Bug Fix 2112 Released
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Bug Fix 2112 Released
Fixes enhancers, Regens, Power ups
Fixes Cutlass Base
Fixes KnowledgeMap Header
Added - Fonts Fix
Home page has new mirrors there are also these here:
Additional mod mirrors
Server will be restarted in next few mins for these to take effect.
Fixes Cutlass Base
Fixes KnowledgeMap Header
Added - Fonts Fix
Home page has new mirrors there are also these here:
Additional mod mirrors
Server will be restarted in next few mins for these to take effect.
Server Admin - The Void Server
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Re: Bug Fix 2112 Released
Guns/Missles/Mines/Torps hull/shield stats are fixed aswell.
Good job
Good job
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Re: Bug Fix 2112 Released
We are sorry, but all downloading slots for your country are busy.
other links is with fake DL button n so on
Request Error
other links is with fake DL button n so on
Request Error
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Re: Bug Fix 2112 Released
As far I see, there is still enhancer bug present. As soon as npc touch my hull, after they take down my shiled, then it's bye bye for enhancer...
Also, I noticed that my cruise speed is much higher than usual even thou it's still printed 300 on-screen (but I guess its 450 now?)
Also, I noticed that my cruise speed is much higher than usual even thou it's still printed 300 on-screen (but I guess its 450 now?)
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Re: Bug Fix 2112 Released
I have not studied in detail all the changes, but I wanted to ask, why the nomad lasers have still a little wild 1200 m/s.
And finally, another sniper gun has 800 m/s only, so this question is a bit unsettled and I believe that the next update will solve it. :)
And finally, another sniper gun has 800 m/s only, so this question is a bit unsettled and I believe that the next update will solve it. :)
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Re: Bug Fix 2112 Released
[quote="TheLaughingMan";p="231544"]We are sorry, but all downloading slots for your country are busy.
other links is with fake DL button n so on
Request Error[/quote]
Then U can try this rapidshare link
http://rapidshare.com/files/436722816/2112v5AClient.zip
other links is with fake DL button n so on
Request Error[/quote]
Then U can try this rapidshare link
http://rapidshare.com/files/436722816/2112v5AClient.zip
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Re: Bug Fix 2112 Released
yeah rapidshare works 
As for the enhancers you have to make sure is your enhancer missing or not after heavy missions or fights. If missing them be suicide or ask for medic
On Conqueror the enhancer mounting hardpoint is well below your ship at the place where is your ship atached to the dock. Enhancers as expensive equipment should be undestructible IMO
As for the enhancers you have to make sure is your enhancer missing or not after heavy missions or fights. If missing them be suicide or ask for medic
On Conqueror the enhancer mounting hardpoint is well below your ship at the place where is your ship atached to the dock. Enhancers as expensive equipment should be undestructible IMO
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Re: Bug Fix 2112 Released
I don't ever recall this problem with ehancers so I can't understand why they're just not restored to how they were. What am I missing?
[quote="KoRleone";p="231545"]Also, I noticed that my cruise speed is much higher than usual even thou it's still printed 300 on-screen (but I guess its 450 now?)[/quote]
That's just something with Freelancer, without some changes to the .exe the speedo won't go above 300 in cruise. If you go to cruise and then engine kill, you can see the real speed.
[quote="KoRleone";p="231545"]Also, I noticed that my cruise speed is much higher than usual even thou it's still printed 300 on-screen (but I guess its 450 now?)[/quote]
That's just something with Freelancer, without some changes to the .exe the speedo won't go above 300 in cruise. If you go to cruise and then engine kill, you can see the real speed.
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Re: Bug Fix 2112 Released
Enhancer's now get damaged to the point of destruction like most other equipment on you ship....
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Re: Bug Fix 2112 Released
[quote="[BLK_LGN][X]Zeus";p="231556"]I don't ever recall this problem with ehancers so I can't understand why they're just not restored to how they were. What am I missing?[/quote]
Then check this picture... do you see disk underneath the ship?... that's enhancer :D
This corresponds to what Virt was saying...

(Picture taken by Orbis...)
[quote="[BLK_LGN][X]Zeus";p="231556"]
That's just something with Freelancer, without some changes to the .exe the speedo won't go above 300 in cruise. If you go to cruise and then engine kill, you can see the real speed.[/quote]
Right, so we can confirm that cruise speed is 400 now.
[quote="Asmodeus";p="231557"]Enhancer's now get damaged to the point of destruction like most other equipment on you ship....[/quote]
Sorry Asmo, but I still loose enhancer easily :( It's not like other equipment...
Then check this picture... do you see disk underneath the ship?... that's enhancer :D
This corresponds to what Virt was saying...

