely agree with cmdrsaman.
What is needed are properly balanced routes connecting various systems between Houses,within Houses and smuggling routes.
Along with various freighters of every type and size.

If you want RP,then routes should remain as they are,and should not be dynamic.  

We must remember that Void doesn't have a single pirate clan or a proper navy clan.
Its impossible to pirate or police if traders keep switching routes.

First build the RP scene and only then in the long run should this be implemented once we have got a thriving RP environment.

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Re: Dynamic Economy

Post by Burn »

germox wrote:
We must remember that Void doesn't have a single pirate clan or a proper navy clan.
That is untrue.
Its impossible to pirate or police if traders keep switching routes.
Being a Pirate or Police doesn't mean you always have to tax traders (as pirate) or escort traders (as police) => relaxed RP  
RP actions ahould come spontanioulsy without any comitments.

First build the RP scene and only then in the long run should this be implemented once we have got a thriving RP environment.
All it takes is a good mod and a strong community without any RP obligations.

You and cmdrsaman are trying to turn this place into a copy of disco.

This is another example why Strail and Rimshot should take matters into their own hands as i am sure they will make the better decission.

Strail,it's good to see what people think/want but in the end "If you want something done properly,do it yourself.
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Re: Dynamic Economy

Post by cmdrsaman »

@ Burn:
[quote="geromix";p="226559"]Clan members can buy any ship they want, but if they have it from a hostile faction, then they should post a short story in RP Board in a week's time explaining how they acquired it.[/quote] (mind you, this is just from a draft proposal, and is not set in stone.)
[quote="cmdrsaman";p="226463"]Also, bear in mind that we’re not here to adopt as much of Disco as possible, but to create an organised system of relaxed RP that both works well and fits as much as reasonably possible with the Void’s environment.[/quote]

Posted here too because you started your fearmongering here as well. I know you'd like to have everyone from the server staff removed except Strail and LuckyLuke, as you've said so yourself (can't quote you though, since it was moderated out), but please don't derail discussions by repeating that.

So, back on topic:

Dynamic economy discourages any interaction traders would have with other players. They wouldn't convoy up with other traders, because they'd profit less. They wouldn't get any escorts either, because they'd rather not attract any attention while they do their two-three runs then log off. The police RP is non-existent yet, piracy is shot in the leg by an overly complicated piracy rule and no player looting, so at least let's let the traders trade as much as they want please.

Bear in mind that the dynamic economy doesn't mean that any of the routes change: only prices change, by dropping when commodities are sold, or increasing when they are bought.


(By the way, the term is misleading: true dynamic economy would mean that things would get manufactured and consumed. This is just a pseudo-dynamic economy, since commodities, ships and equipment are always available and don't get either manufactured for or consumed from the market. Implementing a truly dynamic economy, like Hardwar had way back when, would be an incredibly big job for FL and would most probably require massive amounts of resources server-side.)
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Re: Dynamic Economy

Post by geromix »

^^Yep,i couldn't put it any better than that.

Void doesn't have any economy to speak of,FL doesn't have an economy to speak of,its actually a market but people call it an economy because they don't understand this part.

Her are the official clans of Void that many people consider to be active-
1. BBB
2. n*o
3. Syndicate
4. Dacia
5.4S_Squad
6.Black Legion
7.AoF
8.ESF
9.Nomads
10.<666>
11.Marauders
12.Reavers

Out of the above,not one clan calls it self a police clan.( n*o and BBB are not exactly Navy clans,people will soon know about this.)
Most are either "good" or "Evil".
No pirate clan in there as well.

Sorry Burn,no offence but you have not understood this part well.

If you have problems with me or cmdrsaman,or the Dev Team or the FAQ Team or the Void Guard Team or the Writers Team or the Events Team and want them to be dissolved you can go ahead and ask for this.
All the people who work for the above Teams don't do it for power or because they are megalomaniacs,they only do it out for love of Void and nothing else.

Its not an easy thing to have such responsibility, you can try it out one day and see for your self if you can handle the problems and pressures that these Teams face. That is one reason why we have so many Teams so that Strail and other Admins are not burdened with all this.

I am sorry to be off-topic.

I have only put forward my 2 cents just as you have Burn. I respect your opinions and I hope you also respect others opinions as well even if you disagree and not resort to personal attacks.

I will appreciate it sincerely.

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Re: Dynamic Economy

Post by LIMAN »

Well last and only time dynamic economy was on void i did some trading just for fun of it.
Trade routes did change,for instance i had to go 3 trade lanes and one jump gate further when prices fell on a station where more traders docked.Depending on the price i had to go to 4 different stations.
As for trade convoys 3 or 4 traders can sell their goods at same station without too big change in the prices.Next run they can all go to different station.
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Re: Dynamic Economy

Post by Battor »

hell ye!

+1
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