I totally agree. It earning credits become hard then the whole game become a work not a joy...And I came to void...or other mods to have fun, not to trade hours just to be able to buy basic stuff or try out the new ships.[/quote]I don't think the act of acquiring credits quickly is going to increase boredom, considering that trading is the most repetitive "profession" on the Void. And if making money became harder, then all the people who prefer to spend their time PvPing / NPC Slaying (a very large percentage of the Void) would have to give up their playing time to try and scrounge up enough money to pay for their ships.
I'm not saying it should be harder nor easier to trade.
It should be balanced just like it was in the 2112 mod with the five aligned gates (which also encouraged player interaction) and the distance of 12 k to the main faction planets.This resulted in an average earning of 25--27 mill an hour unlike the 40 mill an hour of 2115v8 mod.
In 2112 you also had an alternative of high paying missions in Nomad1 or Unknown 2 which also gave you 20 mill average an hour but was more fun due to shooting down npc and tracktoring their loot which could be sold at good prices.
I dont know how things are in 2115v9 but i believe that somebody wrote that the npc loot drop hasn't been fixed.( i could be wrong)
Winnol wrote:
I totally agree.And if that would be the case this server would be long dead.However,there is something similar going on as quite a large amount of players have a lot of credits stored in their bank accounts due to the 2115v8 trade run.I strongly get the impression that some of em just want a single system (why make all these systems, why put time in their if their only goal is to pvp?), starting rank 90 and starting with 2 billion credits. Preferably 1 single base with all guns and ships and no npcs. Is this really what you want? To me that sounds rather boring...
So basically for them there is not much to do besides of pvp once in a while. And why bother trading or doing missions when you already have 3 billions stored in a bank account(This is for me the main problem)
Adding this /bank command just allowed ppl to hide their credits and only encouraged lazyness and fatigue for players.The bank command should be got rid of as sson as possible.2 bills on one char is more than enough and transfering cash can be done online via the help of players or clanmemebers.
A good start would be to bring back the 2112 mod together with a much needed money wipe or at least a partial money wipe so that ppl actually have something to do online.After seeing so many complaints and moaning etc etc this is really a question i haven't seen answered. Possibly one of the persons complaining a lot about the current mod could explain to me whether this is what they want, and if this is not it, than what they actually do want? I think the answer to this question is a lot more usefull to the Void makers than just simply complaining...
Of course some players will not like this idea but they need to understand that this small sacrifice needs to be done in the benefit of the server.
Second step would be a good 2145 mod with new systems for the new factions,new ships (mostly VHF made for pvp/missions and at least decent looking unlike Lego,with balanced stats towards the other existing ships)