(Picture taken by Orbis...)
[quote="[BLK_LGN][X]Zeus";p="231556"]
That's just something with Freelancer, without some changes to the .exe the speedo won't go above 300 in cruise. If you go to cruise and then engine kill, you can see the real speed.[/quote]
Right, so we can confirm that cruise speed is 400 now.
[quote="Asmodeus";p="231557"]Enhancer's now get damaged to the point of destruction like most other equipment on you ship....[/quote]
Sorry Asmo, but I still loose enhancer easily :( It's not like other equipment...
Last edited by KoRleone on Tue Dec 14, 2010 3:32 pm, edited 1 time in total.
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Re: Bug Fix 2112 Released
Yes we can!

(399 with engine kill)
On a side note i think that the torpedo explosion effect is unneeded and probably annoys many when pvp'ing as it slows the game aswell.

(399 with engine kill)
On a side note i think that the torpedo explosion effect is unneeded and probably annoys many when pvp'ing as it slows the game aswell.
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Re: Bug Fix 2112 Released
[quote="Asmodeus";p="231557"]Enhancer's now get damaged to the point of destruction like most other equipment on you ship....[/quote]
But why?
[quote="KoRleone";p="231558"]Then check this picture... do you see disk underneath the ship?... that's enhancer :D
This corresponds to what Virt was saying...
~Snip~[/quote]
Er...yeah, I know that. What I'm saying is enhancers were never destructible, so why now?
But why?
[quote="KoRleone";p="231558"]Then check this picture... do you see disk underneath the ship?... that's enhancer :D
This corresponds to what Virt was saying...
~Snip~[/quote]
Er...yeah, I know that. What I'm saying is enhancers were never destructible, so why now?
Remember Mick
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Re: Bug Fix 2112 Released
I tested this lastnight on my AroW. My enhancer fell off the minute my hull got touched and long before any guns or CD fell off. From a PvP point of view, this puts me at a disadvantage against nomad cannon/blaster users which require no power when my normal weps do and from a Trader point of view, i have to die to get it back meaning i cant dock...loss of cargo just to get my enhancer back. Can we please have it back to how it used to be with the enhancers :)
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Re: Bug Fix 2112 Released
As regards the screen and until i have the stuff below sorted. I think if your docked, unmount all the internal equip, then mount the enhancer first, then the other stuff, that might temp fix it.
The simple answer is this. the ships in the original 2112 were fine for the anticheat. The enhancers etc. mounted onto the hpcloak01 slot. When the anticheat was updated it meant Flac wouldnt acceopt anything but a cloak on the hpcloak01 slot, so therefore having to re-apply the hardpoints on the ships so they would work correctly,this was done in 2115 mod. Until now I have been trying to work around it, however, it seems that although they work, they need to be allocated to the correct hardpoint slots.
I will be doing this and releasing another mod later this week or the next. I really didnt want to spend a lot of time re-coding hardpoints as i did it to facilitate flac in 2115 so I will use ships previously used on Void in the next release.
The simple answer is this. the ships in the original 2112 were fine for the anticheat. The enhancers etc. mounted onto the hpcloak01 slot. When the anticheat was updated it meant Flac wouldnt acceopt anything but a cloak on the hpcloak01 slot, so therefore having to re-apply the hardpoints on the ships so they would work correctly,this was done in 2115 mod. Until now I have been trying to work around it, however, it seems that although they work, they need to be allocated to the correct hardpoint slots.
I will be doing this and releasing another mod later this week or the next. I really didnt want to spend a lot of time re-coding hardpoints as i did it to facilitate flac in 2115 so I will use ships previously used on Void in the next release.
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Re: Bug Fix 2112 Released
Well, now when we all know what problem it is, so it will not be a problem for us.
Some problems will always be. If the players are informed, they understand it.
Last stuff may knew a lot of informations, but their communicativeness were ... inconsistent and it was largely a result of dissatisfaction of players. Not only a mod.
I already wrote it once. Not only a mod kept the Void on top of interest and the Void needs to support not only players, but also support from A-Team, from admins.
Strail, your answers give players the confidence and reassurance and that is important.
Some problems will always be. If the players are informed, they understand it.
Last stuff may knew a lot of informations, but their communicativeness were ... inconsistent and it was largely a result of dissatisfaction of players. Not only a mod.
I already wrote it once. Not only a mod kept the Void on top of interest and the Void needs to support not only players, but also support from A-Team, from admins.
Strail, your answers give players the confidence and reassurance and that is important.
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