Hm, maybe we are all just a bit to enthousiastic and can't wait for another cool mod

(just trying to approach it from the bright side

)
My recommendations:
Don't go completely wild with the mod, e.g. in my opinion it would be nice to see some minor changes. In that sense i would recommend to start small and dont overhaul it within a single mod update
-Alter the prices here and there a bit (so ppl have to look for new routes).
-Maybe 1 or 2 new ships so ppl have something to try again.
-I would not introduce any new systems right now: it seems there is plenty of space at the moment while the player number is not that large.
-Fix the enhancers

(??? it seems they still dont work with me)
-Accept help from ppl who offer it: i have seen some offers lately where ppl were offering to help, even if that would mean they just execute orders, i.e. don't give input them selfes but just put time in it. This safes the main modder some time and gives him/her more free time
With the minor adjustments every now and then, this gives the advantage that a new mod does not require months of development (and thus making it more tempting to just play a bit every now and then, and test new modding stuff. This way if something does not work out, at least not months of work are lost, which would be a pity). Also it means players have something new to try/do.
Just my thoughts, hope they are usefull to someone
