Bug Fix 2112 Released

Any information regarding the void server goes here
Site Admin
Site Admin
Posts: 3924
Joined: Wed Aug 17, 2005 11:00 pm
Location: Stockport, England

Bug Fix 2112 Released

Post by Strail »

Fixes enhancers, Regens, Power ups
Fixes Cutlass Base
Fixes KnowledgeMap Header

Added - Fonts Fix

Home page has new mirrors there are also these here:



Additional mod mirrors

Server will be restarted in next few mins for these to take effect.
Server Admin - The Void Server
Colonel
Colonel
Posts: 2622
Joined: Wed May 10, 2006 11:00 pm

Re: Bug Fix 2112 Released

Post by Burn »

Guns/Missles/Mines/Torps hull/shield stats are fixed aswell.
Good job
Posts: 615
Joined: Sat Jul 29, 2006 11:00 pm
Location: Desperately w8 for X-Rebirth

Re: Bug Fix 2112 Released

Post by TheLaughingMan »

We are sorry, but all downloading slots for your country are busy.
other links is with fake DL button n so on
Request Error
[align=center]MAGNETAR
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead ![img:41dccad
1st Lieutenant
1st Lieutenant
Posts: 71
Joined: Sat Jul 24, 2010 11:00 pm
Location: Belgrade, Serbia

Re: Bug Fix 2112 Released

Post by KoRleone »

As far I see, there is still enhancer bug present. As soon as npc touch my hull, after they take down my shiled, then it's bye bye for enhancer...

Also, I noticed that my cruise speed is much higher than usual even thou it's still printed 300 on-screen (but I guess its 450 now?)
[img]http://a.imageshack.us/img836/9003/korleonefreelancerv2e.gif[/img]
[i][color=blue]Head of Design, Research and Development Department of 4S_SQUAD[/color][/i]
Commander
Commander
Posts: 640
Joined: Tue Aug 23, 2005 11:00 pm
Location: Czech

Re: Bug Fix 2112 Released

Post by Richi »

I have not studied in detail all the changes, but I wanted to ask, why the nomad lasers have still a little wild 1200 m/s.
And finally, another sniper gun has 800 m/s only, so this question is a bit unsettled and I believe that the next update will solve it.  :)
[url=http://imageshack.us][img]http://img59.imageshack.us/img59/2156/tagforumkopiepsdgif1we.gif[/img][/url]
1st Lieutenant
1st Lieutenant
Posts: 71
Joined: Sat Jul 24, 2010 11:00 pm
Location: Belgrade, Serbia

Re: Bug Fix 2112 Released

Post by KoRleone »

[quote="TheLaughingMan";p="231544"]We are sorry, but all downloading slots for your country are busy.
other links is with fake DL button n so on
Request Error[/quote]
Then U can try this rapidshare link
http://rapidshare.com/files/436722816/2112v5AClient.zip
[img]http://a.imageshack.us/img836/9003/korleonefreelancerv2e.gif[/img]
[i][color=blue]Head of Design, Research and Development Department of 4S_SQUAD[/color][/i]
Posts: 615
Joined: Sat Jul 29, 2006 11:00 pm
Location: Desperately w8 for X-Rebirth

Re: Bug Fix 2112 Released

Post by TheLaughingMan »

yeah rapidshare works :D

As for the enhancers you have to make sure is your enhancer missing or not after heavy missions or fights. If missing them be suicide or ask for medic :D

On Conqueror the enhancer mounting hardpoint is well below your ship at the place where is your ship atached to the dock. Enhancers as expensive equipment should be undestructible IMO
[align=center]MAGNETAR
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead ![img:41dccad
Lt. Colonel
Lt. Colonel
Posts: 2159
Joined: Fri Oct 19, 2007 11:00 pm

Re: Bug Fix 2112 Released

Post by [BLK_LGN][X]Zeus »

I don't ever recall this problem with ehancers so I can't understand why they're just not restored to how they were. What am I missing?

[quote="KoRleone";p="231545"]Also, I noticed that my cruise speed is much higher than usual even thou it's still printed 300 on-screen (but I guess its 450 now?)[/quote]

That's just something with Freelancer, without some changes to the .exe the speedo won't go above 300 in cruise. If you go to cruise and then engine kill, you can see the real speed.
Remember Mick
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
Lt. Colonel
Lt. Colonel
Posts: 2352
Joined: Sun Jan 15, 2006 12:00 am
Location: In NY Watching You....

Re: Bug Fix 2112 Released

Post by Asmodeus »

Enhancer's now get damaged to the point of destruction like most other equipment on you ship....
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/Userbars/UsreAdmin03.gif[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/TheDream_03takagis.gif[/img]
1st Lieutenant
1st Lieutenant
Posts: 71
Joined: Sat Jul 24, 2010 11:00 pm
Location: Belgrade, Serbia

Re: Bug Fix 2112 Released

Post by KoRleone »

[quote="[BLK_LGN][X]Zeus";p="231556"]I don't ever recall this problem with ehancers so I can't understand why they're just not restored to how they were. What am I missing?[/quote]
Then check this picture... do you see disk underneath the ship?... that's enhancer  :D
This corresponds to what Virt was saying...
Image
(Picture taken by Orbis...)

[quote="[BLK_LGN][X]Zeus";p="231556"]
That's just something with Freelancer, without some changes to the .exe the speedo won't go above 300 in cruise. If you go to cruise and then engine kill, you can see the real speed.[/quote]
Right, so we can confirm that cruise speed is 400 now.

[quote="Asmodeus";p="231557"]Enhancer's now get damaged to the point of destruction like most other equipment on you ship....[/quote]
Sorry Asmo, but I still loose enhancer easily  :( It's not like other equipment...
Last edited by KoRleone on Tue Dec 14, 2010 3:32 pm, edited 1 time in total.
[img]http://a.imageshack.us/img836/9003/korleonefreelancerv2e.gif[/img]
[i][color=blue]Head of Design, Research and Development Department of 4S_SQUAD[/color][/i]
Colonel
Colonel
Posts: 2622
Joined: Wed May 10, 2006 11:00 pm

Re: Bug Fix 2112 Released

Post by Burn »

Yes we can!


Image


(399 with engine kill)

On a side note i think that the torpedo explosion effect is unneeded and probably annoys many when pvp'ing as it slows the game aswell.
Lt. Colonel
Lt. Colonel
Posts: 2159
Joined: Fri Oct 19, 2007 11:00 pm

Re: Bug Fix 2112 Released

Post by [BLK_LGN][X]Zeus »

[quote="Asmodeus";p="231557"]Enhancer's now get damaged to the point of destruction like most other equipment on you ship....[/quote]

But why?

[quote="KoRleone";p="231558"]Then check this picture... do you see disk underneath the ship?... that's enhancer  :D
This corresponds to what Virt was saying...
~Snip~[/quote]

Er...yeah, I know that. What I'm saying is enhancers were never destructible, so why now?
Remember Mick
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
Flight Captain
Flight Captain
Posts: 177
Joined: Sun Jul 06, 2008 11:00 pm

Re: Bug Fix 2112 Released

Post by Vansen »

I tested this lastnight on my AroW. My enhancer fell off the minute my hull got touched and long before any guns or CD fell off. From a PvP point of view, this puts me at a disadvantage against nomad cannon/blaster users which require no power when my normal weps do and from a Trader point of view, i have to die to get it back meaning i cant dock...loss of cargo just to get my enhancer back. Can we please have it back to how it used to be with the enhancers  :)
Site Admin
Site Admin
Posts: 3924
Joined: Wed Aug 17, 2005 11:00 pm
Location: Stockport, England

Re: Bug Fix 2112 Released

Post by Strail »

As regards the screen and until i have the stuff below sorted. I think if your docked,  unmount all the internal equip, then mount the enhancer first, then the other stuff, that might temp fix it.

The simple answer is this. the ships in the original 2112 were fine for the anticheat. The enhancers etc. mounted onto the hpcloak01 slot. When the anticheat was updated it meant Flac wouldnt acceopt anything but a cloak on the hpcloak01 slot, so therefore having to re-apply the hardpoints on the ships so they would work correctly,this was done in 2115 mod. Until now I have been trying to work around it, however, it seems that although they work, they need to be allocated to the correct hardpoint slots.
I will be doing this and releasing another mod later this week or the next. I really didnt want to spend a lot of time re-coding hardpoints as i did it to facilitate flac in 2115 so I will use ships previously used on Void in the next release.
Server Admin - The Void Server
Commander
Commander
Posts: 640
Joined: Tue Aug 23, 2005 11:00 pm
Location: Czech

Re: Bug Fix 2112 Released

Post by Richi »

Well, now when we all know what problem it is, so it will not be a problem for us.

Some problems will always be. If the players are informed, they understand it.
Last stuff may knew a lot of informations, but their communicativeness were ... inconsistent and it was largely a result of dissatisfaction of players. Not only a mod.
I already wrote it once. Not only a mod kept the Void on top of interest and the Void needs to support not only players, but also support from A-Team, from admins.
Strail, your answers give players the confidence and reassurance and that is important.
[url=http://imageshack.us][img]http://img59.imageshack.us/img59/2156/tagforumkopiepsdgif1we.gif[/img][/url]
Post Reply